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Is it possible to control formation arrivals and departures?

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Posted (edited)

From your question, I assume you mean formation take-offs and landings - if you mean something else that that wasn't clear.

So for formation take-offs believe it's only possible to use the Mission Editor to do a pairs take-off of AI units. If you have 3 or 4 units, they would do it in two pairs. Same for landing.

If you want more complex take-off formations or landings, then no, not without some really heavy scripting.

Edited by Elphaba
Posted
3 hours ago, mytai01 said:

Is it possible to control formation arrivals and departures?

Nope. Once AI get into "airbase mode" they will rely solely on built in game logic to determine their formation and flight behavior. In the case of departures if the AI are set as take-off from runway they will take-off in pairs. If they ramp start they will taxi to the runway in flight order and take off in singles. For landings they will arrive at the base in whichever formation is set then enter a landing pattern. They will land in pairs as long as the runway is wide enough, though there are circumstances where then 2nd unit in formation might fail at getting into formation, at which point they will break off and land on their own. 

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