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Posted (edited)
All we hear is weapons systems.. radars.. missiles.. all hyper modeled and complex and this is very good.. But it seems that it is a disguise in some sort.. Many of the virtual pilots never actually flew or maybe in a jumbo jet and they do not really know..but since decade we deal with tbe same and most important problem in flight sims but more particularly for Lomac..Flaming Cliffs to DCS.. DCS by Eagle Dynamics and it is one or maybe the primary aspect of Flight in Virtual. This is not about Performances numbers of all aircraft FM .. It is about Atmospheric Physics (Lift.. down.. all turbulences in relations to mechanicals and land..air mass and so on..) it is primordial to access it..work on it..
I find now DCS more than the other flight sims seems very dead in feelings.
For example landing at sea on a carrier is very challenging and other places anywhere really..
For some who never flew before, please test with a motorcycle or even a car on roads. You can access the same feelings of effects.
-Pilots or meteorologist can definitely explain and shine here about this subject
DCS was supposed to work more on clouds etc..
The feel of flight is what give me the good feeling to fly virtually.
Fs2020 can be set to have this feel and even our good IL2 give the feel of flight..
I see on the main popular DCS servers turbulences are off.. even in aerobatic ones.. off..
My joy is off when I cannot feel...
We need to seriously address it now.. it took 10 years to have good clouds..lets have tbe life now.
 
DCS by Eagle Dynamics
IL-2 Sturmovik
Falcon BMF
Condor 2
Edited by GOZR
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Posted

It's a bit undermodeled, to say the least. Turbulence, in particular, is only about aircraft wakes, not all the interesting things that happen around clouds, for instance. Wind only blows you sideways, as opposed to flowing up and down when it hits mountain ridges, and being funneled down the valleys. This can create dangerous conditions for aircraft, for instance an downwind slope will create a downwash as the air rolls down it, which can slam you into the ground if you're not careful. It can also create vortices similar to a carrier's burble, but worse. Those can be strong enough to slam an airliner into the ground (and indeed, at least one met its fate that way).

Of course, to a tactical aircraft cruising along at 20kft, those would matter relatively little. However, if said tactical aircraft tries a low level ingress, or has to drop bombs at a target in mountains, things start looking different. Helicopters would be massively affected by air currents like this, making weather a major consideration.

That said, at least in its current implementation, wake turbulence is a huge performance hog, especially with many aircraft present. This is why it's often turned off in MP. This would have to be improved if the system was to be expanded. It's a good base on which other kinds of turbulence and air movements could be built, but it has to be done in a way that doesn't completely bog the sim down.

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