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Posted

When turning my head in VR the reflection in the mirror lags behind the actual movement a bit, which I find quite distracting. This looks somewhat like a motion smoothing feature with an overly long integration period but I'm not sure.

In the F-14 the head movements in the mirror are responsive, so it would be cool if this could be implemented in the F-4E as well.

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Posted
17 hours ago, Blackeye said:

When turning my head in VR the reflection in the mirror lags behind the actual movement a bit, which I find quite distracting. This looks somewhat like a motion smoothing feature with an overly long integration period but I'm not sure.

In the F-14 the head movements in the mirror are responsive, so it would be cool if this could be implemented in the F-4E as well.

Same with head trackers . . . Quite annoying. I Keep the mirrors off so it’s not distracting.

- - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -

Posted (edited)

I also found the mirrors enormous resource Hogs. With mirrors running a DCE mission I am down to roughly 12 fps. Without mirrors it is around 30 in the pit. It is the only module where I have to turn the mirros off. Regretably.

Edited by RedeyeStorm
  • Like 1
  • 3 months later...
Posted

Is this something that can be rectified?
Of the other modules I possess, none exhibit any lag of the visible head in mirrors, so as far as can see this only afflicts the F-4. 


I vaguely recall in a post (that I can no longer find) someone posted text from a HB dev (?) regarding the in cockpit stick, or part of - lagging behind actual stick movement, reason being that in time movement exhibits shaking, that the small lag eradicates?

Could the reason for the crew lag be the same, and only on the F-4?

- - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -

Posted

Yes, it is because animations are smoothed and interpolated in order to not look silly and choppy.

By design this adds (small) lag. Its a compromise. Its not an issue with the mirrors, they just reveal what's going on with your virtual pilot model.

We are aware of the issue, it's on the list. Cheers.

Posted (edited)
2 hours ago, Zabuzard said:

Its not an issue with the mirrors, they just reveal what's going on with your virtual pilot model.

We are aware of the issue, it's on the list. Cheers.
 

Agree it’s not the mirrors, however that is not what I said.
It is only the Pilot model (assume G.I.B also?), and only in the F-4.

Edited by G.J.S

- - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -

Posted (edited)
7 hours ago, G.J.S said:

and only in the F-4

Yes, because we are smoothing the pilot animation in the Phantom heavily so it looks nice. In other modules, if you move your head around fast, it can look really silly at times.

Edited by Zabuzard
  • Like 1
  • Silhou changed the title to [Known issue] Head Motion in Mirror lagging in VR
  • 3 months later...
Posted

It would be nice if this could be made an option then, because most of the time you fly it from first person view and then the lag is really annoying.

  • Thanks 1

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