Solo_Turk Posted January 8, 2024 Posted January 8, 2024 Could we have this? It is hard to see those up down fwd backwrd lights with 2D screen even with trackir. for example. you come to pre contact then after cleared contact it appears. also if we have on off function in options, everybody will be happy. 3
Tank50us Posted January 9, 2024 Posted January 9, 2024 That would be nice. I've suggested similar overlays, including that... however they keep getting shut down.
twistking Posted January 9, 2024 Posted January 9, 2024 wouldn't be the more obvious solution to improve the rendering of the lights on the tanker and carrier etc.? i agree that they are hard to see at the moment, but this could be improved with the added benefit of the game looking more beautiful and realistic. an overlay seems like a crutch to me. My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Tank50us Posted January 9, 2024 Posted January 9, 2024 9 hours ago, twistking said: wouldn't be the more obvious solution to improve the rendering of the lights on the tanker and carrier etc.? i agree that they are hard to see at the moment, but this could be improved with the added benefit of the game looking more beautiful and realistic. an overlay seems like a crutch to me. Those would work fine for those with GPUs and systems that are of decent enough quality that they can see the lights. The overlay, which could be made optional, would certainly help those who don't have those higher quality systems, or those with cruddy enough eyesight they just have a hard time seeing the lights anyway.
twistking Posted January 10, 2024 Posted January 10, 2024 (edited) 16 hours ago, Tank50us said: Those would work fine for those with GPUs and systems that are of decent enough quality that they can see the lights. The overlay, which could be made optional, would certainly help those who don't have those higher quality systems, or those with cruddy enough eyesight they just have a hard time seeing the lights anyway. Aiding players with bad eyesight is a good point, but i have to disagree on the hardware-limitations: In theory the only readibility limitation should be resolution and both the carrier lights and refueling lights should be easily readable on fullHD resolution. I 'd argue that fullHD is minimum spec for DCS anyway, because with less you'll run in bigger readability problems with the cockpit isntruments and so on. We know of course, that those light are not always readable in practice, but that's because of bad implementation. Carrier lights are sprites, tanker lights are either sprites, or just an animated texture or both (not sure): They are extremely simple to draw computational-wise. Their readability is bad, because they are not rendered "physically based", but need manual tweaking for size and brightness etc. That's the reason why all aircraft lights look so bad or simply vanish with distance: They are drawn with such a simple (but still valid and good) technique that they are extremely fast to draw, but need manually tweaking by an artist to look right in every situation. This tweaking simply hasn't happened yet - even though i'm complaining abut it so regularly That said, there's nothing wrong with an overlay: AAR is difficult (and frustrating for many) so a lot of players may appreciate it. Edited January 10, 2024 by twistking 1 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Tank50us Posted January 10, 2024 Posted January 10, 2024 1 hour ago, twistking said: That said, there's nothing wrong with an overlay: AAR is difficult (and frustrating for many) so a lot of players may appreciate it. Especially if it's optional. But, what always gets me are those who gripe about those overlays when the ability to turn them off is right there in the options.
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