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Posted

Hi everyone,

 

I have been thinking about buying black shark for few days now and i think i need your help in making the decision.

 

The thing i wan't to ask is...how is the world in black shark? I mean when you fly the chopper does it feel like you fly well modelled chopper in simulation or does it feel like you fly real chopper in real life? I guess what i try to ask is how lively the world is or is it just static buildings and nothing else moving?

 

Thank you for your answers.

Posted
Hi everyone,

 

I have been thinking about buying black shark for few days now and i think i need your help in making the decision.

 

The thing i wan't to ask is...how is the world in black shark? I mean when you fly the chopper does it feel like you fly well modelled chopper in simulation or does it feel like you fly real chopper in real life? I guess what i try to ask is how lively the world is or is it just static buildings and nothing else moving?

 

Thank you for your answers.

 

No one answering..? C'mon guys! This is a chance to express your satisfaction with the DCS/BS simulators enviroment..

 

I wish I had the expertise to answer your question mate. But I've been to busy building to really get a feel for it yet.. But from what I have seen I would say that the outside world is pretty darned good..! And with the graphics settings to high... Phuuh..! It will blow your mind away..!:thumbup:

"But (504)Brewber said they were'nt friendly.. So I took'em out.!"

[sIGPIC][/sIGPIC]

 

Posted

you can activate civil traffic, which adds civil cars and trains to the world, that move around on streets and railways.

other than that you can put units, civil or not civil in the mission editor.

 

apart from that, theres not much going on, for example there are no people running around in cities or stuff. overall the world looks like "simulator world", just from the colors, and not all buildings on a map are actual 3d, some are part of flat texture.

 

i think what you should do to get a feel about is, is watch some videos on youtube. there are quite a few and they show the world pretty well.

 

in regards wether you should buy it, the answer is: yes you should. :)

Posted

You can edits some lua files to have more things driving around as well. By no means does it make it a "realistic world" as such but does ad to the whole feel of the sim.

 

If you want to fly a chopper that feels "right" then by all mean buy it, I haven't looked back and it also has guns and stuff if you get bored :D

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Posted

No trees waving in the wind, no way to hide your helicopter behind trees from eyes of AI-controlled enemies, mindless civil traffic in war zone, no AI for simulating reactions of ground units when they attacked from air, etc.

 

For me DCS:BS is «well modeled chopper in simulation». But however it looks and 'feels' great. So no time for waste, buy this sim ASAP!

Posted

The environment is fairly bland actually. And the engine, which is the same as Lock On is really showing its age. The more civilian activity there is the more of a frame rate hit you will take.

 

BS is good but in my opinion not great. I am not one of the fanboy's who waited tirelessly for the release. I am not one of the guys who downloaded the Russian version then the English and then will buy the DVD. Point being there are peeps who will tell you this sim is the best thing since sliced bread no matter what question you ask. It's not. It's a decent sim with room for improvement.

Posted
The thing i wan't to ask is...how is the world in black shark? I mean when you fly the chopper does it feel like you fly well modelled chopper in simulation or does it feel like you fly real chopper in real life? I guess what i try to ask is how lively the world is or is it just static buildings and nothing else moving?

I'll be honest. If you look for hyperrealistic (really hyper) graphic, unfortunatelly i must dissapoint you. You won't find any sim or game in the market, hell, not even in military simulations with such a graphic yet. But overall DCS:BS is the best heli simulator - no doubt about it. How good is eyecandy sim without well modelled flight dynamics?

Posted (edited)
Hi everyone,

 

I mean when you fly the chopper does it feel like you fly well modelled chopper in simulation or does it feel like you fly real chopper in real life?

 

The external modeling done on the Ka-50 itself is worth every dime of the price and that should make up your mind. And on top of that, you get the actual learning and understanding that goes along with knowing the Ka-50, which is incredible. This sim is abolsolutely the best one on the market right now. Every single time I get into the cockpit and fire it up, and then view it externally, I am absolutley stunned at how awesome this sim is....and yes, I get that feeling every single time. And all the textures, buildings, trees, military units, and civil units are fine and very nice graphically too but they are not really the focal point. What you are getting here is an unbelievable Ka-50 simulation experience with weaponry and true study simulation functionality every time you fly. I don't want to sound like a salesman, but you will not regret getting this sim because it is awesome.

Edited by pbsmgm

Asus X99 II, i7-6850k, GTX 1080, 32GB RAM, M.2/SSD Drives, Win10-64

Posted
The environment is fairly bland actually. And the engine, which is the same as Lock On is really showing its age. The more civilian activity there is the more of a frame rate hit you will take.

 

BS is good but in my opinion not great. I am not one of the fanboy's who waited tirelessly for the release. I am not one of the guys who downloaded the Russian version then the English and then will buy the DVD. Point being there are peeps who will tell you this sim is the best thing since sliced bread no matter what question you ask. It's not. It's a decent sim with room for improvement.

 

QFT, "the room for improvement" is the best part of this sim. It's promising.

Posted

I keep hearing about this bland world and I am just not sure what people expect. A warzone is a deadzone (I speak from real world experience here). Not much moves and that which does is a target. You won't find civilians running around willy nilly. You won't find massive convoys just running around unmolested, they are the soup du jour. A mission in Black Shark is only as live as the mission maker makes it. And if your world is bland then you should fly other missions by other mission makers. There are some really talented mission makers here that will keep you on your toes and make you fly in a live, shootin' back at cha, world. The first campaign has even been ported over to MP play with 7-8 missions ready to MP. I am working on getting the second campaign ported over also but can't find the enthusiasm to do it.

  • Like 1

Dusty Rhodes

 

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Posted

Lav69, fair enough but one note on that; it's all a matter of taste. I mean, some of us that sometimes seem like we think DCS is the FSM incarnate might be a bit different in what we like compared to most gamers. Things like polygon count and texture qualities and such on buildings doesn't really show up on the radar, so while some people can get annoyed at mediocre visual quality we might not even have noticed because we are so busy having a hardon for the flight model and avionics modelling.

 

A bit like that guy the other month that was all upset and didn't feel like buying because it didn't have 7.1 surround support (or whatever it was). Before that, judging the sound quality hadn't even entered my mind. It sounded like a helicopter and beyond that I didn't even think of it.

 

So when we say that it's OMGAWESOME it doesn't mean we're "fanboys", it just means we look at the thing from a slightly different perspective and evaluate the different bits of it. Look, f.ex, at the multitude of complaints about trees not being collidable - and then compare with the relative lack of complaints about the graphical simplicity of the same trees.

 

All that said though, there most likely ARE some fanboys running about (there always are I gues) and there definitely are areas of the game that could do with more attention. But from my own perspective I'd be more happy with it exactly the way it is than a release where they had been forced to tone down the detail in the modeling of the aircraft to spend more time on the "atmosphere". Hopefully time and sales will allow ED to give the relatively neglected parts more polish though.

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Posted
Lav69, fair enough but one note on that; it's all a matter of taste. I mean, some of us that sometimes seem like we think DCS is the FSM incarnate might be a bit different in what we like compared to most gamers. Things like polygon count and texture qualities and such on buildings doesn't really show up on the radar, so while some people can get annoyed at mediocre visual quality we might not even have noticed because we are so busy having a hardon for the flight model and avionics modelling.

 

A bit like that guy the other month that was all upset and didn't feel like buying because it didn't have 7.1 surround support (or whatever it was). Before that, judging the sound quality hadn't even entered my mind. It sounded like a helicopter and beyond that I didn't even think of it.

 

So when we say that it's OMGAWESOME it doesn't mean we're "fanboys", it just means we look at the thing from a slightly different perspective and evaluate the different bits of it. Look, f.ex, at the multitude of complaints about trees not being collidable - and then compare with the relative lack of complaints about the graphical simplicity of the same trees.

 

All that said though, there most likely ARE some fanboys running about (there always are I gues) and there definitely are areas of the game that could do with more attention. But from my own perspective I'd be more happy with it exactly the way it is than a release where they had been forced to tone down the detail in the modeling of the aircraft to spend more time on the "atmosphere". Hopefully time and sales will allow ED to give the relatively neglected parts more polish though.

 

Fair enough.

 

QFT, "the room for improvement" is the best part of this sim. It's promising.

 

Agreed. :thumbup:

Posted

its pretty good, nothing else on the market to compete with it

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Posted

If someone puts living world before realistic modelling of flight dynamics or any aircraft system I say go for GTAIV - you can fly a chopper there too.

 

Flight simmers have little different demands than other gamers. Remember Flanker 1.0? It was the time when sims became having textured objects but Flanker had pure vector graphic and it was best sim for many ppl. Eyecandy was not a point in that case.

Posted (edited)

Even GTA IV's world is still clearly a computer generated playground and gives the player not the 'feeling of actually being there in a photorealistic liberty city'. At least it doesn't do that for me. No game does, maybe in 25 years when we have holographic games! ;)

 

Anyway, my point is that if someone asks wether you see a fully realized 3D world with citizens walking about and what not you really have your expectations up too high. The current hardware is monstrous in terms of capability, but I don't think its up to that task yet combined with all the number crunching it has to do already with the flight model, weapon systems, etc.

 

Its a Utopian thought that might very well be the simmer's wet dream. :) Besides to really make you 'feel' you're there in a chopper you would have to make yourself a nice moving platform at home which simulates the movement of the helicopter. I doubt your roof will be up to the task to carry all that weight in your computer room. :D

 

To be fair about the 'feel': I have to fly in a Level-D approved Boeing 737 full flight simulator twice a year and even those simulators are still that; simulators.

While the 'feeling' is quite good, it's still far from perfect.

(Don't start about the lacking visuals, please, because the professional sims are mainly procedure trainers so visuals are low on the priority list and that's not the issue here in my point anyway).

 

DCS is one of the best flight sim products in terms of realism of avionics and aircraft systems out there. On top of that the visuals are very good. There's a LOT of detail on the outside on the aircraft, tanks, trucks, etc in the program and the terrain does a good job of making you feel like you're flying over realistic terrain. Lighting is very realistic, especially on objects, so IMHO there's a lot of eye candy for people who have the required hardware and value eye candy as well as detail in avionics.

I would definately say; buy DCS and support the developers as we have a gem here!

Edited by Yskonyn

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Asus Z390-E, 32GB Crucial Ballistix 2400Mhz, Intel i7 9700K 5.0Ghz, Asus GTX1080 8GB, SoundBlaster AE-5, G15, Streamdeck, DSD Flight, TM Warthog, VirPil BRD, MFG Crosswind CAM5, TrackIR 5, KW-908 Jetseat, Win 10 64-bit

 

”Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.

However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore.”

Posted

Back to the topic:

 

So how's the world in black shark?

 

Just my 2 cent: Danger!;)

 

It´s a military simulation and if someone want to see civilians at the walk in the park, he or she should buy an other game, like "SIMS".

 

For me (yes, "Lav69" im one of the fanboys:thumbup:) its the best military flightsimulation since Falcon 4 and IL2!

 

But the most important thing is, that Black Shark is delivering what DCS has promised - not more and not less!

Posted

I've flown in a number of commercial sim's as well even a few military ones and the first thing i've noticed about them is they have an outstanding frame rate, low end graphics for terrain (especially when flying low).

 

Black Shark is actually a MUCH better looking than most commercial sims out there. Especially the damage modeling, aircraft details, armour details etc. Trees may not move in the wind created by your rotors, but that doesn't take away the sensation of flight in my opinion.

 

Collidable trees would be nice, but I'm not sure waiting another 8 months before the BS was released to fix them would be worth it...perhaps in a patch?

 

It's all up to personal opionion, but as a chopper fan and a huge fan of the Longbow series (terrible terrain graphics) it didn't stop me from enjoying and still doesn't stop me from enjoying BS.

 

I've said it before, but exploiting the multiplayer aspect of Black Shark (join a squad, fly with friends etc) really ads to the sim's gameplay.

 

AI will always be AI (especially wingman) but it's awesome planning an attack with human wingman.

Posted (edited)
I've flown in a number of commercial sim's as well even a few military ones and the first thing i've noticed about them is they have an outstanding frame rate, low end graphics for terrain (especially when flying low).

 

Right you are. That's because all those sims are built as procedure trainers more than anything.

My company wouldn't give a rats ass wether I would enjoy looking at trees swaying in the wind, couples making out in city parks, dogs pissing against bushes (well I could go on, couldn't I? ;) ) and what not.

They need a platform to train crews in things they need to be proficient in from a jobs perspective.

 

A consumer product, though, which will be used for entertainment purposes is different and that's why we all keep shouting that we want it all! Great terrain, many details, realistic avionics, you name it.

In a way we seem to expect much more from the devs for our home products than companies expect from professional products! Enventhough the stakes are ten times higher. That's a bit unfair towards our devs, isn't it? ;)

 

It's a massive undertaking to create a simulator as detailed as BS is right now and I am more than happy with it! Some people (not pointing a finger to anyone here, just in general) don't seem to realise this and seem to think that adding stuff is just a matter of adding a few lines of code to a program. It doesn't work that way, at least not like that.

 

Instead of a 'OK, now we have this in place, now we want that!' attitude, I just enjoy what we have now and wait patiently what the hardware of the future and the coding the future will bring to us simmers! :)

Edited by Yskonyn
  • Like 2

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Asus Z390-E, 32GB Crucial Ballistix 2400Mhz, Intel i7 9700K 5.0Ghz, Asus GTX1080 8GB, SoundBlaster AE-5, G15, Streamdeck, DSD Flight, TM Warthog, VirPil BRD, MFG Crosswind CAM5, TrackIR 5, KW-908 Jetseat, Win 10 64-bit

 

”Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.

However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore.”

Posted

The thing that amazes me about BS is that just flying around is fun - blowing stuff up is the gravy! I remember initially being disappointed about the terrain engine, but it has grown on me, I love the huge forrests, valleys and hidden little towns. Having said that, it's not perfect - never will be - but damn it's fun! :-)

 

Did I mention I think it is the most stable v1.0 computer game I have ever bought bar none. These days that really counts for something.

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Posted

Agreed on the stability, McVittees. Or well, I do recall some pretty stable versions of Pong and Tetris back in the day...

 

That said, there are people having issues when using certain drivers and peripherals, so it's not perfect, but those problems seem to be very localized to specific hardware vendors (like ATI whose products I don't use and have loathed ever since I had a laptop with their kit on it :P ) so I have had a very nice experience with it. Big Kudos to ED for actually completing the game before they released it. :)

 

(For contrast, those of you who happen to have purchased Empire: Total War know what the other end of the spectrum is like...)

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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