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Posted

I think there might be a mod at lockonfiles where someone placed smoking rockets into engines and modifying the smoke colour and that's about the closest to anyone making something like that.

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Posted

In LO engines don't smoke. Simple leak, so u can use smoke rocket pylons inside MiG-29, like Kuky said.

  • Like 1

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

haha, that is funny.

new fixed payload for mig29....smoke pod

 

I can make a lua scritp to make it activate on rpm XD

example : if mil power : smoke. jk

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

It is not bad idea... I think it is great idea! Everybody knows previous era MiGs are smoking most time.

 

But how to force clients to use payload always with smoke pods? And use more transparent color...

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted
It is not bad idea... I think it is great idea! Everybody knows previous era MiGs are smoking most time.

 

But how to force clients to use payload always with smoke pods? And use more transparent color...

 

It can be a integral part of the MiG-29, even with clean payload w/o possibility of removal!

[sIGPIC][/sIGPIC]

Posted

Oh so why nobody implemented this ;]

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

I remember that one of the German Lockon squads made a Mod to do this (by using the trick Kuky mentioned of adding extra pylons with smoke pods inside the engines). Can't recall which squad it was......

[sIGPIC][/sIGPIC]

Sorry Death, you lose! It was Professor Plum....

Posted
Oh so why nobody implemented this ;]

 

It's implemented... Link: Szelma_Szafa_kopci (Modman).zip

 

Mod adding to A,G,S versions extra pylons hidden in engine bay. You need to select normal weapon payload (pylons 1-7) and on pylons 8 and 9 smoke generators where

Yellow = Light grey smoke

Orange = Dark grey smoke

 

By pressing 'T' Your engines "starts looking" like pure RD-33 ;-)

 

Maybe Yoda should add automatic 'T pressing'...

[sIGPIC][/sIGPIC]

Posted
It's implemented... Link: Szelma_Szafa_kopci (Modman).zip

 

Mod adding to A,G,S versions extra pylons hidden in engine bay. You need to select normal weapon payload (pylons 1-7) and on pylons 8 and 9 smoke generators where

Yellow = Light grey smoke

Orange = Dark grey smoke

 

By pressing 'T' Your engines "starts looking" like pure RD-33 ;-)

 

Maybe Yoda should add automatic 'T pressing'...

 

Yes but it would be cool if this would be automatic depends from RPM and control the transparency of the smoke. Of course player wouldn't be able to turn it off.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted
Yes but it would be cool if this would be automatic depends from RPM and control the transparency of the smoke. Of course player wouldn't be able to turn it off.

 

One thing is sure - it would be great if LO MiG's engines behaves like real...

 

Such mods it's only a bonus/gift ;-)

[sIGPIC][/sIGPIC]

Posted

yeah, maybe in DCS or Patch...

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

it would be quite simple to make automatic smoke on forced for all migs ;), based

on RPM setting, but just be aware it only would work for human players, not AI.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted
it would be quite simple to make automatic smoke on forced for all migs ;), based

on RPM setting, but just be aware it only would work for human players, not AI.

 

Who cares AIs - rarely they fly in multiplayer :D

 

If u can do such feature which will works fine, it would be niiice.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

I found there is no option to set transparent in Lo options, so quite real smoke is rather unrealable to do in LO world.

 

Damn this LO is so limited!

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

Cool thing but does anyone know how to change density of this smoke?

I think its too thick.

Tried to edit drawinfo.lua file but i can change just colour and position of smoke, not its density

Posted

Tried to define alpha value, but it seems to not make any significant difference. 0 supposed to make colour comletely transparent, but i seems to not work that way

Posted (edited)

ok the only problem with this is that in online play, people must select this pod

to begin with. This is a problem cause not everyone has the mod installed.

 

Would it be possible to somehow make it "always load smokepods" if you have

the mod installed?

 

edit : attempted doing this without success =/...

Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

  • 2 weeks later...
Posted (edited)

Greet to all!

 

 

I have made a little script that it would turn on and off the smoke depending on the left engine RPM.

 

It uses export.lua

-------------------------------------------------------

to section "function LuaExportStart()" insert

-------------------------------------------------------
status1 = 3
status2 = 0
-------------------------------------------------------

-------------------------------------------------------

to section "function LuaExportBeforeNextFrame()"

-------------------------------------------------------

 
 if (status1 == 1) then
   if (status1 ~= status2) 
     then 
       LoSetCommand( 78 )
       status2 = status1
   end 
 end
 
 if (status1 == 0) then
   if (status1 ~= status2) 
     then
       LoSetCommand( 78 )
       status2 = status1        
   end  
 end
 
local engine = LoGetEngineInfo()

 if (engine.RPM.left >= 80 ) and (engine.RPM.left <= 100) then
 status1 = 1
 else 
 status1 = 0
 end
 
------------------------------------------------------

This script will make smoke turn on between 80% and 100%.

If you press smoke once on start than it will turn off smoke in this range.

 

I have been able to make it work properly so on start you wont get smoke turned on.

 

Greet!

Edited by 59th_Streightholo
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