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Dunska

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  1. I just punched in your coordinates into Google Maps and it is in the middle of the North Atlantic Ocean... that's why you can't get "In Range" 25°32'25.6"N 53°20'40.5"W I think you meant East for the 2nd coord, not West. If you change it to East, then it is in the middle of the Persian Gulf. 25°32'25.6"N 53°20'40.5"E
  2. In my experience, the TOT-PP queue tells you when the JDAM would impact the target if released now. It only shows once you are "in range".
  3. All good now. I posted that back on the 19th when the new versions first went up. Thanks again for these great TTI missions - much appreciated!
  4. Or maybe in your "\Saved Games\DCS\Config\options.lua", change "enabled" under VR to "false". e.g. options = { ["VR"] = { ["bloom"] = false, ["box_mouse_cursor"] = true, ["custom_IPD"] = "63.5", ["custom_IPD_enable"] = false, ["enable"] = false,
  5. Thanks! @deadlyfishes The download link for this v2.4.9f Mariana Island TTI in User Files actually downloads the South Atlantic TTI zip file.
  6. Really enjoying these missions with a friend. Thanks so much for all the work!
  7. Like you, I installed, selected DX11 and OpenXR for DCS MT. I then had to launch DCS in 2D mode to be able to use the ReShade menu for configuration. Once configured, I could then launch in VR and had ReShade working (just could not use the ReShade menu in VR). I could use a hotkey to enable/disable ReShade to see the difference in VR. For reference I am using a Pico 4 via Virtual Desktop using VDXR.
  8. @bandit648 just updated the view distance file from Mustang's mod for 2.9.3: You can modify the graphics.lua to set the view distance you like for each setting.
  9. This appears to still be a thing. Anyone been able to stop it creating the Scripts folder on C drive?
  10. I have a centre-mounted F-16EX stick with an extension. I also have the grip slightly turned to the left so it fits nicely in my right hand, as in an F-15E / F-18C, etc. The issue I have is that the centre position of the stick sits slightly to the left on the roll axis as that side is heavier. I have the medium springs with soft centre cams, but it still calibrates and sits slightly left of centre in the roll axis. Is there any adjustment in the base to help centre the stick? I've tried calibrating and not moving it to the full stops on the left side, which sometimes works, but gives less motion on the left roll axis. Maybe I need to add some counterweight to the right side of the stick to compensate and balance it out. Anyone else had this issue or any ideas on how to solve it?
  11. You could try Taz1004's Optimized Textures (which include lots of core textures and a number of cockpit textures such as the AH-64D and A-10C II). For the F-14 I use F-14 VR Ultimate Xperience (F14VUX). F-14 VR Ultimate Xperience (F14VUX) (digitalcombatsimulator.com)
  12. I did this by accident after a zoom climb and negative G's flamed out the engines. I just put throttles to cut-off, hit the JFS (no change of bottle) and then finger lift to start the right engine and throttle to idle once RPM was 24%. I was able to throttle the right engine up while then starting the left engine the same way. Luckily I was at 35k feet, so plenty of time to do this. Got the engines going again and landed. Was quite fun and unexpected as I was not aware the F-15E engines flamed out like an F-14A
  13. Thanks @swartbyron. I gave this a try in VR with ReShade 6.0 (now supports OpenXR - yay!). Looks great, but I did lose about 5-8 FPS in initial testing. More testing required.
  14. ReShade 6.0 works for me in VR. Pico 4 using Virtual Desktop with VDXR. I installed ReShade 6.0, pointed it at the DCS.exe in \bin-mt and told it that DCS uses OpenXR. I could then launch DCS in 2D mode and configure the ReShade settings in the in-game dialog - ReShade was working in 2D as well. I then launched DCS in VR and ReShade was running. The ReShade dialogs and hotkeys don't work in VR (unless you are running SteamVR Desktop I think), but the shaders certainly do. It did cost some performance though... about 5 to 8 FPS (on RTX 4090). I used swartbyron's settings from this post and also added the VRToolkit shaders when installing ReShade. I did remove ColorMatrix though as it was a bit too bland for me. Need to play around with it some more, but the BloomingHDR shader is quite nice. Just need to get the performance hit down a bit.
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