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Posted

Has anyone been able to get the sidewinders to uncage? I am following the directions from the manual: Once the missile's tone changes to signify lock, the pilot can then hold down the ARR button on the grip to allow for Sidewinder self-track (seeker uncage) but I can’t get it to work, I lose tone and the missles go stupid.

[sIGPIC][/sIGPIC]

Posted

Same issue. Saw a bit about it in a Tricker video and had a very homer-esque why-doesnt-mine-do-that

I haven't tested with the Ls and M, but I think aim 9Js and Ps just can't, which is odd since they really should be able to

Posted

On older missiles holding the ARR button will uncage the missile but it also blocks tone from the headset. Its intended/correct that way, was mentioned in the discord at one point but its not in the manual yet.

 

Tripped me up the first time too before I remembered.

Posted

E/J/P are old designs, lacking seam.

Sidewinders seeker has one design flaw. Its called NULL, it is blind spot im the middle of seeker where you cant hear tone but it tracks. If you uncage, you pretty much point middle of seeker on target so you lose tone.

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