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How would one go about making an AI aircraft laze a target for a player aircraft?


norman99

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I’m interested in creating some late 80s/early 90s missions for the Hornet, simulating early Nitehawk pod operations. Is it possible to have an AI aircraft, specially an A-6 mod, laze fixed targets for Hornets to drop GBUs on?

Would selecting the FAC(A) role for the A-6 suffice? In this scenario, would the FAC(A) provide a nineline report in the same way a JTAC does? I was hoping to avoid this, as it wouldn’t be realistic for a pre-briefed strike.

Any ideas or tips would be greatly appreciated.

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Would be nice with a script that makes a aircraft instantly lase a specified target when a flag gets a specific value. That way you could trigger it any way you like with normal triggers in the Mission Editor. Its probably doable because I think there are some scripts for lasing targets. But I dont know how to do it.

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