BgFS-Orel Posted May 9, 2009 Posted May 9, 2009 Is there a mod which makes Mig-29's engines smoke on some egine RPM like the real ones?Something like that Thanks!
Kuky Posted May 9, 2009 Posted May 9, 2009 I think there might be a mod at lockonfiles where someone placed smoking rockets into engines and modifying the smoke colour and that's about the closest to anyone making something like that. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Boberro Posted May 9, 2009 Posted May 9, 2009 In LO engines don't smoke. Simple leak, so u can use smoke rocket pylons inside MiG-29, like Kuky said. 1 Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
RvEYoda Posted May 9, 2009 Posted May 9, 2009 haha, that is funny. new fixed payload for mig29....smoke pod I can make a lua scritp to make it activate on rpm XD example : if mil power : smoke. jk S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Boberro Posted May 9, 2009 Posted May 9, 2009 It is not bad idea... I think it is great idea! Everybody knows previous era MiGs are smoking most time. But how to force clients to use payload always with smoke pods? And use more transparent color... Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Vekkinho Posted May 9, 2009 Posted May 9, 2009 It is not bad idea... I think it is great idea! Everybody knows previous era MiGs are smoking most time. But how to force clients to use payload always with smoke pods? And use more transparent color... It can be a integral part of the MiG-29, even with clean payload w/o possibility of removal! [sIGPIC][/sIGPIC]
Boberro Posted May 9, 2009 Posted May 9, 2009 Oh so why nobody implemented this ;] Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Brit_Radar_Dude Posted May 12, 2009 Posted May 12, 2009 I remember that one of the German Lockon squads made a Mod to do this (by using the trick Kuky mentioned of adding extra pylons with smoke pods inside the engines). Can't recall which squad it was...... [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
sniffer Posted May 12, 2009 Posted May 12, 2009 Oh so why nobody implemented this ;] It's implemented... Link: Szelma_Szafa_kopci (Modman).zip Mod adding to A,G,S versions extra pylons hidden in engine bay. You need to select normal weapon payload (pylons 1-7) and on pylons 8 and 9 smoke generators where Yellow = Light grey smoke Orange = Dark grey smoke By pressing 'T' Your engines "starts looking" like pure RD-33 ;-) Maybe Yoda should add automatic 'T pressing'... [sIGPIC][/sIGPIC]
Boberro Posted May 12, 2009 Posted May 12, 2009 It's implemented... Link: Szelma_Szafa_kopci (Modman).zip Mod adding to A,G,S versions extra pylons hidden in engine bay. You need to select normal weapon payload (pylons 1-7) and on pylons 8 and 9 smoke generators where Yellow = Light grey smoke Orange = Dark grey smoke By pressing 'T' Your engines "starts looking" like pure RD-33 ;-) Maybe Yoda should add automatic 'T pressing'... Yes but it would be cool if this would be automatic depends from RPM and control the transparency of the smoke. Of course player wouldn't be able to turn it off. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
sniffer Posted May 12, 2009 Posted May 12, 2009 Yes but it would be cool if this would be automatic depends from RPM and control the transparency of the smoke. Of course player wouldn't be able to turn it off. One thing is sure - it would be great if LO MiG's engines behaves like real... Such mods it's only a bonus/gift ;-) [sIGPIC][/sIGPIC]
Boberro Posted May 12, 2009 Posted May 12, 2009 yeah, maybe in DCS or Patch... Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
RvEYoda Posted May 12, 2009 Posted May 12, 2009 it would be quite simple to make automatic smoke on forced for all migs ;), based on RPM setting, but just be aware it only would work for human players, not AI. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Szelma Posted May 12, 2009 Posted May 12, 2009 it would be quite simple to make automatic smoke on forced for all migs. Yoda plase do it automatic:worthy:
Boberro Posted May 12, 2009 Posted May 12, 2009 it would be quite simple to make automatic smoke on forced for all migs ;), based on RPM setting, but just be aware it only would work for human players, not AI. Who cares AIs - rarely they fly in multiplayer :D If u can do such feature which will works fine, it would be niiice. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Szelma Posted May 12, 2009 Posted May 12, 2009 (edited) Hi guys there is NEW mod. Now it is full compatible with MODMAN 7 - FULCRUM Smoketrail MOD ENJOY http://www.megaupload.com/?d=ZVKOX5EK Cheers ! P.S. Yoda check PM - You have my permision Edited May 12, 2009 by Szelma
Boberro Posted May 12, 2009 Posted May 12, 2009 I found there is no option to set transparent in Lo options, so quite real smoke is rather unrealable to do in LO world. Damn this LO is so limited! Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
BgFS-Orel Posted May 12, 2009 Author Posted May 12, 2009 How can you make MiG-29 also smoke on the ground like the su-25 Thanks!
czarnyolek Posted May 12, 2009 Posted May 12, 2009 Cool thing but does anyone know how to change density of this smoke? I think its too thick. Tried to edit drawinfo.lua file but i can change just colour and position of smoke, not its density
Vekkinho Posted May 12, 2009 Posted May 12, 2009 Su-25 is AFM (advanced flight model) so no such option 'til DCS:Fulcrum module! [sIGPIC][/sIGPIC]
czarnyolek Posted May 13, 2009 Posted May 13, 2009 Tried to define alpha value, but it seems to not make any significant difference. 0 supposed to make colour comletely transparent, but i seems to not work that way
RvEYoda Posted May 13, 2009 Posted May 13, 2009 (edited) ok the only problem with this is that in online play, people must select this pod to begin with. This is a problem cause not everyone has the mod installed. Would it be possible to somehow make it "always load smokepods" if you have the mod installed? edit : attempted doing this without success =/... Edited May 13, 2009 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
59th_Streightholo Posted May 23, 2009 Posted May 23, 2009 (edited) Greet to all! I have made a little script that it would turn on and off the smoke depending on the left engine RPM. It uses export.lua ------------------------------------------------------- to section "function LuaExportStart()" insert ------------------------------------------------------- status1 = 3 status2 = 0 ------------------------------------------------------- ------------------------------------------------------- to section "function LuaExportBeforeNextFrame()" ------------------------------------------------------- if (status1 == 1) then if (status1 ~= status2) then LoSetCommand( 78 ) status2 = status1 end end if (status1 == 0) then if (status1 ~= status2) then LoSetCommand( 78 ) status2 = status1 end end local engine = LoGetEngineInfo() if (engine.RPM.left >= 80 ) and (engine.RPM.left <= 100) then status1 = 1 else status1 = 0 end ------------------------------------------------------ This script will make smoke turn on between 80% and 100%. If you press smoke once on start than it will turn off smoke in this range. I have been able to make it work properly so on start you wont get smoke turned on. Greet! Edited May 23, 2009 by 59th_Streightholo
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