Jump to content

Recommended Posts

Posted (edited)

The current HQ-7 is the very much ineffective in game mainly due to accuracy problems of its missile. It tends to miss even on an aircraft that is simply flying straight. It took 4 HQ-7 launchers (2 Radar guided + 2 Optical guided) 14 HQ-7 missiles to bring down 2 F-5E flying straight towards the SAM battery.

DCS_2024.02.03-22.18.png

The flight trajectory of the missile also seems weird and unrealistic. After miss the target, the missile will loop around and try to hit the target from the back. Some missile even could do a couple of loops before it ran out of energy and hit the ground. Please revise.

DCS_2024.02.03-22.17 1.png

HQ-7.trk

Edited by uboats
  • Like 2
  • 1 month later...
Posted

I currently use HQ-7 in an early Cold War setting. It's a great way to create an action filled mission with a very low risk of being shot down.

So might be bugged... but in a good way 🙂

  • Like 1
Posted (edited)

it's a pain now, will rework its script later.

the root cause was making it a player controllable unit.

thinking about removing control feature and removing the EO unit

Edited by uboats
  • Like 1

[sIGPIC][/sIGPIC]

My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

Posted
7 minutes ago, uboats said:

it's a pain now, will rework its script later.

the root cause was making it a player controllable unit.

thinking about removing control feature and removing the EO unit

 

Would love to see a fix as soon as you guys can, it is nearly useless now. I'm personally fine with you removing player use.

  • Like 2
  • Thanks 1
  • 9 months later...
  • uboats changed the title to [WIP] HQ-7 Effectiveness
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...