travelaround Posted December 24, 2023 Posted December 24, 2023 (edited) Now the F-15E's ground radar does not work. Is it my own problem or is there a bug in the program? Edited December 24, 2023 by travelaround My native language is not English. This is the content translated by the translator. It may lack enough politeness, may unintentionally offend others, and may not be able to express my accurate meaning.
Deano87 Posted December 24, 2023 Posted December 24, 2023 Looks like you've got mods installed? Uninstall all mods and do a install repair and then check again. Working fine for me! Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
travelaround Posted December 25, 2023 Author Posted December 25, 2023 12 hours ago, Deano87 said: 看起来你已经安装了mod?卸载所有模组并进行安装修复,然后再次检查。对我来说工作得很好! MOD “F-15E MPCDs and Grayscale FLIR v1.4”The result is not working. The previous version worked, but the current version doesn't. 1 My native language is not English. This is the content translated by the translator. It may lack enough politeness, may unintentionally offend others, and may not be able to express my accurate meaning.
jubuttib Posted January 15, 2024 Posted January 15, 2024 Currently it seems like the radar doesn't work in Stable, need to be in OpenBeta.
tiengo Posted January 24, 2024 Posted January 24, 2024 CapnCoke did not update the mod “F-15E MPCDs and Grayscale FLIR v1.4” following the last update. with 2.9.2.49629 the A/G Radar Page does not work anymore Razbam added a new line at 194 in materials.lua and a new function at 737 in MFDG_definitions.lua From comments SkipperSMG of January 21th "Its quite easy to fix yourself. I just took the new updated stock file and compared it to the modded file here. One just has to make a few changes by copying the edited elements into the new file. Took me 10 min. What he did was find out which elements to edit. The actual modifications made are very simple. You have to open the unmodified file supplied in the root folder and copy the lines to the modded file." In details : - add this to materials.lua at line 194: textures["rbm_video_test"] = {LockOn_Options.script_path.."Resources/Indicators/rbm_video_test.tga", materials["WHITE"]} - add this to MFDG_definitions.lua at the bottom: function create_textured_element(name, left, right, bottom, top, controllers, texname, additive_alpha) local Elem = CreateElement "ceTexPoly" Elem.name = name Elem.vertices = { {left, top}, { right, top}, { right, bottom}, {left, bottom} } Elem.indices = {0,1,2 ; 0,2,3} Elem.tex_coords = {{0,1}, {1,1}, {1,0}, {0,0}} Elem.init_pos = {0,0,0} Elem.material = texname Elem.controllers = controllers Elem.use_mipfilter = true Elem.h_clip_relation = h_clip_relations.COMPARE Elem.level = current_clipped_level() Elem.additive_alpha = additive_alpha Elem.collimated = false Elem.parent_element = default_parent() Add(Elem) return Elem end For those that don't manage lua file, I have attached mine that works well. tiengo 3rd wing French virtual squadron F-15E Grayscale MPCD v1.4.zip
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