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Tasking AI (wingman or other) to perform more than one task.


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Posted

In the ME I have set the mission to SEAD at waypoint 1. At waypoint 2 using ADVANCED WAYPOINT ACTIONS I have set PERFORM TASK - ATTACK MAP OBJECT.  The aircraft have the appropriate ordnance for both tasks.  SEAD is performed correctly the second task is ignored.

It is quite possible that this is beyond the scope of AI in ME. 

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Posted
4 minutes ago, buceador said:

In the ME I have set the mission to SEAD at waypoint 1. At waypoint 2 using ADVANCED WAYPOINT ACTIONS I have set PERFORM TASK - ATTACK MAP OBJECT.  The aircraft have the appropriate ordnance for both tasks.  SEAD is performed correctly the second task is ignored.

It is quite possible that this is beyond the scope of AI in ME. 

Difficult to say without a visual example, although AI has limitations & one has to be precise in the AI/ME commands. If it helps, I did a video on how I set up a CAS and SEAD/DEAD mission. Please see link 

 

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Posted (edited)
2 hours ago, antiload said:

Difficult to say without a visual example, although AI has limitations & one has to be precise in the AI/ME commands. If it helps, I did a video on how I set up a CAS and SEAD/DEAD mission. Please see link 

 

Here is a demo .trk to demonstrate what I mean - not only do they NOT do task 2 but the also deviate greatly from the stated waypoints!

AI with 2 separate tasks.trk

Edited by buceador
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Posted

I believe default tasks like SEAD override others. Don't use them unless absolutely necessary. Try Search Then Engage or similar instead and see if this works better.

You might also want to create an end condition for the STE task so that it doesn't top the AI queue list indefinitely.

I can't look at your mission right now, so apologies if what I said does not apply.

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Posted (edited)
1 hour ago, Exorcet said:

I believe default tasks like SEAD override others. Don't use them unless absolutely necessary. Try Search Then Engage or similar instead and see if this works better.

Thank you! Exactly that.  In fact I had to specify the SAM unit(s) to attack rather than the group and use CAS rather than SEAD then they successfully hit the second target with bombs, Great to know it is possible.

Edited by buceador
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