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MysteriousHonza

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Everything posted by MysteriousHonza

  1. If you consider changing these angles. Looking at 9B/R3S would be nice too. Even though in most PERFECT conditions, they could see targets +-60° off tail, this angle would be literally impossible in any sort of teeny tiny bit worse weather than clear skies and perfect engine/plane. In case of jets in combat that move, change RPMs and so on, achieving that lock on angle is literally impossible. Hit rates and out of parameter shots from real life pretty much supports it. They are early super trash missiles and they are too reliable in DCS, you could literally slash their tracking angles by half to +-30° off tail until some IR missile rework can be introduced to make dynamic lock angles dependant on multiple factors. (9B still uncages on F5E)
  2. "we are planning to add it but not during early access"... Just wait 8 years and you MIGHT get it as part of 30 dollar upgrade package.
  3. For one, ability to refund when something happends, like launch of F16 for example. Just yeet it back at them for unfinished abomination. Other one is, better customer protection and possibility of 3rd party being actually paid considering they are named under the product. Considering they even DARE to take money from preorders while stating this (most likely breaches some sort of EU consumer laws considering they are NOT telling you what you are buying, its in fact gambling). Thanks god there are no preorders. null
  4. For anyone asking same question as i do. They do work on it, no ETA (thanks god, we have enough ETAs that repeat multiple times). They are working on full simulation, aiming for same standard as rest of module is held on to. We just have to wait. This type of radar will be first of the kind in DCS so better to wait instead of ending up with some joke.
  5. keep in mind, sparrow had issues with distinguishing close flying targets. 1500 feets was an issue, yes it used worse seeker but on the other hand it uses CWI and PD to guide in. S530F is pulse missile, if both targets are in radar cone being illuminated, S530F cant realistically tell difference if they are flying same speed and alt.
  6. It would be nice to atleast know if its even being worked on.
  7. Hello, may i ask how it looks like with radar rework, its quite a time after EA release and radar is still in quite poor state. Its still visual filter only instead of clutter, its low altitude performance is still quite absurd. Everywhere i look, its being said its low alt performance was terrible and sidelobes would clutter the scope and overpower targets returns. I cant really say about high alt but at high alt, it should be a lot about gain. Do you have any ETA for changes? Because its what now, 2years of not so great stand in which essentially works as full pulse doppler radar capable of tracking helicopters barely moving. No blind speeds typical for MTIs, no increased clutter from side lobes at low altitudes and so on. Its pretty much killing module for cold war scenarios as its radar extremely overperforms to real life claims so in return, you cant use fox1 missiles in case you want proper cold war jets in mix. Not to mention all i could find about R/S530F was lookup - coalt, no lookdown capabilities and in some literature even minimal altitude usage due to ground clutter. They are just pulse missiles. These things should be main focus now as radar is probably one of the major if not the most major part of fighter jet of this era.
  8. Hello after recent changes to swedish RB24J, there are still some things off according to robotmuseum in sweden. They also provide closer information on seeker heads and its sensitivity in microns, iam sorry but its not easy to find charts for this but overall what i found out. Seekerhead of 2.3-2.9 microns cant really see anything besides hot parts of engine. That would mean, its current tracking angle of 120° (off tail - 30° into frontal hemisphere) in DCS is about double of what it should actually be. It cant really see IR signatures of planes images 3/4/5 are from this research https://www.mdpi.com/1996-1944/15/21/7726 Missile info from robot museum says 2.3-2.9 microns, it should be cooled PbS seeker like on 9Ps, i sadly dont have any closer documentation on aim-9P but even if promotional papers shows increased acquisition angles or improved, it really shouldnt go above 90° unless they changed seeker to InSb seekers. Max 90 might be possible if they cross into 3.0+ microns territory but certainly not frontal hemisphere. I already made a post for R13M that eventually includes R60 and in that chart, we can see Aim-9H angles, which is cooled PbS seekerhead and missile is limited to 60-70° off tail. Another issue is engine. Papers from robotmuseum are stating 17 000N for 3,5 seconds instead of 5sec with 11 020Ns like in DCS, its using SAO-109 propellant which is indeed reduced smoke (correct as is) - 9P3/5s engine might be wrong too, swedish engine is probably just license built SR116, they share same composition. report for R60/R13M with Aim-9H RB24J paper from robotmuseum (can be also found on their internet pages https://robotmuseum.se/robotar/rb-24j-sidewinder/) + SAO-109 reduced smoke confirmation nullnull
  9. According to this chart, both R13M and R60 are limited in angles. If R60 could track under higher angles, its envelope would be greater as R60M shows. Both R13M and R60 should be reduced to +-60° off tail in dcs (120°total). R60M might overperform aswell but thats more about ir modelling in dcs which needs total overhaul including different seeker types and materials. There is good chance Rb24J should get reduced angles too and 9P oo but for these i will create separate thread.
  10. Hello. Recent changes to R13 family in DCS were positive, nontheless, there might be a slight divergence from what serbian manual says about said missile. In DCS currently. Its aspect under which it can track is 90° off tail to each side. Serbian manual for R13M is showing launch zones of 60° off tail nullnullnull
  11. Yeah and its absurdly harder to stay alive against 9X, not so much against 9B/R3S. Employment of them is easy, surviving too. If you want to fight in 9X bfm, you need more tactical setup and actually jam the WEZ of 90°off bore missile which is really hard. 9B/R3S can currently go 60° left/right off tail pipe which is still too much but its not all aspect high off bore missile, not getting into its envelope is super easy.
  12. You have wrcs for bombs, tv bombs are dropping automatically when in range. You get tone aoa so you don't have to watch aoa all the time, rudder use got significantly reduced with slatted phantoms. F4Es bfm capability is heavily underestimated by many and taking GS as source, jesus... Its STR is better than F5E or real 21bis, not that dcs abomination though. AoA capabilities are heavily improved in slatted phantom and if you wont carry tons of ordnance and actually bfm without sparrow and without full fuel load, you sit around 1:1 twr. For sparrow, you get DLZs that are way easier to interpret than modern ones with billion symbols on them and its right below sight glass in radar screen.
  13. If you understand basics of AA combat of Fox1s and rear aspect IR missiles combined with basics of pulse radar, its waaaaay easier jet. There is a lot of things you need to know on top of basics for modern jets, different modes, MFD pages, hud symbology, radar symbology, TGP symbology and own weapon symbology. In this case, phantom is extremely easy to operate and understand. And lets be honest, older weapon combat is easier too.
  14. Would be pages from british doc about 7F viable? TOF under specific conditions. There are some on wt forums, iam trying to get info from what exactly it is and if its public doc, just not digital.
  15. Current radar is barely wip, its pretty much placeholder. The proper cyrano IV simulation should be worked on and it should get better before F1M releases iirc.
  16. The beam used to illuminate target is not line, its angled and the further you are, the bigger zone it illuminates, then there are side lobes too. 500 meters is really close and with how limited "simulation" of fox 1s is in dcs. It just goes for whatever it wants, theoretically after bigger rcs at that moment.
  17. Yeah... Well that applies to literally every jet ever... F15s with not so good pilots got defeated by well trained and experienced F4 crews in training numerous times. Experienced MLD pilots defeated not so experienced ones in mig29s numerous times too. Being good to be not killed is no news.
  18. Because every time they set timeframe, it ended up well beyond that set timeframe. So unless we get proper release date on steam, i count with atleast 6 more months from what they set. What we saw so far are external pictures mainly, no closer videos of how things work in the jet, no rear seat at all or any weapon deployment.
  19. HB posted on their discord that it should be like tomcat, possibly (hopefully) lower.
  20. To save you all nerves... Just dont count with Q2 2024 release but rather Q3-4 2024. This way, you can be only positively surprised... Hopefully.
  21. They promised manual before release and wso video before release, considering there is only one and half weeks left till December without any of it and then there is huge holiday period for ED after Christmas and others will have vacations during and prior to it. I wouldn't count on release this year at all.
  22. Honestly, we need someone to do MF, PF or F13 mig so bis can be thrown out from all servers, maybe then it will bother devs a bit as it wont be even an option to buy BIS for MP player.
  23. Mind you all, 21 bis, even though we do have charts, is not performing according to them in DCS. It has broken heavily overperforming FM at subsonic speeds without any changes in close future. Hell, on their bug page, its being taken as high priority without anyone working on it and 2,5 years old report... We will be lucky to see important changes to 21 at all. https://leatherneck-sim.mantishub.io/view.php?id=1139
  24. Even though it looks very basic. It actually shows decent ammount of info for AA and AG delivery. Like range and roll inputs.
  25. Thats phantom limits. Direct manual for aim-9D and C states no G limit and only short tone period for launch required. When i get home, i will find it and post it.
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