Branli Posted March 22 Share Posted March 22 I am curious if DCS implementation of FSR 3.0 / 3.1 is planned to upgrade from FSR 2.2. It will reduce allot of issues with Temporal AA and ghosting / shimmering. AMD just announced their new FSR 3.1 and might be released somewhere this year. Any plans to update the current implementation? 3 Link to comment Share on other sites More sharing options...
SkateZilla Posted March 23 Share Posted March 23 FSR3 is not supported by DirectX 11 3 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Branli Posted March 23 Author Share Posted March 23 Thanks for the reply, any chance this might be implemented with the upgrade to Vulkan API? FSR 3.1 will support this in the upcoming update, source: https://community.amd.com/t5/gaming/amd-fsr-3-1-announced-at-gdc-2024-fsr-3-available-and-upcoming/ba-p/674027 https://www.phoronix.com/news/AMD-FSR-3.1-Announced Link to comment Share on other sites More sharing options...
Solution SkateZilla Posted March 24 Solution Share Posted March 24 ED will announce future products and features on their schedule. 1 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
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