mytai01 Posted April 25, 2024 Posted April 25, 2024 Is it possible to control formation arrivals and departures? MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers...
TEMPEST.114 Posted April 25, 2024 Posted April 25, 2024 (edited) From your question, I assume you mean formation take-offs and landings - if you mean something else that that wasn't clear. So for formation take-offs believe it's only possible to use the Mission Editor to do a pairs take-off of AI units. If you have 3 or 4 units, they would do it in two pairs. Same for landing. If you want more complex take-off formations or landings, then no, not without some really heavy scripting. Edited April 25, 2024 by Elphaba
Grimes Posted April 25, 2024 Posted April 25, 2024 3 hours ago, mytai01 said: Is it possible to control formation arrivals and departures? Nope. Once AI get into "airbase mode" they will rely solely on built in game logic to determine their formation and flight behavior. In the case of departures if the AI are set as take-off from runway they will take-off in pairs. If they ramp start they will taxi to the runway in flight order and take off in singles. For landings they will arrive at the base in whichever formation is set then enter a landing pattern. They will land in pairs as long as the runway is wide enough, though there are circumstances where then 2nd unit in formation might fail at getting into formation, at which point they will break off and land on their own. 2 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Recommended Posts