Geschirre Posted July 2, 2024 Posted July 2, 2024 No, I don't really mess with roughmets, as important and skin altering as they can be. Here is the description.lua of all the textures. Quote livery = { {"rocket1", DIFFUSE , "pilot_Yak_28_1", false}; {"rocket1", DIFFUSE , "pilot_Yak_28_1", false}; {"rocket1", DIFFUSE , "pilot_Yak_28_1", false}; {"Material_0.001", DIFFUSE , "Tu_128_fuz_1", false}; {"Material.002", DIFFUSE , "Su15_glass", false}; {"Tu_128_wings_1.001", DIFFUSE , "Tu_128_wings_1", false}; {"Tu_128_wings_1", DIFFUSE , "Tu_128_wings_1", false}; {"Material.005", DIFFUSE , "Tu_128_wings_1", false}; {"Material_0.001", DIFFUSE , "Tu_128_fuz_1", false}; {"Material_0.001", DIFFUSE , "Tu_128_fuz_1", false}; {"Tu_128_wings_1.001", DIFFUSE , "Tu_128_wings_1", false}; {"Tu_128_wings_1", DIFFUSE , "Tu_128_wings_1", false}; {"Tu_128_wings_1", DIFFUSE , "Tu_128_wings_1", false}; {"Tu_128_wings_1.001", DIFFUSE , "Tu_128_wings_1", false}; {"Tu_128_wings_1.001", DIFFUSE , "Tu_128_wings_1", false}; {"Tu_128_wings_1", DIFFUSE , "Tu_128_wings_1", false}; {"Material_0.001", DIFFUSE , "Tu_128_fuz_1", false}; {"Material.002", DIFFUSE , "Su15_glass", false}; {"Material_0.001", DIFFUSE , "Tu_128_fuz_1", false}; {"Material.002", DIFFUSE , "Su15_glass", false}; {"Material.008", DIFFUSE , "wings_Base_Color_wheels", false}; {"Material.011", DIFFUSE , "wings_Base_Color_wheels", false}; {"Material.010", DIFFUSE , "wings_Base_Color_wheels", false}; {"Material.009", DIFFUSE , "wings_Base_Color_wheels", false}; {"Material.013", DIFFUSE , "wings_Base_Color_wheels", false}; {"Material.014", DIFFUSE , "wings_Base_Color_wheels", false}; {"Material.013", DIFFUSE , "wings_Base_Color_wheels", false}; {"Material.013", DIFFUSE , "wings_Base_Color_wheels", false}; {"Material.009", DIFFUSE , "wings_Base_Color_wheels", false}; {"Material.010", DIFFUSE , "wings_Base_Color_wheels", false}; {"Material.011", DIFFUSE , "wings_Base_Color_wheels", false}; {"Material.008", DIFFUSE , "wings_Base_Color_wheels", false}; } "A plan is a list of things that wont happen"
LCO489 Posted July 2, 2024 Posted July 2, 2024 4 minutes ago, Geschirre said: No, I don't really mess with roughmets, as important and skin altering as they can be. Here is the description.lua of all the textures. Yes i got that file, but can't figure wich one is the roughmet. Thx
HawaiianRyan Posted July 3, 2024 Posted July 3, 2024 25 minutes ago, Bunsen said: Will tomorrow's update affect this mod in any way? Anyone got any of them there winning lottery numbers? 1
tripod3 Posted July 3, 2024 Author Posted July 3, 2024 (edited) 11 hours ago, sinzov said: maybe this is the wrong thread, but speaking of cold war aircraft - how about a soviet airliner ? the Tu-126 sure would make an excellent one is there a decent way to get rid of all that awacs-stuff of the Tu-126 and to rebuild the aircraft as a Tu-114 ? I heard somebody was thinking about Tu-114, forgot the nickname let him write if he is working on a mod Edited July 3, 2024 by tripod3 Mr. Croco
tripod3 Posted July 3, 2024 Author Posted July 3, 2024 NB-52B as launch platform for experimental devices. 9 2 Mr. Croco
Geschirre Posted July 3, 2024 Posted July 3, 2024 Oh thank god!!!! A tall tail B-52! Any chance you can add a couple doxen Mk 82s to its payload. Depending on the complexity of the textures I'm turning this into a B-52D with some liveries. B-52D, the natural prey if the Tu-128M Fiddler. Thanks tripod, looks amazing. "A plan is a list of things that wont happen"
Urbi Posted July 3, 2024 Posted July 3, 2024 Hello tripod3! All the models you have presented here had parachutes in real life. Both the Americans and the Russians used round parachutes for these. One in total. Don't you have one? That you can use in an animated manner. I'm also sad that none of your models have more than 10 ARGs (suspension, rudder and also gun turrets). The B-47 comes off the worst. The flaps on the undercarriage are simply the same as a paper model. For the main undercarriages with double wheels, you should take a look at the animation and associated ARGs on the Mig-31. I think all the models are great. You can make more out of them. Unfortunately, you haven't removed the reflection of the right side of the fuselage on the Yak-28, so you can't create liveries. What a pity. 2 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
tripod3 Posted July 3, 2024 Author Posted July 3, 2024 22 minutes ago, Urbi said: Hello tripod3! All the models you have presented here had parachutes in real life. Both the Americans and the Russians used round parachutes for these. One in total. Don't you have one? That you can use in an animated manner. I'm also sad that none of your models have more than 10 ARGs (suspension, rudder and also gun turrets). The B-47 comes off the worst. The flaps on the undercarriage are simply the same as a paper model. For the main undercarriages with double wheels, you should take a look at the animation and associated ARGs on the Mig-31. I think all the models are great. You can make more out of them. Unfortunately, you haven't removed the reflection of the right side of the fuselage on the Yak-28, so you can't create liveries. What a pity. I understand your frustration a lot. As for now, units are in condition of “basic that I imagine”, that means future expanding of functionality. Finally B-52 has parachute, so I can use it everywhere. thanks for the list for to do. 3 Mr. Croco
Urbi Posted July 3, 2024 Posted July 3, 2024 Thank you for your efforts. I really appreciate it. You shouldn't be superficial. You have the option of correcting everything when modeling by asking. I had forgotten the lights in the ARGs. You don't have to animate any lights. You only need to set the lights at certain points. Perhaps a small 3D sphere in the color of the position lights. For the folding out of a recessed light on the fuselage, half a sphere that is animated would be sufficient. The circle is sufficient for the texture for this. The light effects themselves come from the light.lua from ED and there are many ways of adjusting the color and strength of these by entering them in the lua. 1 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
sinzov Posted July 3, 2024 Posted July 3, 2024 @urbi you sure can have different textures for the yak-28 (thougfh very limited ones): just take nrs. I0 / 0I, II, 88, choose red, blue, yellow as colour - voila. 3
Guest Posted July 3, 2024 Posted July 3, 2024 The posts here make me more excited for the next update for this mod. It has so much potential. Thank you, tripod3!
Urbi Posted July 3, 2024 Posted July 3, 2024 @Sinzov! Don't you think your answer is a bit off? The textures exist for both sides and the right area only needs to be assigned for the right side of the fuselage. Since the textures are similar, you have to note that the right side of the fuselage is not correct. On the model it is the opposite, so numbers and logos have to be mirrored horizontally. There is a saying: "why do it simply when you can do it complicated." For everyone who voted for his answer. Sinzov forgot that you can also give the double numbers, which can be read from the left and right, a different color. It is simply an error in the implementation of the model. But the way you suggest it does not solve errors. 1 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
Sierra99 Posted July 4, 2024 Posted July 4, 2024 9 hours ago, tripod3 said: NB-52B as launch platform for experimental devices. So here's a funny side story... A local military surplus store has one of the Pilot Ejection Seats from this aircraft on display near the Cash Register! If We can get some SEA liveries for this bird along with the appropriate weapons loads...Guam will be my new place to build missions out of... 1 [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
tripod3 Posted July 4, 2024 Author Posted July 4, 2024 (edited) https://www.mediafire.com/file/c0wcj395vb4z7it/Cold_War_Assets_mod_fix_3.rar/file Fix for Yak-28 texture mirroring + added drag chute falling out of an opening parachute compartment. Now bort numbers could be painted normally (if artists do). Extract folder from archive into Mods/aircraft and press replace. Edited July 5, 2024 by tripod3 4 3 Mr. Croco
Urbi Posted July 4, 2024 Posted July 4, 2024 4 hours ago, tripod3 said: https://www.mediafire.com/file/oghm9nnymezxjxo/Cold_War_Assets_mod_1.rar/file Fix for Yak-28 texture mirroring + added drag chute falling out of an opening parachute compartment. Now bort numbers could be painted normally (if artists do). Extract folder from archive into Mods/aircraft and press replace. hello tripod3! keep it up! tackle problems and solve them. please note that the brake parachutes may have a different scale when using the other models. thanks. here is a rare picture of the Tu-128M with brake parachute. please look at the landing lights in the picture. these are recessed in this place as hemispheres. 3 2 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
Ronin_Gaijin Posted July 4, 2024 Posted July 4, 2024 (edited) 9 minutes ago, Urbi said: hello tripod3! keep it up! tackle problems and solve them. please note that the brake parachutes may have a different scale when using the other models. thanks. here is a rare picture of the Tu-128M with brake parachute. please look at the landing lights in the picture. these are recessed in this place as hemispheres. Tu-128UT "62 Blue" Edited July 4, 2024 by Ronin_Gaijin 1 Авиабаза 1521, Мары-1 - Центр боевого применения | Airbase 1521, Mary-1 - Combat Operations Center
tripod3 Posted July 5, 2024 Author Posted July 5, 2024 French early experimental ramjet prototypes 5 Mr. Croco
Ronin_Gaijin Posted July 5, 2024 Posted July 5, 2024 Tu-16K-10 rare footage 2 1 Авиабаза 1521, Мары-1 - Центр боевого применения | Airbase 1521, Mary-1 - Combat Operations Center
Gogi12 Posted July 5, 2024 Posted July 5, 2024 34 minutes ago, tripod3 said: French early experimental ramjet prototypes Well Cold war indeed , but Vaoutur, Canberra, Lightning, Hunter, would be even better.
Guest Posted July 6, 2024 Posted July 6, 2024 (edited) 7 hours ago, tripod3 said: French early experimental ramjet prototypes A French jet? This is certainly a surprise. You continue to amaze us, tripod3. Keep up the good work. Edit: Here's a suggestion: The Antonov An-22. Edited July 6, 2024 by Bunsen
Geschirre Posted July 7, 2024 Posted July 7, 2024 I've spent I don't know how many hours trying to make a camo Egyptian Badger. The shapes in the texture are all over the place! An aileron here, the bottom of it over there, a third of the intake here, half of the bottom of the intake there, leading edges here, trailing edges across the texture... but not the bottom leading edge that's by the bomb-bay that is split in areas... etc. Not knocking your mods tripod, they are fantastic, just beyond my ability. I'll wait for someone more talented and copy their work. So I have settled on some silver badgers. 7 1 "A plan is a list of things that wont happen"
chen Posted July 7, 2024 Posted July 7, 2024 2小时前,Geschirre说: I've spent I don't know how many hours trying to make a camo Egyptian Badger. The shapes in the texture are all over the place! An aileron here, the bottom of it over there, a third of the intake here, half of the bottom of the intake there, leading edges here, trailing edges across the texture... but not the bottom leading edge that's by the bomb-bay that is split in areas... etc. Not knocking your mods tripod, they are fantastic, just beyond my ability. I'll wait for someone more talented and copy their work. So I have settled on some silver badgers. Hi ,my friend, could you share your Egypt skin of Tu-16 ? 1
Guest Posted July 7, 2024 Posted July 7, 2024 5 hours ago, Geschirre said: I've spent I don't know how many hours trying to make a camo Egyptian Badger. The shapes in the texture are all over the place! An aileron here, the bottom of it over there, a third of the intake here, half of the bottom of the intake there, leading edges here, trailing edges across the texture... but not the bottom leading edge that's by the bomb-bay that is split in areas... etc. Not knocking your mods tripod, they are fantastic, just beyond my ability. I'll wait for someone more talented and copy their work. So I have settled on some silver badgers. Good work on those liveries, Geschirre. It sounds like painting these jets can be frustrating. Personally, I would be content with all Soviet aircraft having at least one livery. The Egyptian camo would be a good bonus, though.
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