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Now the F-15E's ground radar does not work


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Posted (edited)

Now the F-15E's ground radar does not work. Is it my own problem or is there a bug in the program?

223750_20231224122100_1.png

Edited by travelaround

My native language is not English. This is the content translated by the translator. It may lack enough politeness, may unintentionally offend others, and may not be able to express my accurate meaning.

Posted

Looks like you've got mods installed? Uninstall all mods and do a install repair and then check again. Working fine for me!

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Posted
12 hours ago, Deano87 said:

看起来你已经安装了mod?卸载所有模组并进行安装修复,然后再次检查。对我来说工作得很好!

MOD  “F-15E MPCDs and Grayscale FLIR v1.4”The result is not working.

The previous version worked, but the current version doesn't.

  • Like 1

My native language is not English. This is the content translated by the translator. It may lack enough politeness, may unintentionally offend others, and may not be able to express my accurate meaning.

  • 3 weeks later...
  • 2 weeks later...
Posted

CapnCoke did not update the mod “F-15E MPCDs and Grayscale FLIR v1.4” following the last update.

with 2.9.2.49629 the A/G Radar Page does not work anymore

Razbam added a new line at 194 in materials.lua and a new function at 737 in MFDG_definitions.lua

 

From comments SkipperSMG of January 21th

"Its quite easy to fix yourself. I just took the new updated stock file and compared it to the modded file here. One just has to make a few changes by copying the edited elements into the new file. Took me 10 min. What he did was find out which elements to edit. The actual modifications made are very simple.

You have to open the unmodified file supplied in the root folder and copy the lines to the modded file."

In details :
- add this to materials.lua at line 194: textures["rbm_video_test"]        = {LockOn_Options.script_path.."Resources/Indicators/rbm_video_test.tga",     materials["WHITE"]}
- add this to MFDG_definitions.lua at the bottom:

function create_textured_element(name, left, right, bottom, top, controllers, texname, additive_alpha)
   local    Elem                    = CreateElement "ceTexPoly"
           Elem.name          = name
           Elem.vertices            = { {left,  top}, { right,  top}, { right,  bottom}, {left,  bottom} }
           Elem.indices            = {0,1,2 ; 0,2,3}
           Elem.tex_coords        = {{0,1}, {1,1}, {1,0}, {0,0}}
           Elem.init_pos            = {0,0,0}
           Elem.material            = texname
           Elem.controllers        = controllers
           Elem.use_mipfilter        = true
           Elem.h_clip_relation    = h_clip_relations.COMPARE
           Elem.level                = current_clipped_level()
           Elem.additive_alpha    = additive_alpha
           Elem.collimated        = false
           Elem.parent_element    = default_parent()
   Add(Elem)
   return Elem
end

 

For those that don't manage lua file, I have attached mine that works well.

 

tiengo

3rd wing French virtual squadron

F-15E Grayscale MPCD v1.4.zip

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