Ojemineh Posted December 4, 2023 Posted December 4, 2023 Hello friends, let's face it - "George" isn't the smartest when it comes to assisting in reconnaissance of targets. So we mostly fly into the unknown. It may look different in multicrew, but what I'm working on here is intended more for the classic single pilot (but it should also work in multicrew). Even if we might soon all be flying around with a radar on our heads, George should actually be able to do “reconnaissance” innately. Take a look at the video and you'll understand better what I mean VIDEO - Apache/George AI DEMO Completely scripted in lua. MOOSE is required. What do you think? Is it worth moving the project forward? Do you have any comments or suggestions? Let me know... 1
Amarok_73 Posted January 29, 2024 Posted January 29, 2024 Interesting. What MOOSE class do You use to manage the targets detection by the George? Natural Born Kamikaze ------------------------- AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Virpil Constellation Alpha Prime on Moza AB9 base, Virpil MongoosT-50CM3 Throttle, Turtle Beach VelocityOne Rudder.
Grimes Posted January 30, 2024 Posted January 30, 2024 17 hours ago, Amarok_73 said: Interesting. What MOOSE class do You use to manage the targets detection by the George? Best guess is periodically running world.searchObjects within a set radius of the helicopter based on altitude then land.isVisible to check visibility and probably an azimuth to verify the target is "in front" of the aircraft. Add those units to a list and if it is new then "announce" to the player via some text to speech. And then some coordinate formatting and other stuff for the messages. 2 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Amarok_73 Posted January 30, 2024 Posted January 30, 2024 1 hour ago, Grimes said: Best guess is periodically running world.searchObjects within a set radius of the helicopter based on altitude then land.isVisible to check visibility and probably an azimuth to verify the target is "in front" of the aircraft. Add those units to a list and if it is new then "announce" to the player via some text to speech. And then some coordinate formatting and other stuff for the messages. Quite impressive I'd say... Natural Born Kamikaze ------------------------- AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Virpil Constellation Alpha Prime on Moza AB9 base, Virpil MongoosT-50CM3 Throttle, Turtle Beach VelocityOne Rudder.
Mod Posted September 17, 2024 Posted September 17, 2024 Bonjour, Cela donne quoi au final ? toujours en train de l ameliorer ? En tout cas bravo !
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