Swooperduper Posted December 9, 2023 Posted December 9, 2023 I am experiencing constant CTDs while in multiplayer with my Varjo AERO. I notice it mostly when I have a lot of contacts on the Air-to-Air radar in the F-15E. But the issue has progressed pretty much to any module even just sitting on the ramp after about 5 to 10 minutes I just CTD. I am at a loss. I have installed the foveated mod via the instructions here: https://github.com/mbucchia/Varjo-Foveated/wiki I have used Process Lasso to force DCS.exe to the P-cores on my i9-14900KF. I've set the affinity higher for all the Varjo apps, I've set all other processes to lower affinities. vrmonitor.exe is set just below the Varjo apps. I'm running Ultra Low latency mode and maximum performance power profile in the nvidia settings application. I only run in openXR I do not use steam vr. I've run sfc /scannow for Win11 dism /online /cleanup-image /restorehealth for Win11. I've run the dcsupdater.exe -repair in the command line. I've disabled the in-game VOIP. I need some help figuring out why I'm constantly CTD. Most of my dcs.log files seem to be corrupted... I'll post the ones I was able to succesfully extract. Processor Intel(R) Core(TM) i9-14900KF 3.20 GHz Installed RAM 96.0 GB (95.8 GB usable) DDR5-6400 (Corsair) System type 64-bit operating system, x64-based processor Edition Windows 11 Pro Version 23H2 OS build 22631.2792 Experience Windows Feature Experience Pack 1000.22681.1000.0 Z790 AORUS MASTER X 1.0 BIOS version F5D GeForce RTX 4090 AERO OC 24G Varjo AERO VR headset Running Varjo Base 3.10.3.25 The first file is a .trk file I just converted it to .zip so I could review it. You can just change the .zip on DDCS-Modern-Syria_0-20231208-195650 to .trk if you need to... DDCS-Modern-Syria_0-20231208-195650.zip dcs.log-20231205-040628.zip dcs.log-20231209-013227.zip dcs.log
Flappie Posted December 9, 2023 Posted December 9, 2023 This one looks like a GPU crash: 2023-12-05 04:06:28.229 ERROR DX11BACKEND (10528): failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2023-12-05 04:06:28.229 ERROR DX11BACKEND (10528): Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:190 2023-12-05 04:06:28.230 INFO EDCORE (10528): try to write dump information 2023-12-05 04:06:28.231 INFO EDCORE (10528): # -------------- 20231205-040628 -------------- 2023-12-05 04:06:28.232 INFO EDCORE (10528): DCS/2.9.1.48335 (x86_64; MT; Windows NT 10.0.22631) 2023-12-05 04:06:28.233 INFO EDCORE (10528): C:\Windows\SYSTEM32\d3d11.dll 2023-12-05 04:06:28.233 INFO EDCORE (10528): # C0000005 ACCESS_VIOLATION at 00007ffd288259c5 00:00000000 2023-12-05 04:06:28.234 INFO EDCORE (10528): SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'Swooperduper' 2023-12-05 04:06:28.235 INFO EDCORE (10528): OS-Version: 10.0.22631 () 0x100-0x1 2023-12-05 04:06:28.236 INFO EDCORE (10528): 0x00000000001059c5 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x10465 2023-12-05 04:06:28.236 INFO EDCORE (10528): 0x0000000000041880 (dx11backend): createRenderer + 0x28150 2023-12-05 04:06:28.237 INFO EDCORE (10528): 0x000000000005556b (Effects2): Effects::releaseParticleSetCB + 0x1A3CB 2023-12-05 04:06:28.237 INFO EDCORE (10528): 0x000000000003802a (Effects2): Effects::OParticleSystem::~OParticleSystem + 0xFA 2023-12-05 04:06:28.237 INFO EDCORE (10528): 0x0000000000038b01 (Effects2): Effects::OParticleSystem::init + 0x261 2023-12-05 04:06:28.237 INFO EDCORE (10528): 0x000000000003da31 (Effects): Effects::PipeSmokeProviderProxy::setSmokeDensity + 0x6431 2023-12-05 04:06:28.237 INFO EDCORE (10528): 0x000000000002a01c (Effects): Effects::ODCSEnvironment2::operator= + 0x11C 2023-12-05 04:06:28.237 INFO EDCORE (10528): 0x0000000000150a2f (Visualizer): smSceneManager::DestroySceneManager + 0x1100F 2023-12-05 04:06:28.237 INFO EDCORE (10528): 0x0000000000155ac5 (Visualizer): smSceneManager::regLua + 0x4CC5 2023-12-05 04:06:28.237 INFO EDCORE (10528): 0x000000000013d9f1 (Visualizer): smCamera_Implement::getClipRegion + 0x19451 2023-12-05 04:06:28.237 INFO EDCORE (10528): 0x0000000000129956 (Visualizer): smCamera_Implement::getClipRegion + 0x53B6 2023-12-05 04:06:28.237 INFO EDCORE (10528): 0x0000000000140df2 (Visualizer): smSceneManager::DestroySceneManager + 0x13D2 2023-12-05 04:06:28.238 INFO EDCORE (10528): 0x0000000000033581 (edCore): ed::thread::_get_current_thread_id + 0x71 2023-12-05 04:06:28.238 INFO EDCORE (10528): 0x0000000000029363 (ucrtbase): _recalloc + 0xA3 2023-12-05 04:06:28.238 INFO EDCORE (10528): 0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D 2023-12-05 04:06:28.351 INFO EDCORE (10528): Minidump created. In your dxdiag logs, we also see that the following apps have crashed a few times: AUDIODG.EXE (Microsoft Sound system) through "THXOutAPO-SSE2-v3.dll" (often) GvReadVBIOS.exe (often, Gigabyte app)) SimAppPro.exe (once) VarjoGazeTracking.exe (once) I see that your motherboard BIOS is up-to-date. I suggest you try and uninstall your GPU driver using DDU, then install a fresh GPU driver. You can also try running DCS with Varjo gaze tracking disabled to see if the problem comes from it. ---
Swooperduper Posted December 18, 2023 Author Posted December 18, 2023 Sorry it's been a few days thank you for taking a look at it. I tried rolling back my gpu drivers, same results. Tried updating my drivers to the latest version, same results. Now that I'm back and I have a little bit of time on my hand I'm starting from scratch. Day one when I installed everything I was still on Windows 10 64-bit professional. I seemed to get Great visual fidelity but really choppy frame rates no disconnects because I had everything running on maximum settings. I was told to update to Windows 11 because for my i9-14900 KF Windows 11 was better at managing the onboard chip cache or something for the newer processors so I upgraded to a Windows 11 64-bit professional. That is when I started noticing massive decrease in performance and constant disconnects. So today I'm going to start from zero with Windows 10 and start working forward from there. Hopefully I'll keep a nice detailed progression record so that I can hopefully help other users of the VARJO VR headset.
Brainfreeze Posted January 25, 2024 Posted January 25, 2024 On 12/18/2023 at 3:32 PM, Swooperduper said: Sorry it's been a few days thank you for taking a look at it. I tried rolling back my gpu drivers, same results. Tried updating my drivers to the latest version, same results. Now that I'm back and I have a little bit of time on my hand I'm starting from scratch. Day one when I installed everything I was still on Windows 10 64-bit professional. I seemed to get Great visual fidelity but really choppy frame rates no disconnects because I had everything running on maximum settings. I was told to update to Windows 11 because for my i9-14900 KF Windows 11 was better at managing the onboard chip cache or something for the newer processors so I upgraded to a Windows 11 64-bit professional. That is when I started noticing massive decrease in performance and constant disconnects. So today I'm going to start from zero with Windows 10 and start working forward from there. Hopefully I'll keep a nice detailed progression record so that I can hopefully help other users of the VARJO VR headset. Did you solve it? I have a similar setup and just started experiencing big fps drops while taxiing to the runway along a busy parking full of various aircraft styles... big spikes in frametime for 2-3sec. Goes away once in the air. Hence curious about what helped u. Thks i9 14900K / 64GB / RTX 4090 / Varjo Aero / Winwing Orion2 + F15EX / Virpil Wrbrd + Alpha Stick + ACE pedals
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