PawlaczGMD Posted February 29 Share Posted February 29 HMD sight does not slew Shkval to the correct place in VR only - it can be off by a bit, maybe 1-2 degrees. Sometimes more? It fluctuates. In other words, it desyncs from the HMD. This doesn't seem to happen in 2D, so it can't be intended behavior. Short tracks attached. _NOVR track shows that the green circle is always dead on the yellow HMD dot. In VR, even by moving my head for a few seconds, it desynced so that the yellow dot is on the circumference of the green circle. In practice, it can get even worse than this. I estimate I saw it desynced by 2-3 radii at most. This is very annoying for precise, quick use. BS3_Datalink_Wingmen_Training.miz_29022024_14-57.trk BS3_Datalink_Wingmen_Training.miz_29022024_17-24_NOVR.trk 1 Link to comment Share on other sites More sharing options...
PawlaczGMD Posted March 17 Author Share Posted March 17 Bump. Can someone take a look at the tracks and acknowledge? Link to comment Share on other sites More sharing options...
Spetz Posted March 17 Share Posted March 17 (edited) I’ve never been 100% accurate with the HMD and Shkval, but close enough. You are in a moving helo, using a moving HMD, aiming at a target that is moving relative to your helo, while moving your head. 1 or 2 degrees off is actually pretty good if you think about it. Parallax error could also be modeled. Edited March 17 by Spetz Link to comment Share on other sites More sharing options...
PawlaczGMD Posted March 17 Author Share Posted March 17 2 hours ago, Spetz said: I’ve never been 100% accurate with the HMD and Shkval, but close enough. You are in a moving helo, using a moving HMD, aiming at a target that is moving relative to your helo, while moving your head. 1 or 2 degrees off is actually pretty good if you think about it. Parallax error could also be modeled. You're misunderstanding. This is an issue that happens in VR only. The 2 tracks attached show the difference. The non-VR HMD circle and HUD target circle agree perfectly. It does not depend on the helo moving, or any other such realistic effects, but on using VR or not as a player. Link to comment Share on other sites More sharing options...
Muskoka Posted March 18 Share Posted March 18 Yes, it is a issue, and should be fixed. 1 i5 11600k 4.9ghz, 64gb 3600, 3070ti, multiple ssd/nvme, Rift S, TM Warthog / Throttle, Saitek Pedals, Nevada, Normandy, Syria, A10C/2, KA-50 3, P51D, L39, Huey, WW2 Assets, VaicomPro Link to comment Share on other sites More sharing options...
PawlaczGMD Posted March 18 Author Share Posted March 18 8 hours ago, Muskoka said: Yes, it is a issue, and should be fixed. Therefore I'd like ED staff to take a look at the tracks and flag it as a bug to be fixed. 1 Link to comment Share on other sites More sharing options...
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