Branli Posted March 22, 2024 Posted March 22, 2024 I am curious if DCS implementation of FSR 3.0 / 3.1 is planned to upgrade from FSR 2.2. It will reduce allot of issues with Temporal AA and ghosting / shimmering. AMD just announced their new FSR 3.1 and might be released somewhere this year. Any plans to update the current implementation? 4
SkateZilla Posted March 23, 2024 Posted March 23, 2024 FSR3 is not supported by DirectX 11 3 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Branli Posted March 23, 2024 Author Posted March 23, 2024 Thanks for the reply, any chance this might be implemented with the upgrade to Vulkan API? FSR 3.1 will support this in the upcoming update, source: https://community.amd.com/t5/gaming/amd-fsr-3-1-announced-at-gdc-2024-fsr-3-available-and-upcoming/ba-p/674027 https://www.phoronix.com/news/AMD-FSR-3.1-Announced
Solution SkateZilla Posted March 24, 2024 Solution Posted March 24, 2024 ED will announce future products and features on their schedule. 1 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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