zero Posted April 16, 2009 Posted April 16, 2009 First a HUGE thanks for the best sim - ever. A minor bug: The yaw force is still "in the heli" after landing. Example: You turn 180 deg rather quickly - counteract with opposite rudder (normal) and land. Now the yaw should be cancelled with the wheels firmly on the ground. But - If you takeoff again you must still add some rudder (as you did prior to touchdown) before the yaw force fades away.
JG14_Smil Posted April 16, 2009 Posted April 16, 2009 learn to trim. Use CTRL ENTER to see the control output.
zero Posted April 16, 2009 Author Posted April 16, 2009 Hi JG14 Tnx - but could you please reread my post? My point is that aerodynamic/torque forces generated during flight should be cancelled immidiately when the Black Shark is on ground. Of course new forces will be generated during the next takeoff. IMHO the new forces are added to the "old one"
Distiler Posted April 16, 2009 Posted April 16, 2009 Mhhh that is probably heading autopilot/dampener still acting for some reason. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
Yoti980 Posted April 16, 2009 Posted April 16, 2009 Is Flight Director mode on or off during this? CARRIER AIR WING EIGHT [sIGPIC][/sIGPIC] BLACKLION 204 F-14D BuNo 163159 Fighter Squadron Two One Three LCDR James "Rat" Trapp http://www.cvw-8.org
zero Posted April 16, 2009 Author Posted April 16, 2009 AP on - FD off. Thinking of it - I am probably wrong with the "firmly" on the ground. With a cantilevel nosewheel free moving maybe there is not enough lateral support as I supposed. Even when moving forward a few meters there could still be a yaw force alive and kicking during next immidiate takeoff
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