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Posted
57 minutes ago, Dunska said:

Thanks so much for this CapnCoke.  I'm using the mod v2.1.41 with the addons under DCS 2.9.6.57650, but I'm not getting the JHMCS showing in the NVGs.

I've tried enabling the main mod and the addons as separate mods, and also just combining them all into one mod (as no files seem to be duplicated or overwrite), but still don't get JHMCS in the NVGs.

Any ideas?

Hi Dunska. Were you testing it in a night mission? It could be that the mission default helmet is the nvg, and you have to ask ground crew to install JHMCS. Note that you don't need to ask groundcrew to install nvg for nvg to work.

Posted (edited)
18 hours ago, CapnCoke said:

Hi Dunska. Were you testing it in a night mission? It could be that the mission default helmet is the nvg, and you have to ask ground crew to install JHMCS. Note that you don't need to ask groundcrew to install nvg for nvg to work.

Thanks for the reply CapnCoke.  It was a night mission starting on the Super Carrier, so NVGs were equipped by default.  I did get the ground crew to equip the JHMCS and the JHMCS worked, but I could not toggle NVGs on with the "Toggle Goggles" command.  That command did work with just the NVGs equipped though, so the key bind was working.  I also tried loading into a day mission with JHMCS on by default and still could not toggle the NVGs on.  I have had this working fine in the past on night missions (and it was awesome!), but with this latest DCS version and mod version it just won't toggle the NGVs on for me when I have the JHMCS equipped.  Unless there is some other keybind to toggle NVGs on that I am missing?  I've removed all mods, done a full slow repair with removing extra files option checked, but still the same result.

EDIT: I'm running in VR, but have tried it in 2d as well and same issue for me.

Edited by Dunska
Posted (edited)
9 hours ago, Dunska said:

Thanks for the reply CapnCoke.  It was a night mission starting on the Super Carrier, so NVGs were equipped by default.  I did get the ground crew to equip the JHMCS and the JHMCS worked, but I could not toggle NVGs on with the "Toggle Goggles" command.  That command did work with just the NVGs equipped though, so the key bind was working.  I also tried loading into a day mission with JHMCS on by default and still could not toggle the NVGs on.  I have had this working fine in the past on night missions (and it was awesome!), but with this latest DCS version and mod version it just won't toggle the NGVs on for me when I have the JHMCS equipped.  Unless there is some other keybind to toggle NVGs on that I am missing?  I've removed all mods, done a full slow repair with removing extra files option checked, but still the same result.

EDIT: I'm running in VR, but have tried it in 2d as well and same issue for me.

 

That is really strange. Currently its difficult for me to diagnose the cause since I deleted my mod from my mod manager and redownloaded the latest version and seems to work fine. The file that allows NVG to be used with JHMCS is in the F18C JHMCS II addon. Toggle Goggles is the correct keybinding. Sorry you had to go through the agonizing slow repair.

Lets try to solve this step by step. Does JHMCS II colors work normally? Also, when you activate the mod in the mod manager, navigate to DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts and open device_init.lua. Scroll to line 718 and check this line is included "creators[devices.HELMET_DEVICE]        = {"avNightVisionGogglesV2"}". This line is responsible for night vision to work with JHMCS. If it's not there, then the mod manager might have not applied the changes successfully.

Edited by CapnCoke
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Posted

Ok, I figured out what is going on.  It does work if JHMCS are loaded by default in the mission (my previous test in a day mission did not actually have the mod enabled... d'oh!)

Where it does not work is if you start with NVG equipped from the mission editor and change them to JHMCS via the ground crew.  Then the NVG mode does not work with JHMCS.  So maybe some initialisation thing that only happens at mission start, not when JHMCS are equipped later.  So for now the workaround is to just equip JHMCS in the mission editor from the start.

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Posted
17 minutes ago, Dunska said:

Ok, I figured out what is going on.  It does work if JHMCS are loaded by default in the mission (my previous test in a day mission did not actually have the mod enabled... d'oh!)

Where it does not work is if you start with NVG equipped from the mission editor and change them to JHMCS via the ground crew.  Then the NVG mode does not work with JHMCS.  So maybe some initialisation thing that only happens at mission start, not when JHMCS are equipped later.  So for now the workaround is to just equip JHMCS in the mission editor from the start.

I see. It seems something has changed. Thanks for the report! I'll see if I can get it to work again for missions that have NVG installed by default.

  • Thanks 1
Posted (edited)

Fixed in V2.1.42. When starting a mission with NVG installed by default. Asking ground crew to install JHMCS II will no longer disable NVG. Again, thanks for the report.

EDIT: Seems ED userfiles site is having some delays updating.

Use this direct download link for now.

https://www.digitalcombatsimulator.com/upload/userfiles/e18/s5rtb4mymtb5egpk0qbja0pzf31201jj/ModernMPD_v2.1.42.zip

Edited by CapnCoke
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  • CapnCoke changed the title to F/A-18C Modern MPD v 2.1.42 - Updated 16/7/2024
  • 3 weeks later...
Posted

is it normal for the tgp binds to not work with the JHMCS II mod active? (FLIR power, LTD/R, LST/NFLR switches/binds)

as long JHMCS II is not active, the binds work normally. i have the v2.1.42  .zip installed

Posted
12 hours ago, Yarick1 said:

is it normal for the tgp binds to not work with the JHMCS II mod active? (FLIR power, LTD/R, LST/NFLR switches/binds)

as long JHMCS II is not active, the binds work normally. i have the v2.1.42  .zip installed

Doesn't sound normal. I don't think any part of my mod edits the keybinds. Just did a quick test and seems to be working fine. Try restarting and rebind the keys. Make sure the load order is ModernMPD then realistichud and jhmcsII

Posted (edited)

v2.1.43

Nothing new. Just implemented ED fix for "Fixed: AG target diamond wrong location on HUD for Maverick". Everything else should be in line with ED's F18C recent build. Also due to numerous request, changed default ownship color for F18 E/F from cyan to white. You can always change it in "YOUR MOD MANAGER MOD FOLDER\FA-18EF Modern MPD 2.1.43\Mods\aircraft\FA-18C\Cockpit1\Scripts\modernmpd.lua".

8 hours ago, BoneZ-313 said:

does this work fine with new update ?

Just updated it. Fyi the mod should be working fine without updates unless ED does some drastic changes with the MPD such as new pages and new elements.

Edited by CapnCoke
  • Like 1
  • CapnCoke changed the title to F/A-18C Modern MPD v 2.1.43 - Updated 11/8/2024
Posted
11 hours ago, BoneZ-313 said:

where is the code for FLIR color if we wana change it ?

"FA-18C Modern MPD 2.1.43\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\MDI_IP1556A\indicator" MDI_init.lua, line 26. Remove the // at that line to revert to green.

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Posted

Not sure if anyone has brought this up, but this mod breaks the dynamic kneeboard on the pilots leg.

System: Ryzen 5900x, G.Skill 3600 32GB, MSI 4090 suprim liquid X, samsung odyssey+ headset 

Posted
2 hours ago, sigfan86 said:

Not sure if anyone has brought this up, but this mod breaks the dynamic kneeboard on the pilots leg.

My logical guess would be from cockpit textures in special options. Try using the default cockpit textures and see if pilot kneeboards work.

Posted

I keep losing my HMD.  Is there something that I could be doing to cause this.  I am on the latest versions and the HMD nob is full, but no HMD. 

Posted
5 hours ago, CapnCoke said:

My logical guess would be from cockpit textures in special options. Try using the default cockpit textures and see if pilot kneeboards work.

Tried both default textures and modded. Same result. Once I disable via mod manager, the kneeboard functions as it should

System: Ryzen 5900x, G.Skill 3600 32GB, MSI 4090 suprim liquid X, samsung odyssey+ headset 

Posted
11 hours ago, sigfan86 said:

Tried both default textures and modded. Same result. Once I disable via mod manager, the kneeboard functions as it should

Ok thanks for the report, I'll investigate this. Can you link me on how to setup dynamic kneeboards. I don't use the pilot model but I see how VR users find it useful.

13 hours ago, CaliJoshua said:

I keep losing my HMD.  Is there something that I could be doing to cause this.  I am on the latest versions and the HMD nob is full, but no HMD. 

There was a bug that was fixed in 2.1.41 after the F18C got fixed, but I fixed it in 2.1.42. Are you using a mod manager? Did you delete the old mod files and activate the new version?

Posted (edited)
6 hours ago, CapnCoke said:

Ok thanks for the report, I'll investigate this. Can you link me on how to setup dynamic kneeboards. I don't use the pilot model but I see how VR users find it useful.

There was a bug that was fixed in 2.1.41 after the F18C got fixed, but I fixed it in 2.1.42. Are you using a mod manager? Did you delete the old mod files and activate the new version?

I am using the .42 and yes I deleted the old files and reinstalled with a mod manager

Edited by CaliJoshua
Posted
8 minutes ago, CaliJoshua said:

I am using the .42 and yes I deleted the old files and reinstalled with a mod manager

 

I'm not sure how to solve this issue for you. Did you try just loading the ModernMPD without realistic hud and jhmcs, hop in instant action and free flight. Does the HMD work that way?

Posted
2 hours ago, CapnCoke said:

I'm not sure how to solve this issue for you. Did you try just loading the ModernMPD without realistic hud and jhmcs, hop in instant action and free flight. Does the HMD work that way?

I will try it and it happens randomly, which I know makes it hard to find the cause.  

Posted
On 8/17/2024 at 6:27 AM, CapnCoke said:

Ok thanks for the report, I'll investigate this. Can you link me on how to setup dynamic kneeboards. I don't use the pilot model but I see how VR users find it useful.

 

The dynamic kneeboard on the F18 pilot is always there in the vanilla f18. Pretty sure its always on the left leg

System: Ryzen 5900x, G.Skill 3600 32GB, MSI 4090 suprim liquid X, samsung odyssey+ headset 

Posted

It would appear that the latest hotfix again has disabled the mod, just a heads up.

As well as before the most recent hotfix patch, my HMD was not color coded with red and blue like it was in previous versions. Has that been changed or removed? Using the v2.1.43 before it broke.

Posted (edited)
19 hours ago, THATGUYYYYYYY said:

It would appear that the latest hotfix again has disabled the mod, just a heads up.

As well as before the most recent hotfix patch, my HMD was not color coded with red and blue like it was in previous versions. Has that been changed or removed? Using the v2.1.43 before it broke.

Thanks for the report. Just checked and yes it seems member cyan colors were missing, but I still got the red diamond when I locked a bandit. The NV capability still works. There was no mention of any code changes for the f18 in the changelog so I need to some investigating, and check if any other functionality is lost like unknown/enemy position provided by donors.

EDIT: Just checked PLID color codes, target designation, red diamond all seems to work fine. It's just the flight members cyan color was reverted to green. Not sure what causes it and I'll try to fix it in the upcoming patch.

If JHMCS II is not working for you after the patch. Try deactivating all mods then reactivate Modern MPD first, then JHMCS II and realistic hud.

Edited by CapnCoke
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Posted

For me, all the JHMCS MIDS targets were just the standard green, before the patch even. Which I found weird because I made sure to update the main mod, as well as the realistic HUD and JHCMS in OVGME and it seemed like only the base MPD mod was functioning. It could've been user error to be fair, as I just came off a 3–4-month DCS break and just hopped in and re-installed the newest version. I'll make sure to delete all the files and do a fresh install once the next patch comes out for the mod to try it for sure.

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