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Posted

Hi,

I know it is still WIP and it may is already reported but I couldn't find it anything there.

The way the canopy closure lowers the outside sounds is unrealistic. The lowering of volume of the external sounds heard is following a linear and proportional level, whilst it should have been a reversed hyperbola type reduction:

In example
(hypothesis that final sound is 50% from original volume)
From 100% open to 20% open canopy position the volume should move from 100volume to 80volume and then from 20% to 0% open canopy position from 80volume to 50volume

My point is that in reality even the half canopy be closed should bear any noticeable effect while at the last portion of its closure should absorb any sound it means to  absorb.

 

f15canopy.png

Posted

Agreed, it ought to in fairness be pretty much 100% until it actually closes. If I crack open the window in my car when sat in a busy car park the external sound is pretty much full volume right up until the window is actually fully closed.

Posted (edited)
8 hours ago, Father Cool said:

Agreed, it ought to in fairness be pretty much 100% until it actually closes. If I crack open the window in my car when sat in a busy car park the external sound is pretty much full volume right up until the window is actually fully closed.

Actually no, it doesnt really sound that way IRL. It does dissipate too much in game too quickly, but wouldnt do it in the way you describe.  The sound is vary much impacted by line of sight. 
 

Current operation is also very much a DCS-ism. 

Edited by Rainmaker
Posted

It is effected, agreed but by only a very small amount when you are so close to the window itself, even less so with a canopy which doesn't get in the way 'line of sight' as its up in the air until virtually completely down anyway. As I said if I sit in a car park and wind up the window its still probably about 90% volume even when the window is only open probably an inch or two.

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