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Posted (edited)

Request: can the scripting as created by mission makers, modders etc run in a different thread not to influence the simulation?
Long loops, bugs and scripting errors presented in a message box completely hold-up the simulation.

Edited by dutchili
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Posted
On 2/29/2024 at 11:52 AM, dutchili said:

Request: can the scripting as created by mission makers, modders etc run in a different thread not to influence the simulation?
Long loops, bugs and scripting errors presented in a message box completely hold-up the simulation.

 

you can run your mission in a separate thread by running as a local MP server. other than that, scripts run as part of the game thread.

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My post in the core wishlist forum is related to this:

At the risk of sounding like a youtuber, but given the way they measure feedback on the wishes, please like, rate and comment on the thread if you want to support it. 🙂

 

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