Castor Troy Posted March 4, 2024 Posted March 4, 2024 (edited) I have been building my first "real" mission. Doing tons of reading, and research on YouTube. I have gotten comfortable with triggers, delayed starts, uncontrolled aircraft coming to life via triggers...etc. Using the F-14a in a scenario to bomb an airport and hangers responsible for storing and making chemical weapons. Syria map. My wingman is assigned a hanger to bomb with 2x GBU's, and he does it when ordered to. Player is assigned a hanger, a plane, and an optional fuel depot to bomb using GBU's and Jester Lantirn. I have two F18's take off right before my flight for SEAD, and to take on two possible Mig21's. Player and wingman can engage Migs also. Anyway, As I mentioned, building my first real mission, I have somehow introduced a bug. My wingman will not take off unless ordered too off the SuperCarrier. Before in previous builds of the same mission, he would take off right after me like normal. Now, he won't all of a sudden. Not sure what I did. Also, he does not take off in my previous builds of the same mission either. I'm hoping its a simple fix I am overlooking, If I cant squash this bug, i will try rebuilding the player and AI wingman waypoints and waypoint commands. I'd hate to scrub the whole scenario, but if I have too, I can chalk it up to experience gained with the ME. Thanks for any advice. Mission building and the ME are becoming addictive to me. Edited March 4, 2024 by Castor Troy I can't spell.
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