Tomcat388th Posted November 19, 2023 Posted November 19, 2023 Been messing around with Virtual desktop comparing it to link cable. Virtual Desktop is running smooth everything looks great except for the MFD's (f 18). The text is fuzzy/blurry on all 3 with link cable text is sharp and clear. I have tried different codex, bitrates,sharpening, ultra godlike and such. Just curious if I'm missing something or if this is just the way Virtual Desktop is. Im running a 5800x3d with a 6950xt gpu 64 ram on a 5ghz router. Plus are the any Oculus debug tool settings that might help and what are you running your Quest Pro 72 hz 90hz and slider settings. As always thanks for any input J Ryzen7 5800X3D. 64 gb ram, 6950XT 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
Tomcat388th Posted November 20, 2023 Author Posted November 20, 2023 I finally figured it out in the DCS config screen FSR upscaling was turned on. Clicked it off and the mfd text is nice and clear now. At this point in time Virtual Desk top is running just as good as link cable, excellent visuals and very smooth gameplay. I tested it on 4YA Syria which is tough on my rig . I had asw off and running 90hz in god mode just to see how it would perform. It purred right along more or less at 74fps J Ryzen7 5800X3D. 64 gb ram, 6950XT 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
slughead Posted November 20, 2023 Posted November 20, 2023 "Godlike" is 3072x3216. Most of us using Link run at a much higher render resolution for clarity. This explains why DCS is running smoothly for you - it's just not working as hard. As for the quality/clarity being as good as running at a higher render resolution, I guess beauty is in the eye of the beholder. I've not tried it myself to give any judgement. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Tomcat388th Posted November 20, 2023 Author Posted November 20, 2023 (edited) What are your render resolution settings? Link is what I have always used oculus software at 72hz 1.1 then with openxr toolkit resolution per eye 3359x3455 plus quad view eyetracking. In the past virtual desktop never did look or play as well as link. With the latest updates and openxr tied in now I think it getting really really close. At least now if my link cable ever goes south I can fall back on Virt Desktop. Here are a couple of screenshots of the 2 on 4YA's server J Edited November 20, 2023 by Tomcat388th Ryzen7 5800X3D. 64 gb ram, 6950XT 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
Phantom711 Posted November 20, 2023 Posted November 20, 2023 (edited) Are those pics taken from the normal seat postition or are you leaning forward? Is the clearity of the DDI representative of how you see it through the lenses? I´m running my QP at higher SS settings and also with QVFR via Link cable and mine does not look that clear. What are your other settings in DCS regarding AA etc...? Do you use OTT or ODT? What are your encoder bitrates settings? Ah...hack...just send screenshots of all of it... EDIT: Sorry, don`t want to derail your thread...I am mainly interested in the Link settings. Edited November 20, 2023 by Phantom711 vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
Tomcat388th Posted November 20, 2023 Author Posted November 20, 2023 No problem at all I am leaning forward on those shots but can read the text just fine from a normal seat position. And yes thats pretty much how it looks in vr. I use oculus debug tool I had problems with tray tool getting corrupted from time to time and having to reload the program. In the screen shots the dcs vr tab you may have to scale the ipd number up or down to get the cockpit scale that suits you. In the open xr tool kit I am using CAS sharpening 100. The dcs config screen is pre 2.9 I am not using any upscaling . Also in the odt I use 1.4 for the pixel per display Hope it helps J Ryzen7 5800X3D. 64 gb ram, 6950XT 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
Phantom711 Posted November 20, 2023 Posted November 20, 2023 Thanks…will try some of the stuff. The last picture…the OXR toolkit, that shouldn‘t do anything though, since it‘s for WMR. vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
Tomcat388th Posted November 21, 2023 Author Posted November 21, 2023 3 hours ago, Phantom711 said: Thanks…will try some of the stuff. The last picture…the OXR toolkit, that shouldn‘t do anything though, since it‘s for WMR. To be perfectly honest I have no idea on some of the in and outs of the VR software and runtimes. That was a setting that I used with my G2 so I have no idea if it carries over to the oculus runtime. My vr journey started out with a quest2 then picked up a used hp g2 and now quest pro J Ryzen7 5800X3D. 64 gb ram, 6950XT 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
diamond26 Posted November 28, 2023 Posted November 28, 2023 On 11/20/2023 at 5:26 PM, slughead said: "Godlike" is 3072x3216. Most of us using Link run at a much higher render resolution for clarity. This explains why DCS is running smoothly for you - it's just not working as hard. As for the quality/clarity being as good as running at a higher render resolution, I guess beauty is in the eye of the beholder. I've not tried it myself to give any judgement. I’m a bit confused with the point about link is used with higher render resolution. (VD stated resolutions are per eye) Whenever I check OpenXR toolkit log the resolution stated for max out Oculus setting is 2704 while with God like VD resolution is 3072.(no other supersampling is applied) So it seems that VD is already running higher resolution than link. I do agree that the visual result seems better with Link but on the other side VD seems more stable especially after the latest DCS patch that caused a lot of issues with memory leaks. MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gunfighter MkIV Ultimate with 20cm extension, VKB T-Rudder MKIV, Quest Pro Laptop SPECS: Alienware X16 R2, Intel Core Ultra 9 185H, RTX 4090 mobile 16GB, 32GB LPDDR5X, 2TB Micron NVMe SOFTWARE: Microsoft Windows 11
slughead Posted November 28, 2023 Posted November 28, 2023 1 hour ago, diamond26 said: I’m a bit confused with the point about link is used with higher render resolution. (VD stated resolutions are per eye) Whenever I check OpenXR toolkit log the resolution stated for max out Oculus setting is 2704 while with God like VD resolution is 3072.(no other supersampling is applied) So it seems that VD is already running higher resolution than link. I do agree that the visual result seems better with Link but on the other side VD seems more stable especially after the latest DCS patch that caused a lot of issues with memory leaks. Per eye? Ok. I thought it was the render resolution of the image. Surely per eye is the image render resolution anyway. The whole image has to be rendered per eye. Nothing can really explain why the text in the MFD is blurry/fuzzy with VD and not with Link other than render resolution. Unless there is a sharpening setting somewhere. As far as stability goes, I can't say that I have noticed any new stability issues with the latest DCS patch and Link. But we all use DCS differently I guess. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
diamond26 Posted November 28, 2023 Posted November 28, 2023 (edited) 1 hour ago, slughead said: Nothing can really explain why the text in the MFD is blurry/fuzzy with VD I had that feeling too when I first used VD but with the latest version with VDXR and the Ultra or Godlike resolutions (sharpening is 100) I'm not experiencing this problem. For sure Link sharpening is more prominent compared to VDs one, but the clarity has been improved drastically. I also use the H264 codec with 400 bitrate and of course Quad Views Edited November 28, 2023 by diamond26 MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gunfighter MkIV Ultimate with 20cm extension, VKB T-Rudder MKIV, Quest Pro Laptop SPECS: Alienware X16 R2, Intel Core Ultra 9 185H, RTX 4090 mobile 16GB, 32GB LPDDR5X, 2TB Micron NVMe SOFTWARE: Microsoft Windows 11
slughead Posted November 28, 2023 Posted November 28, 2023 Just now, diamond26 said: I had that feeling too when I first used VD but the latest version with VDXR and the Ultra or Godlike resolutions (sharpening is 100) I'm not experiencing this problem. For sure Link sharpening is more prominent compared to VDs one, but the clarity has been improved drastically. I also use the H264 codec with 400 bitrate and of course Quad Views Sounds good. I've not gone back to VD since VXDR was first released. With the latest v60 PTC on Oculus the sound glitches have gone so I'm a very happy chappie now. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
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