Sérvalpilot Posted April 6, 2024 Posted April 6, 2024 (edited) A while ago I found ed_object_access.h in the API folder. It seems like something to interface with objects in DCS. I don't really know what it's used for or how to use it. The comments in it and the official documentation on objects don't help much. Any ideas? Edited May 30, 2024 by Sérvalpilot I think I figured it out.
Hawkeye60 Posted April 7, 2024 Posted April 7, 2024 Looks like code used in Python "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
Sérvalpilot Posted April 9, 2024 Author Posted April 9, 2024 (edited) Nope. I'm pretty sure it's for C++. I'm trying to see if I can implement it in the EFM code, no luck yet. Edited May 2, 2024 by Sérvalpilot Fixed a typo
Sérvalpilot Posted May 30, 2024 Author Posted May 30, 2024 I finally figured it out! I think... As far as I see, it's a way of accessing the current aircraft's 3d model args. There's a function that returns the aircraft's ID, too. If that's all it can do, then I'm disappointed. You can already control aircraft args in the FM using ed_fm_set_draw_args, so what's the point of using this method, honestly? Maybe I'll experiment with it more and see if there's anything else to it.
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