Tomcat388th Posted July 16, 2024 Posted July 16, 2024 (edited) @NineLine @BIGNEWY Was practicing finding sam sites with the harm and tgp with gbu 38's. When ever I went back to the harm too page then back to the gbu 38 i would have to reapply the efuze it would be off each time. This also applies to gbu12's. I did not check to see if this happens if you went to any other pages hsi, fpas and such and then back to a weapon. I'll put up a track later today but heres the miz that I was using J F18 Harm TGP Traing.miz Edited July 16, 2024 by Tomcat388th Ryzen7 5800X3D. 64 gb ram, 6950XT 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
Muchocracker Posted July 16, 2024 Posted July 16, 2024 That sounds like intended behavior to me. You're actively deselecting the weapon and changing to another one. My gut feeling is it should be safe'ing the bomb when not in active use.
Tomcat388th Posted July 17, 2024 Author Posted July 17, 2024 @Muchocracker 10 hours ago, Muchocracker said: That sounds like intended behavior to me. You're actively deselecting the weapon and changing to another one. My gut feeling is it should be safe'ing the bomb when not in active use. If that's the case in the real hornet world I wonder how many dud bombs get dropped because they forgot to reset the fuse each time. I just cant imaging it being programed that way. Plus here is a track file I'm just selecting different weapons and each time I come back to the jdam efuse is off even after the bomb has been spun up and showing good Bomb fuse.trk Ryzen7 5800X3D. 64 gb ram, 6950XT 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
ED Team Lord Vader Posted July 17, 2024 ED Team Posted July 17, 2024 @Tomcat388th Though I understand what you are saying and follow your logic, we can't change behaviours solely based on assumptions. If you have non-classified public information that switching weapons shouldn't safe them, please send this information via PM to @BIGNEWY. Esquadra 701 - DCS Portugal - Discord
Tomcat388th Posted July 17, 2024 Author Posted July 17, 2024 (edited) @Lord Vader 5 hours ago, Lord Vader said: @Tomcat388th Though I understand what you are saying and follow your logic, we can't change behaviours solely based on assumptions. If you have non-classified public information that switching weapons shouldn't safe them, please send this information via PM to @BIGNEWY. Then I'm curious to what changed been flying the hornet the last 3 years and have trained this procedure to new guys that join the squad (332 AEW) and it didn't show up until the latest patch. I usually fly this miz 4 or 5 times a month. So has it been wrong the whole time and was fixed with the latest patch ? I looked through the patch notes and didn't see anything specific. And I do not have any info on how it should be working. Not arguing either way it just something that I noticed after the patch to why I had dud bombs on the second pass. What ever is right could the team pm their info would love to read up on it. Thanks J Edited July 17, 2024 by Tomcat388th Ryzen7 5800X3D. 64 gb ram, 6950XT 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
ED Team Lord Vader Posted July 17, 2024 ED Team Posted July 17, 2024 @Tomcat388th What changed was the addition of the fuse options that could have altered the way the weapons are energized. DCS World is continuously being refined and improved almost on a daily basis. We try to make improvements based on solid information we may gather from public documentation or Subject Matter Experts. Sometimes we may even get things wrong, it has happened. This is the reason why we need proper documented evidence. That's all. Esquadra 701 - DCS Portugal - Discord
rob10 Posted July 17, 2024 Posted July 17, 2024 6 minutes ago, Lord Vader said: @Tomcat388th What changed was the addition of the fuse options that could have altered the way the weapons are energized. DCS World is continuously being refined and improved almost on a daily basis. We try to make improvements based on solid information we may gather from public documentation or Subject Matter Experts. Sometimes we may get things wrong, it has happened and that why we ask for evidence it should be otherwise. That's all. Testing the mission, they don't actually "disarm" it's just missing the text to say INST beside the EFUZ on the Stores page. If you set it to INST, go to HARM page and back it will only show EFUZE but if you drop it it will blow. If you set it to OFF it still only shows EFUZ after you change to the HARM page but it doesn't blow. That might be a bug but I have no idea. But they do still work which is why there haven't been a bunch of reports of this. And further testing, this ONLY seems to happen with the HARM TOO page (changing to other pages it still shows EFUZ status when coming back. FWIW, I would be shocked if it was supposed to defuse when you moved off the page, esp if you haven't deselected it. If you deselected it then it would make sense, but since you have to leave that page "active" to get it to align it doesn't make sense that it would disarm.
Solution Tomcat388th Posted July 17, 2024 Author Solution Posted July 17, 2024 48 minutes ago, rob10 said: Testing the mission, they don't actually "disarm" it's just missing the text to say INST beside the EFUZ on the Stores page. If you set it to INST, go to HARM page and back it will only show EFUZE but if you drop it it will blow. If you set it to OFF it still only shows EFUZ after you change to the HARM page but it doesn't blow. That might be a bug but I have no idea. But they do still work which is why there haven't been a bunch of reports of this. And further testing, this ONLY seems to happen with the HARM TOO page (changing to other pages it still shows EFUZ status when coming back. FWIW, I would be shocked if it was supposed to defuse when you moved off the page, esp if you haven't deselected it. If you deselected it then it would make sense, but since you have to leave that page "active" to get it to align it doesn't make sense that it would disarm. I broke one of my cardinal rules when ever a DCS patch come out I always do a slow repair and I did not this time. I read your post tried my mission dud bombs if I did not reselect efuse for the second drop. Ran the repair and they all go boom 1 Ryzen7 5800X3D. 64 gb ram, 6950XT 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
rob10 Posted July 17, 2024 Posted July 17, 2024 6 minutes ago, Tomcat388th said: I broke one of my cardinal rules when ever a DCS patch come out I always do a slow repair and I did not this time. I read your post tried my mission dud bombs if I did not reselect efuse for the second drop. Ran the repair and they all go boom Interesting. Does it still show INST next to the fuse when you change pages now? If not then I'd say there is a bug there, just not the one you were originally thinking.
Tomcat388th Posted July 17, 2024 Author Posted July 17, 2024 no does not show instant when you come back to the page. I also have a IR Mav on that mission. If you fire up the mav and go back to the jdam it does not show instant on that page swap also but at least they explode. Ryzen7 5800X3D. 64 gb ram, 6950XT 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
rob10 Posted July 17, 2024 Posted July 17, 2024 3 hours ago, Tomcat388th said: no does not show instant when you come back to the page. I also have a IR Mav on that mission. If you fire up the mav and go back to the jdam it does not show instant on that page swap also but at least they explode. Thanks, I was just wondering if I needed to do a repair (if you were seeing INST now).
shaji Posted July 18, 2024 Posted July 18, 2024 Here's evidence. I'm not sure if it's a Dynamic slot issue, when picking from a saved loadout in the Dynamic slot popup, even sometimes from a customized loadout, the bombs dud as you can see in the video with EFUZ on INST, after 2 updates this is still an issue appearently. Also the MFUZ is missing for JDAMs, not sure if that's something that has to be set in the loadout now or is it a bug: https://www.youtube.com/watch?v=2vwq1L9o-Zk 1
Muchocracker Posted July 18, 2024 Posted July 18, 2024 11 hours ago, shaji said: Also the MFUZ is missing for JDAMs, not sure if that's something that has to be set in the loadout now or is it a bug: That is dependent on the tail fuse you put in it. The only mechanical fuse the JDAM uses is the FMU-143. 1
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