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Posted

Think you're confusing DCS with Ace Combat 7 lol.

What about press the trigger and auto win?

Maybe take offs and landings are cut scenes and ai just fly around with their tails facing you all the time?

I don't get these posts wanting to turn the SIM into a GAME. 

  • 2 weeks later...
Posted
On 5/23/2024 at 1:31 PM, TEMPEST.114 said:

Think you're confusing DCS with Ace Combat 7 lol.

What about press the trigger and auto win?

Maybe take offs and landings are cut scenes and ai just fly around with their tails facing you all the time?

I don't get these posts wanting to turn the SIM into a GAME. 

Because people want to make a weapons practice range where they don't have to restart the mission or land to rearm. Why are you worried about what people are doing in a SANDBOX GAME.

  • Like 1
Posted
On 5/23/2024 at 2:31 PM, TEMPEST.114 said:

Think you're confusing DCS with Ace Combat 7 lol.

What about press the trigger and auto win?

Maybe take offs and landings are cut scenes and ai just fly around with their tails facing you all the time?

I don't get these posts wanting to turn the SIM into a GAME. 

Dude really?? The option ALREADY EXISTS in the game, he's just asking to limit it to the player

  • Like 1
Posted
16 hours ago, Hairdo1-1 said:

Dude really?? The option ALREADY EXISTS in the game, he's just asking to limit it to the player

Not that it matters, but I believe the "dude" you're replying to, is a she 😉 

 

Anyways, back on topic:
From training point of view, I understand and support this wish.

Just in case you hadn't thought of this yet @foxbravotiger, depending on what you want to train/do, as a work around for unlimited ammo/fuel, you could consider placing two client slot aircraft in your mission. Once the first one runs out of fuel/weapons, you can select the other slot (and you can keep doing that indefinitely)


 

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