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Posted (edited)

Since it's no longer possible to add files into the .miz file through Windows Explorer (due to them being 'offset in the resource file' I believe), please can you add a new menu feature to the Mission Editor to bulk add 'n' number of sound and image files into the mission, which can then be addressed as normal via scripting or the PICTURE TO xxxxx via the GUI (where instead of choosing a file, you can choose from a file OR an already included file - same for SOUND TO xxxxxx).

This is a real pain, loading them at mission start, one by one using NEUTRALS and the output so people don't hear the cacophony. 

Thanks

 

Edited by Elphaba
  • Like 2
  • 1 month later...
Posted (edited)

This would indeed be huge.

Edited by ACS_Dev

"Got a source for that claim?"

Too busy learning the F-16 to fly it, Too busy making missions to play them

Callsign: "NoGo" "Because he's always working in the editor/coding something and he never actually flies" - frustrated buddy

Main PC: Ryzen 5 5600X, Radeon 6900XT, 32GB DDR4-3000, All the SSDs. Server PC: Dell Optiplex 5070, I7 9700T 3.5GHz, 32GB DDR4-2133. Oculus Quest 3.

  • 1 month later...
Posted
  On 4/12/2024 at 3:01 PM, TEMPEST.114 said:

Since it's no longer possible to add files into the .miz file through Windows Explorer (due to them being 'offset in the resource file' I believe), please can you add a new menu feature to the Mission Editor to bulk add 'n' number of sound and image files into the mission, which can then be addressed as normal via scripting or the PICTURE TO xxxxx via the GUI (where instead of choosing a file, you can choose from a file OR an already included file - same for SOUND TO xxxxxx).

This is a real pain, loading them at mission start, one by one using NEUTRALS and the output so people don't hear the cacophony. 

Thanks

 

 

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Hi,

the mission editor removes files when they are not in the dictionary, either in the root folder, or in the l10n/default folder.

you can still add your own folders, that will not be touched, e.g. a "sounds" folder on the root level.

you can use those with e.g.

trigger.action.outSound('sounds/bla.ogg')

similar works for images, unfortunately there is no trigger.action.outPicture, so you need to use this:

net.dostring_in('mission', 'a_out_picture("images/test.jpg", 10, false, 0, "1", "1", 100, "0")')
  • 6 months later...
Posted

hello Ops.

As you stated there is not outPicture with the trigger class, but you roughly elaborate on the arguments of above command? I'd like to create a timer based on numbers with particular fonds. At best, I could scale it to like 10% screen size and put it at the buttom left corner.

thanks!

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