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Posted

Hi @currenthill, thanks for your work - great stuff!

Have two questions:

  1. The LACM for the Russian asset pack (3M14T) does not seem to be targeting accurately; it seems to miss the intended targets maybe 60-70% of the time; sometimes they're near misses (~30-40 m), other times several hundred meters. The orbiting bug previously observed is not a problem since I'm now using the most recent 2.9 openbeta to get around this.
    I first thought it could be an issue with one or two particular ships (e.g., Gorshkov and Grigorovich), but can now see it's recurrent for all ship classes.
    This relates to the "Fire at Point" task, set weapon to either "Auto" or "Cruise Missile" and round expend to 1.
    I've tried similar scenarios with BGM-109 in the US asset pack and no such problem occurs. In fact, tried to compare the .lua files for the US and Russian missiles and parameter-wise didn't see anything too different to justify such a discrepancy.
    My question is - am I doing something wrong? I made sure that your mods are the only ones in the Saved Games folder to avoid conflicts (I "installed" the mods manually).
  2. For the anti-ship missiles, the launch acceleration seems to be very high (for both ship-based ones such as the Kalibr and 3M55 and land-based Bastion system). I understand that it's not really possible to get an accurate set of launch parameters such as impulse and so on, but has this been flagged before by other users?

Thanks again and keep up the great work!

Merry Christmas and a happy new year.

Posted

If I may jump in and ask a simple question regarding anti-ship missiles....

Is there a land based anti-ship that my OPPONENT can be outfitted with in the mission editor?

Asus B85 Pro Gamer - 32GB - Intel® Core i5-4460 CPU - SanDisk SDSSDXPS480G -Windows 10 Pro 64-bit - NVIDIA GeForce GTX 1070

TrackIR5 - TM Warthog HOTAS Stick & Throttle - TM Cougar MFCDs - TM TPR Rudder Pedals - Razer Orbweaver - SoundBlasterX G5 DAC

Posted (edited)
14 minutes ago, AvgWhiteGuy said:

If I may jump in and ask a simple question regarding anti-ship missiles....

Is there a land based anti-ship that my OPPONENT can be outfitted with in the mission editor?

I have several land based antiship (LBASM) assets in my packs. 

  • RBS-15KA / RBS-15 Mk4 (Sweden) - requires UndE 23 STR
  • M142 HIMARS / PrSM AShM (USA) - requires AWACS
  • Bastion-P / 3M55M (Russia) - requires Monolit-B STR
  • Bal / Kh-35U (Russia) - requires Monolit-B STR

 

Edited by currenthill
Posted
On 12/31/2023 at 10:35 PM, currenthill said:

have several land based antiship (LBASM) assets in my packs. 

  • RBS-15KA / RBS-15 Mk4 (Sweden) - requires UndE 23 STR
  • M142 HIMARS / PrSM AShM (USA) - requires AWACS
  • Bastion-P / 3M55M (Russia) - requires Monolit-B STR
  • Bal / Kh-35U (Russia) - requires Monolit-B STR

 

And your asset packs can be found where, I'll give them a try, thanks

Asus B85 Pro Gamer - 32GB - Intel® Core i5-4460 CPU - SanDisk SDSSDXPS480G -Windows 10 Pro 64-bit - NVIDIA GeForce GTX 1070

TrackIR5 - TM Warthog HOTAS Stick & Throttle - TM Cougar MFCDs - TM TPR Rudder Pedals - Razer Orbweaver - SoundBlasterX G5 DAC

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