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Posted

Hey guys, for the last many months I've been developing an abstract BFM trainer, that uses abstract, simplistic and minimalistic graphics.

 

The focus is dead straight on BFM, fighter maneuvering, with advanced intelligent AI. It has simple controls, runs on old dumps, supports network multiplayer up to 32 players in 4 teams. It supports joystick input (also recommended method of input), and has relatively realistic dynamics (It's far from commercial simulators, but it defintely ain't no HAWX.). It even supports recording to TacView ACMI format!

 

Basically think of it as the dogfight training mode of your favourite jet flight sim (Falcon 4 / LOMAC dogfghting training modes), except free and open-source, and much simplified. The idea is to focus on BFM skills and actics without having to worry about 500 keys in your cockpit avionics systems or epic, lagging graphics.

 

Link to website & download:

http://aeron.sourceforge.net/

 

Youtube trailer:

 

Demo TacView format ACMI:

Me versing my brother (who is a beginner :D)

http://www.megaupload.com/?d=L7O8X802

 

Screenshots:

 

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I very much hope this raises interest of members here! (especially the people who are fed up with arcade nonsense physics in HAWX and Ace Combat type games) :smilewink:

  • Like 2
Posted

Can't wait to try this.

51PVO Founding member (DEC2007-)

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:: Shaman aka [100☭] Shamansky

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Posted

I'm totally diggin' the concept of this!

Can't wait to try it out

Core i5-760 @ 3.6Ghz, 4GB DDR3, Geforce GTX470, Samsung SATA HDD, Dell UH2311H 1920x1080, Saitek X52 Pro., FreeTrack homemade cap w/ LifeCam VX-1000, Windows 7 Professional x64 SP1.

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Posted
WOw cool stuff!

 

But there's this RPM=120% reading in one of the shots, what game is this from?!!

 

Sorry? I don't think I fully understand your question...

 

Military power is at 100%, 120% is full afterburner on the F-16, so I just decided to use that as generally meaning "full afterburner".

 

The "game" I based this on is Falcon 4: Allied Force, which is my source of data.

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