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New fuze\code\appearance option for bombs not loaded properly when choosing a pre-set loadout.


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Posted (edited)

As the title suggests, if you make your own preset (choose bombs with a different appearance, laser codes and what not) and then choose to load it in a mission, the bombs will always revert to their "default" form (resetting their laser code to 1688, their fuzes to the default and their appearance to USAF). 

In the attached pic you can see my preset loadout. Loading it in-game via the re-arming menu, will result in green bombs with default fuzes and the default 1688 laser code (instead of the values specified in the preset).

image.png

 

If you want to reproduce this:

1. Create a new preset where the bombs are set to appear as USN bombs.
2. Spawn a clean jet, and then try to load the preset using the arming menu.
3. Watch the default bombs appear on your jet, unlike your preset.  

Edited by BarTzi
  • ED Team
Posted

Hi @BarTzi

Currently the saved presets do not take fuse/laser code/aspect settings into account. Only bomb type and quantity.

We will present this to the team to see if we can make it a feature for a future update. 

dcsvader.png
Esquadra 701 - DCS Portugal - Discord

Posted (edited)
32 minutes ago, Lord Vader said:

Hi @BarTzi

Currently the saved presets do not take fuse/laser code/aspect settings into account. Only bomb type and quantity.

We will present this to the team to see if we can make it a feature for a future update. 

That's not entirely accurate.

When I select the preset ahead of time (in the ME itself) and spawn the jet with the stores equipped, it does take all features into account (including fuzes). This is also supported by changes to the unitPayloads file for the jet, which shows the new features. This means that by design, all pre-set loadouts should take the new features into account.


However, when I spawn a clean jet and then use the rearm menu (lalt+") to select a preset while the mission is running, it then ignores all previous settings. It looks like all settings for all stores are based on the "previous configuration" of the jet. So for a clean jet (that had no bombs on it previously), choosing any loadout will result in the "default" bombs being attached to the wings. 

Here's an example:

In this picture I set up the jet with 2 GBU-12, both having the FMU-143 fuze. The loadout was made by me as a preset, and was selected using the ME when the mission was built. As you can see, all bombs are in their correct configuration based on the preset.

image.png

 

Now, I wish to change this loadout to another loadout using the re-arming menu. I chose a different configuration of the jet with GBU-38 instead of GBU-12. The requested GBU-38's should have a plugged nose, and a FMU-152 fuze. This is also a preset made by me.

However, as you can see, the bombs inherit the features of the previously mounted GBU-12's, which means they are added with the FMU-143 fuze, and no nose cover.

 


image.png

Let's do the opposite, just to prove this point. This time I select my GBU-38 preset using the mission editor. The jet spawns with the correct configuration of bombs.


image.png

Now while the mission is running, I switch to the GBU-12 preset, and as you can see, the GBU-12 inherits the previously mounted fuze.


image.png

Edited by BarTzi
  • ED Team
Posted

Like I said, the system was not originally taking into account these new settings and may not work as you'd expect.

We'll review this internally and see what can be done.

Again, thank you for your feedback.

dcsvader.png
Esquadra 701 - DCS Portugal - Discord

Posted
8 minutes ago, Lord Vader said:

Like I said, the system was not originally taking into account these new settings and may not work as you'd expect.

We'll review this internally and see what can be done.

Again, thank you for your feedback.

Thanks! I edited the post above to make it more clear and added some examples.

Posted
21 hours ago, Lord Vader said:

Like I said, the system was not originally taking into account these new settings and may not work as you'd expect.

We'll review this internally and see what can be done.

Again, thank you for your feedback.

It's not a wish, so should not be on the wish list section. It's a proper bug, which I'm shocked was not reported during testing. It's a very basic feature of this system.

  • Like 1
  • ED Team
Posted

Regardless of how it's classified, rest assured we're handling it anyway.

Once more, the original preset logic did not contemplate these new features. It would be a bug if we had originally designed this way but it didn't work.

Thanks for understanding and stay tuned for future updates.

dcsvader.png
Esquadra 701 - DCS Portugal - Discord

Posted
4 минуты назад, Lord Vader сказал:

Thanks for understanding and stay tuned for future updates.

Also note the GBU-12 , GBU- 38 works differently on A-10s and F18s.
 

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