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Father Cool

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Everything posted by Father Cool

  1. It is effected, agreed but by only a very small amount when you are so close to the window itself, even less so with a canopy which doesn't get in the way 'line of sight' as its up in the air until virtually completely down anyway. As I said if I sit in a car park and wind up the window its still probably about 90% volume even when the window is only open probably an inch or two.
  2. Agreed, it ought to in fairness be pretty much 100% until it actually closes. If I crack open the window in my car when sat in a busy car park the external sound is pretty much full volume right up until the window is actually fully closed.
  3. That's excellent thanks. I was expecting them to drop one bomb at a time, not in pairs. That's the issue I think. I will do some testing and report back.
  4. nullEven on that video it didn't work correctly. It was set at 12 with 200ft spacing and yet they are all grouped together. 12x 200ft is 2400ft which is a lot further than that spread on the video. Excuse the poor image, you tube compression in the first 15 seconds of video.
  5. How? Ripple single should only release one bomb per pickle press?
  6. No I am using ripple multiple. Set to qty 12 and interval 200ft. I did a run last night with Snakeyes on the same target and I got the same issue with those as well so pretty sure now that it's the interval setting in the PACs that's bugged and not the ordinance itself. If the Razbam issue with ED isn't sorted that's a major bummer if we don't get that fixed.
  7. That's a silly comparison though and serves to reinforce my point rather than moot it. Taking out a runway is a mission critical exercise and needs to work correctly to do its job in game, we as a group wouldn't count one durandal on the runway as mission complete if its a runway denial, so that's a daft statement as well. How high your ejector seat fires when you bale out of a dead jet is not really mission critical, even if you as a virtual pilot were able to be killed by a stab in such a circumstance (which I doubt in DCS anyway) it wouldn't really be a biggy as once the jet is a dead stick the mission is over for you anyway.
  8. Whatever dude. lol. I'd prefer things that effect how I complete a mission over things that have zero effect on said mission or anything else for that matter.
  9. Whilst I agree 99% of the time, how far you eject vertically after bale out is of zero consequence really. It's a little bit OTT for you to compare this with reverting to 80s sims.
  10. Hi can anyone clear this up, we are running a durandal strike in one of our squadron missions and despite being set at ripple multi x 12 and interval 200ft, when released the whole salvo of them release in a line that is probably no more than 200ft for all 12 of them combined, not ideal when taking out a whole runway. Confirmed as an issue by whole group not just me. Are the durandals bugged or are we doing something wrong?
  11. When will the map be available on Steam? Sent from my 2107113SG using Tapatalk
  12. It is very weird I agree but likewise, who cares really, it's not like you are really ejecting and might be killed by the stabs?
  13. I second this, spending 5 mins setting up the MFDs at the start of every mission is a real PITA.
  14. I have seen this also. Flying along autopilot on while I go heads down to sort out MFD's. Head back up and I've dropped by 5000ft. Yet sometimes holds just fine.
  15. I don't know, I'm a cat pilot and whilst I love how the 15 is flying in the most part I do see what the OP is saying regarding nose bob. The cat never does this and I'm trimming that bad boy every 2 seconds to keep it right. The 15 however as soon as you release to centre stick regardless of trimming the nose bobs down and then up and then down then up and then settles. Never had that happen in the tomcat.
  16. This is great for group missions where one squadron maybe tasked with recce or similar which will then be fed into the brief for the next sortie as part of the group. I am pretty excited by this.
  17. Works perfectly, never realised that was even an option!
  18. Can you elaborate? The only option for speedbrake that I see is speedbrake on, speedbrake off, speedbrake on/off toggle. As my slider is a latching switch its either on or off. It gives no input in the off position to map speedbrake off so I have it as toggle which then only works when I slide it on, I then have to slide it off and back on and then back off again to put the speedbrake in.
  19. Cougars working fine for me. They didn't auto bind like they did in the Harrier for me though.
  20. As per the title. I have a latching slider on my X55 that I want to use as the speedbrake but at the moment I have to set it as a toggle and slide it on and off then on and off again to operate the speedbrake, I just want to slide it on and then slide it off.
  21. Nice work. That gave me a nice early morning chuckle.
  22. 110% this. Just used it for the first time and couldn't believe that you can't take co-ords from the ME while building the mission. Please get this added ASAP?
  23. Nice, mine were at a local air museum to me, it was an open day and it was free to sit in them if you queued.
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