Urbi Posted April 6, 2024 Posted April 6, 2024 Yes, it's possible. You create an additional folder in the Liveries folder. I also call this “textures”. The individual liveries that are supposed to have textures from this folder receive an additional entry in the description.lua that links to these textures. an example for a textures folder: {"xxx", 13, "../textures/yyy_Roughmet", false}, Of course, it is also possible to replace the basic textures of ED. You create a description.lua with the textures that should be replaced as standard. This descrition.lua will then go into the F-16C textures folder. "Eagle Dynamics\DCS World OpenBeta\CoreMods\aircraft\F-16C\Textures" all textures to be swapped also come in this folder. I am giving the contents of the description.lua here in text form, since ED only allows users to insert files for a download when the creator is online. That means I have to be online/logged in so that others can load this file. livery = { {"F16_bl50_FIN_DECAL", DECAL, "F16_AF_91_Decal", true}; {"F16_bl50_FIN_BORT_NUMBER", DECAL, "F16_bort_number", true}; {"F16_bl50_MAT1_BORT_NUMBER_X100", DECAL, "F16_bort_number", true}; {"F16_bl50_MAT1_BORT_NUMBER_DECAL", DECAL, "F16_AF_91_Decal", true}; {"F16_bl50_MAT1_BORT_NUMBER", DECAL, "F16_bort_number", true}; {"F16_bl50_INTAKE_BORT_NUMBER", DECAL, "F16_bort_number", true}; {"F16_bl50_Main_1", ROUGHNESS_METALLIC, "F16_bl50_Main_1_roughmet", true}; {"F16_bl50_Main_2", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", true}; {"F16_bl50_Main_3", ROUGHNESS_METALLIC, "f16_bl50_main_3_roughmet", true}; {"F16_bl50_Kil", ROUGHNESS_METALLIC, "F16_bl50_Kil_roughmet", true}; {"F16_bl50_wing_L", ROUGHNESS_METALLIC, "f16_bl50_wing_l_roughmet", true}; {"F16_bl50_wing_R", ROUGHNESS_METALLIC, "f16_bl50_wing_r_roughmet", true}; {"F16_bl50_Engine", ROUGHNESS_METALLIC, "f16_bl50_engine_roughmet", true}; {"F16_bl50_Wing_Pylon_1", ROUGHNESS_METALLIC, "f16_bl50_wing_pylon_1_roughmet", true}; {"F16_bl50_Wing_Pylon_2", ROUGHNESS_METALLIC, "f16_bl50_wing_pylon_2_roughmet", true}; {"Fuel_Tank_300Gal", ROUGHNESS_METALLIC, "Fuel_Tank_300Gal_RoughMet", true}; {"F_16_Tank_370", ROUGHNESS_METALLIC, "Fuel_Tank_370Gal_diff_RoughMet", true}; {"F16_bl50_FIN_DECAL", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", true}; {"F16_bl50_FIN_BORT_NUMBER", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", true}; {"F16_bl50_MAT1_BORT_NUMBER_X100", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", true}; {"F16_bl50_MAT1_BORT_NUMBER_DECAL", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", true}; {"F16_bl50_MAT1_BORT_NUMBER", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", true}; {"F16_bl50_INTAKE_BORT_NUMBER", ROUGHNESS_METALLIC, "f16_bl50_main_3_roughmet", true}; {"F16_bl50_Gear", ROUGHNESS_METALLIC, "F16_bl50_Gear_RoughMet", true}; {"F16_bl50_Main_1", 1, "f16_bl50_main_1_normal", true}; {"F16_bl50_Main_2", 1, "f16_bl50_main_2_normal", true}; {"F16_bl50_Main_3", 1, "f16_bl50_main_3_normal", true}; {"F16_bl50_Kil", 1, "f16_bl50_kil_normal", true}; {"F16_bl50_wing_L", 1, "f16_bl50_wing_l_normal", true}; {"F16_bl50_wing_R", 1, "f16_bl50_wing_r_normal", true}; {"F16_bl50_Engine", 1, "f16_bl50_engine_normal", true}; {"F16_bl50_Wing_Pylon_1", 1, "f16_bl50_wing_pylon_1_normal", true}; {"F16_bl50_Wing_Pylon_2", 1, "f16_bl50_wing_pylon_2_normal", true}; {"LAU_129", 1, "LAU_129_NM", true}; {"Fuel_Tank_300Gal", 1, "Fuel_Tank_300Gal_Normal", true}; {"F_16_Tank_370", 1, "Fuel_Tank_370Gal_NM", true}; {"F16_bl50_Tyres", 1, "f16_bl50_tyres_normal", true}; {"F16_bl50_Gear", 1, "F16_bl50_Gear_Normal", true}; {"f16c_cockpit_1", 1, "f16c_cockpit_1_NRM", true}; } Ps. I chose my own for the roughmet, which turned from the darker orange to a lighter orange. For the normal ones, I used the ones from Texas, but toned them down a little so that they didn't look too stiff. (under PS you open this and change the contrast under image corrections by moving the slider to 0 once or twice. For special paintings, which are usually used for the last time shortly before the end of an operating period, they get a new coat of paint for events and Since this is also varnish, a separate roughmet should of course be used for these liveries, especially for the works of art mentioned here. Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
lee1hy Posted April 6, 2024 Posted April 6, 2024 (edited) folder structure is under ED's control, but we will discuss again whether it is possible to create a mother livery and discuss about duplicated roughmet, normal and capacity issues In 2022, custom texture of all external parts such as pylons and fuel tanks remained original. possibility that it will be removed this time too. but may change Edited April 6, 2024 by lee1hy kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
Mach3DS Posted April 6, 2024 Posted April 6, 2024 3 hours ago, lee1hy said: folder structure is under ED's control, but we will discuss again whether it is possible to create a mother livery and discuss about duplicated roughmet, normal and capacity issues In 2022, custom texture of all external parts such as pylons and fuel tanks remained original. possibility that it will be removed this time too. but may change Do you mean they will not allow you to make "common" texture folders? That seems unlikely. Just create the common folders for all the types you want. If ROUGHMASTER is also working on these, than his paints already do this. You can create base textures that will be used for ALL your works. You can even create MULTIPLE common folders for different types for use across multiple types. Normals are a good use for this. create multiple sets then simply reference the correct one in the lua which is found in the common folder. MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
Urbi Posted April 6, 2024 Posted April 6, 2024 Anyone who doesn't understand what I'm saying should stay away from it. I'm not suggesting a way that doesn't work. There are 3 zips in the texture folder of the F-16C. My suggestion is independent of these and replaces the main textures of the F-16C with the textures stored in the texture folder as true based on the discription.lua entries in the same folder. The IC is not broken. By the way, lee1hy, I did the same thing with your improved textures for the weapons. To do this, I created a folder with the same name as the zip and inserted the textures and the description.lua there. "\Eagle Dynamics\DCS World OpenBeta\Bazar\World\textures" and the created folder "AeroWeapons" Has anyone tried my suggestion above? No original F-16C textures will be overwritten. Mach3DS! I can name the additional textures folder in Liveries\F-16C_50 whatever I want. example: Liveries\F-16C_50\common, as you write in your comment. Due to ED's scanning option, the same name "textures" would be better. If I want to create several options for a roughmet, I just name several of them, for example "texture_1_dark_roughmet" or "texture_1_darker_roughmet". What is crucial is the link to these textures. Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
Mach3DS Posted April 7, 2024 Posted April 7, 2024 (edited) Uh...I'm not suggesting renaming any default texture folder. Make a new one. Or don't. Just keep everything in a single Base livery folder and call that one out in the lua file for the subsequent liveries that use any repeated file. It's been done already numerous times already. Really simple. And it doesn't mess with any core folders. Edited April 7, 2024 by Mach3DS MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
Awacs_bandog Posted April 7, 2024 Posted April 7, 2024 another means of correcting this issue would just be up the file size from 300mb. it worked ok when everything was 1024x1024 or 2048x2048 in the LOMAC/FC3 days, but Expecially with the Apache and such, just one skin can start hitting the 300mb limit with a zip file. 1 Livery Artist, Pilot, Not exclusively in that order.
lee1hy Posted April 7, 2024 Posted April 7, 2024 (edited) if you have the skills to make a cool COOL F-16 U.S LIVERY, please create new one then post it here, I would recommend it best aritst like Rougmaster. I will send an email to Wags (replace my slots) List of U.S F-16s -Generic Weathering, -Dynamic Bort -.dds -Upload User Files section ------------------------------- 157th Fighter Squadron with and without HAVE GLASS V 80th Fighter with and without HAVE GLASS 510th Fighter Squadron 14th Fighter Squadron skin, with and without HAVE GLASS 55th Fighter Squadron skin, with and without HAVE GLASS 179th Fighter Squadron skin, with and without HAVE GLASS 22nd Fighter Squadron skin, 23rd Fighter Squadron skin, 480th Fighter Squadron skin, with and without HAVE GLASS ------------------------ Like the "ouky1991" Apache skin, ED will pick it up best livery at any time. Edited April 7, 2024 by lee1hy 1 kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
Urbi Posted April 7, 2024 Posted April 7, 2024 On 2/25/2024 at 8:04 PM, Mach3DS said: This is why I removed most of my works from User files. However that said, you're now part of the ED stock textures. So you're going to find that this happens more and more as people use your stock liveries for their own purposes. While I find this to be a "low brow" behavior, you're going to have to come to terms with it if you put your free,.un-licemsed offerings into the public domain. The only way to limit that is to not put them out there. Or provide them to specific groups only who you trust to keep your work. I haven't written anywhere that I'm rewriting a default or core folder from ED. You can create a folder with the name of the zip, that's something completely different. I carried out this step for the textures in "DCS World OpenBeta\Bazar\World\textures" because this creates the possibility of using non-existent ROUGHNESS_METALLIC as a replacement for the SPECULAR. Especially with all the old AI. These created folders remain even after an update of ED. you should know that SPECULAR will automatically be replaced by ROUGHNESS_METALLIC in the presence of ROUGHNESS_METALLIC. It is then only possible to use other ROUGHNESS_METALLIC in your own liveries as false due to the presence of ROUGHNESS_METALLIC. The best example of this is the B-17G, for which no core ROUGHNESS_METALLIC has been defined to date. The use of textures from my first example for roughmet and normals of all liveries obviously requires a change in the description.lua, where the entries for the affected roughmet and normals are omitted. The textures for this can be deleted in the corresponding folders. With the almost 200 Liveries I have, I get a lot of storage space after deleting them. It works for me and you have your own opinion. be happy with it. Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
Kerbo 416 Posted April 9, 2024 Posted April 9, 2024 On 4/7/2024 at 12:43 PM, lee1hy said: if you have the skills to make a cool COOL F-16 U.S LIVERY, please create new one then post it here, I would recommend it best aritst like Rougmaster. I will send an email to Wags (replace my slots) List of U.S F-16s -Generic Weathering, -Dynamic Bort -.dds -Upload User Files section ------------------------------- 157th Fighter Squadron with and without HAVE GLASS V 80th Fighter with and without HAVE GLASS 510th Fighter Squadron 14th Fighter Squadron skin, with and without HAVE GLASS 55th Fighter Squadron skin, with and without HAVE GLASS 179th Fighter Squadron skin, with and without HAVE GLASS 22nd Fighter Squadron skin, 23rd Fighter Squadron skin, 480th Fighter Squadron skin, with and without HAVE GLASS ------------------------ Like the "ouky1991" Apache skin, ED will pick it up best livery at any time. Again, I am offering my Egyptian F-16, if ED is interested I will add the dynamic bort numbers to it. 1
lee1hy Posted April 9, 2024 Posted April 9, 2024 39 minutes ago, Kerbo 416 said: Again, I am offering my Egyptian F-16, if ED is interested I will add the dynamic bort numbers to it. good, I will send email when the your bort is complete kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
Fulcrumkiller31 Posted April 13, 2024 Posted April 13, 2024 On 4/7/2024 at 5:43 AM, lee1hy said: if you have the skills to make a cool COOL F-16 U.S LIVERY, please create new one then post it here, I would recommend it best aritst like Rougmaster. I will send an email to Wags (replace my slots) List of U.S F-16s -Generic Weathering, -Dynamic Bort -.dds -Upload User Files section ------------------------------- 157th Fighter Squadron with and without HAVE GLASS V 80th Fighter with and without HAVE GLASS 510th Fighter Squadron 14th Fighter Squadron skin, with and without HAVE GLASS 55th Fighter Squadron skin, with and without HAVE GLASS 179th Fighter Squadron skin, with and without HAVE GLASS 22nd Fighter Squadron skin, 23rd Fighter Squadron skin, 480th Fighter Squadron skin, with and without HAVE GLASS ------------------------ Like the "ouky1991" Apache skin, ED will pick it up best livery at any time. Any idea when we can expect these in game ? I am currently using a few of your liveries from the User files . 1 Computer: I7 12700K OC 5.0 All Cores, EVGA 3070TI FTW 3, MSI Tomahawk Z690 DDR4 WIFI, 64 GB Corsair DDR4 3600 MHz, M.2 NVME 3TB Gear: Virpil T-50CM2 Mongoose Stick, CM3 Base, CM3 Throttle, Logitech Pedals, HP Reverb G2 Modules: F-15E, F-18C, F-16C, F-14, A-10C II, AV-8B, M-2000C, Mirage F1, F-5, AH-64D, MI-24, KA-50, Nevada TTR, Syria, Persian Gulf, Falklands, Sinai, Afghanistan
lee1hy Posted April 14, 2024 Posted April 14, 2024 13 hours ago, Fulcrumkiller31 said: Any idea when we can expect these in game ? I am currently using a few of your liveries from the User files . I haven't received any information regarding the update date but I plan to send this date once the European F-16 is completed. Even if I send an OK email, I don't know when ED will patch it kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
Gözcü Posted April 19, 2024 Posted April 19, 2024 (edited) On 2/6/2024 at 12:00 AM, Wags said: Dear all, I'd like to add default F-16C skins to several more countries: 1- Norway 2- Egypt 3- Denmark 4- Belgium 5- The Netherlands 6- HAVE GLASS skins for OH, SP, SP, and WW. All submission should be standard gray birds, not "peacock" and fantasy paint schemes. Please feel free to list your skins here if you'd like to be considered. I can offer ED Miles and credit in the newsletter as thanks. Kind regards, Matt Please update the Turkey skin. 191. Kobra https://www.digitalcombatsimulator.com/en/files/3331883/ Edited December 25, 2024 by Gözcü
Delta134 Posted October 17, 2024 Posted October 17, 2024 What's the status on this project? Can we expect the new default F-16 liveries anytime soon? 2
Lt.Turbo Posted December 18, 2024 Posted December 18, 2024 On 2/5/2024 at 3:00 PM, Wags said: Dear all, I'd like to add default F-16C skins to several more countries: 1- Norway 2- Egypt 3- Denmark 4- Belgium 5- The Netherlands 6- HAVE GLASS skins for OH, SP, SP, and WW. All submission should be standard gray birds, not "peacock" and fantasy paint schemes. Please feel free to list your skins here if you'd like to be considered. I can offer ED Miles and credit in the newsletter as thanks. Kind regards, Matt On 4/14/2024 at 5:16 AM, lee1hy said: I haven't received any information regarding the update date but I plan to send this date once the European F-16 is completed. Even if I send an OK email, I don't know when ED will patch it Just curious, but do either of you have an update on when we can expect these in-game? 1
lee1hy Posted December 18, 2024 Posted December 18, 2024 On 10/18/2024 at 5:40 AM, _Delta13_ said: What's the status on this project? Can we expect the new default F-16 liveries anytime soon? 9 hours ago, Lt.Turbo said: Just curious, but do either of you have an update on when we can expect these in-game? I sent an email with all the latest skins 5 months ago. I'm still waiting. 1 1 kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
Delta134 Posted January 26 Posted January 26 Hey @Wags Could you give an update on this project? I am eagerly awaiting the new default liveries
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