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Posted

I am experiencing constant CTDs while in multiplayer with my Varjo AERO. I notice it mostly when I have a lot of contacts on the Air-to-Air radar in the F-15E. But the issue has progressed pretty much to any module even just sitting on the ramp after about 5 to 10 minutes I just CTD. I am at a loss. I have installed the foveated mod via the instructions here: https://github.com/mbucchia/Varjo-Foveated/wiki  I have used Process Lasso to force DCS.exe to the P-cores on my i9-14900KF. I've set the affinity higher for all the Varjo apps, I've set all other processes to lower affinities. vrmonitor.exe is set just below the Varjo apps. I'm running Ultra Low latency mode and maximum performance power profile in the nvidia settings application. I only run in openXR I do not use steam vr. I've run sfc /scannow for Win11 dism /online /cleanup-image /restorehealth for Win11. I've run the dcsupdater.exe -repair in the command line. I've disabled the in-game VOIP. I need some help figuring out why I'm constantly CTD. Most of my dcs.log files seem to be corrupted... I'll post the ones I was able to succesfully extract.

Processor    Intel(R) Core(TM) i9-14900KF   3.20 GHz
Installed RAM    96.0 GB (95.8 GB usable) DDR5-6400 (Corsair)
System type    64-bit operating system, x64-based processor
Edition    Windows 11 Pro
Version    23H2
OS build    22631.2792
Experience    Windows Feature Experience Pack 1000.22681.1000.0
Z790 AORUS MASTER X 1.0 BIOS version F5D
GeForce RTX 4090 AERO OC 24G
Varjo AERO VR headset
Running Varjo Base 3.10.3.25

The first file is a .trk file I just converted it to .zip so I could review it. You can just change the .zip on DDCS-Modern-Syria_0-20231208-195650 to .trk if you need to... 

DDCS-Modern-Syria_0-20231208-195650.zip dcs.log-20231205-040628.zip dcs.log-20231209-013227.zip dcs.log

Posted

This one looks like a GPU crash:

2023-12-05 04:06:28.229 ERROR   DX11BACKEND (10528): failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2023-12-05 04:06:28.229 ERROR   DX11BACKEND (10528): Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:190
2023-12-05 04:06:28.230 INFO    EDCORE (10528): try to write dump information
2023-12-05 04:06:28.231 INFO    EDCORE (10528): # -------------- 20231205-040628 --------------
2023-12-05 04:06:28.232 INFO    EDCORE (10528): DCS/2.9.1.48335 (x86_64; MT; Windows NT 10.0.22631)
2023-12-05 04:06:28.233 INFO    EDCORE (10528): C:\Windows\SYSTEM32\d3d11.dll
2023-12-05 04:06:28.233 INFO    EDCORE (10528): # C0000005 ACCESS_VIOLATION at 00007ffd288259c5 00:00000000
2023-12-05 04:06:28.234 INFO    EDCORE (10528): SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'Swooperduper'
2023-12-05 04:06:28.235 INFO    EDCORE (10528): OS-Version: 10.0.22631 () 0x100-0x1
2023-12-05 04:06:28.236 INFO    EDCORE (10528): 0x00000000001059c5 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x10465
2023-12-05 04:06:28.236 INFO    EDCORE (10528): 0x0000000000041880 (dx11backend): createRenderer + 0x28150
2023-12-05 04:06:28.237 INFO    EDCORE (10528): 0x000000000005556b (Effects2): Effects::releaseParticleSetCB + 0x1A3CB
2023-12-05 04:06:28.237 INFO    EDCORE (10528): 0x000000000003802a (Effects2): Effects::OParticleSystem::~OParticleSystem + 0xFA
2023-12-05 04:06:28.237 INFO    EDCORE (10528): 0x0000000000038b01 (Effects2): Effects::OParticleSystem::init + 0x261
2023-12-05 04:06:28.237 INFO    EDCORE (10528): 0x000000000003da31 (Effects): Effects::PipeSmokeProviderProxy::setSmokeDensity + 0x6431
2023-12-05 04:06:28.237 INFO    EDCORE (10528): 0x000000000002a01c (Effects): Effects::ODCSEnvironment2::operator= + 0x11C
2023-12-05 04:06:28.237 INFO    EDCORE (10528): 0x0000000000150a2f (Visualizer): smSceneManager::DestroySceneManager + 0x1100F
2023-12-05 04:06:28.237 INFO    EDCORE (10528): 0x0000000000155ac5 (Visualizer): smSceneManager::regLua + 0x4CC5
2023-12-05 04:06:28.237 INFO    EDCORE (10528): 0x000000000013d9f1 (Visualizer): smCamera_Implement::getClipRegion + 0x19451
2023-12-05 04:06:28.237 INFO    EDCORE (10528): 0x0000000000129956 (Visualizer): smCamera_Implement::getClipRegion + 0x53B6
2023-12-05 04:06:28.237 INFO    EDCORE (10528): 0x0000000000140df2 (Visualizer): smSceneManager::DestroySceneManager + 0x13D2
2023-12-05 04:06:28.238 INFO    EDCORE (10528): 0x0000000000033581 (edCore): ed::thread::_get_current_thread_id + 0x71
2023-12-05 04:06:28.238 INFO    EDCORE (10528): 0x0000000000029363 (ucrtbase): _recalloc + 0xA3
2023-12-05 04:06:28.238 INFO    EDCORE (10528): 0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D
2023-12-05 04:06:28.351 INFO    EDCORE (10528): Minidump created.

In your dxdiag logs, we also see that the following apps have crashed a few times:

  • AUDIODG.EXE (Microsoft Sound system) through "THXOutAPO-SSE2-v3.dll" (often)
  • GvReadVBIOS.exe (often, Gigabyte app))
  •  SimAppPro.exe (once)
  • VarjoGazeTracking.exe (once)

 

I see that your motherboard BIOS is up-to-date.

I suggest you try and uninstall your GPU driver using DDU, then install a fresh GPU driver.

You can also try running DCS with Varjo gaze tracking disabled to see if the problem comes from it.

---

  • 2 weeks later...
Posted

Sorry it's been a few days thank you for taking a look at it. I tried rolling back my gpu drivers, same results. Tried updating my drivers to the latest version, same results. Now that I'm back and I have a little bit of time on my hand I'm starting from scratch. Day one when I installed everything I was still on Windows 10 64-bit professional. I seemed to get Great visual fidelity but really choppy frame rates no disconnects because I had everything running on maximum settings. I was told to update to Windows 11 because for my i9-14900 KF Windows 11 was better at managing the onboard chip cache or something for the newer processors so I upgraded to a Windows 11 64-bit professional. That is when I started noticing massive decrease in performance and constant disconnects. So today I'm going to start from zero with Windows 10 and start working forward from there. Hopefully I'll keep a nice detailed progression record so that I can hopefully help other users of the VARJO VR headset.

  • 1 month later...
Posted
On 12/18/2023 at 3:32 PM, Swooperduper said:

Sorry it's been a few days thank you for taking a look at it. I tried rolling back my gpu drivers, same results. Tried updating my drivers to the latest version, same results. Now that I'm back and I have a little bit of time on my hand I'm starting from scratch. Day one when I installed everything I was still on Windows 10 64-bit professional. I seemed to get Great visual fidelity but really choppy frame rates no disconnects because I had everything running on maximum settings. I was told to update to Windows 11 because for my i9-14900 KF Windows 11 was better at managing the onboard chip cache or something for the newer processors so I upgraded to a Windows 11 64-bit professional. That is when I started noticing massive decrease in performance and constant disconnects. So today I'm going to start from zero with Windows 10 and start working forward from there. Hopefully I'll keep a nice detailed progression record so that I can hopefully help other users of the VARJO VR headset.

Did you solve it?  I have a similar setup and just started experiencing big fps drops while taxiing to the runway along a busy parking full of various aircraft styles... big spikes in frametime for 2-3sec.  Goes away once in the air.   Hence curious about what helped u.  Thks 

i9 14900K / 64GB / RTX 4090 / Varjo Aero / Winwing Orion2 + F15EX / Virpil Wrbrd + Alpha Stick + ACE pedals

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