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Posted

dcs2009-03-2412-56-12-85.jpg

 

 

the left bottom one (from the front view), almost bends up to the rotorblades above.

 

 

 

 

and maybe thats the reason why my front wheels turn around like in the above picture without any joystick etc input?

 

dcs2009-03-2413-05-16-66.jpg

Posted

The first is normal. They rotate in different directions, which at high speeds causes each disc to have higher lift on opposite sides.

 

It's not the reason why the front wheel turns, however. The front wheel turns to follow the motion of the aircraft, and will position itself like that when the thrust is slightly uneven. Depending on trim, you can have it uneven like that even if you don't have any stick or pedal input.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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Posted
The first is normal. They rotate in different directions, which at high speeds causes each disc to have higher lift on opposite sides.

 

It's not the reason why the front wheel turns, however. The front wheel turns to follow the motion of the aircraft, and will position itself like that when the thrust is slightly uneven. Depending on trim, you can have it uneven like that even if you don't have any stick or pedal input.

 

 

ok thx alot, but to the first issue again, my wingmates always seems to have equal lift on the blades whenever i check it, is it because its not simulated for npc aircrafts?

Posted

AI aircraft do not fly under the same detail of simulation, yes.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Posted

Exactly, also in multiplayer even your teammate will have normal blades (visually). But he can see own bades like on screen.

 

BTW: Manual is not baad, it won't eat you :)

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Posted

 

BTW: Manual is not baad, it won't eat you :)

 

just got it from a copyshop, cost me 15€, i already started reading alot of stuff, but didnt see anything about the rotorblades folding like that :)

Posted

Advancing blade develops more lift than retreating blade during forward flight your upper rotor displays the same but on opposite side. Rotor mast does not have a teeter hinge so something has to give.

Posted (edited)

Its the Trim. When I reset the trim, the blades are prallel. When I trim again, they're bend.

 

Edit: Remember, the real Ka50 has no trim-reset. Serious simmers don't use it :music_whistling:

Edited by Heiliger Bimbam
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Posted

Heiliger Bimbam, if that is true it sounds like a bug...

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

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Posted (edited)
Edit: Remember, the real Ka50 has no trim-reset. Serious simmers don't use it.

 

The real Ka-50 doesn't need it, as the stick remains in the position it was in when trim was engaged. So if one has the stick forward thirty degrees when the trim is engaged, the stick stays thirty degrees forward. No guessing where it's placed within trim. Ditto the rudder.

 

If the Ka-50's stick and rudder had a set of springs that had it leap back to center when not given positive force (or was a pressure stick), they'd put it a trim reset.

 

Saying that a "serious simmer" doesn't use trim reset is like saying real pilots should just hit escape to pause their flight, get out of the chair, and go to the kitchen when they want a hot cup of coffee.

 

It's nonsensical.

 

On topic:

 

Beware the katywhompus trim nightmare that can lead to self-rotor strikes at even the mildest of manuevers. One of the easiest things to do is compensate for an off center cyclic with rudder input, even though you're solving one problem by creating another. It can get pretty wild, with the controls fighting each other to keep things smooth and straight. From in the cockpit, without the stick/rudder little red window square thingie, everything seems okay (if maybe a little slow to respond), but the flight controls are locked in positions that disagree with each other.

 

Compounding the problem, natrually, is that the sim displays the stick and rudders where the controller is, not their trimmed positions, so just looking down won't help.

Edited by 2GvSAP_Dart
Posted

On topic:

 

Beware the katywhompus trim nightmare that can lead to self-rotor strikes at even the mildest of manuevers. One of the easiest things to do is compensate for an off center cyclic with rudder input, even though you're solving one problem by creating another. It can get pretty wild, with the controls fighting each other to keep things smooth and straight. From in the cockpit, without the stick/rudder little red window square thingie, everything seems okay (if maybe a little slow to respond), but the flight controls are locked in positions that disagree with each other.

 

Compounding the problem, natrually, is that the sim displays the stick and rudders where the controller is, not their trimmed positions, so just looking down won't help.

Yes, use rctrl-enter to see where your rudder/stick is. Again in real life, you'd know exactly where both is.

Posted

Compounding the problem, natrually, is that the sim displays the stick and rudders where the controller is, not their trimmed positions, so just looking down won't help.

 

This would be something great to fix in the upcoming patch. Would help greatly to look down at the controls and see that they are not centered to confirm that the aircraft is in some wacked trim state.

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