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Posted

Hi, 

since july 11th update I lost all my progress in different campaigns. Not nice... But the most annoying is the change that's been made in the mechanical fuze. When I wan't to, let's say, play the mission "bomb the blocks" in the serpent's head 1, my bombs dud. Same with next mission. I searched a little bit and found there were fuze stuff to set up on the ground, but the different fuzes are not explained anywhere, or at least i didn't find which one to use, according to the purpose. 

Thank you.

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Posted (edited)

Having the same problem, beeing concerned about the fact, that they release such a massive change to core game mechanics without proper documentation, I had no choice but to go into some of my older quick and dirty test/training missions.

So far I got the following for the FA18 HORNET:

GBU12 works with FMU139 - and only with that fuse. Neither with the 140 nor the 152 I am getting any fuzing option on the stores page of the mfd. I assume that the FMU139 is working with the other LGBs, too.

GBU38 FMU139 and FMU152 both work. PLZ double check the entries on the JPF page of the MSN page of the J-82 (GBU38) screen of the stores page, since they do not match the settings in the mission editor (as intended(?)). From my observation the FMU152 has the highest flexibility of settings (f.e. delay up to 24h(!))

GBU31 also does work with the FMU152. Still experimenting with the fuze delay times but it looks like for the CC Bunker either 5ms or 15ms do their job. One can use an edited version of the jdam training mission to experiment with different types of jdam within one mission... notice that within that training mission they do NOT use the JPF page since it didn't exist when they made the mission...

Edited by Hekktor
Posted

Continuing the search, FA18 Hornet, Cluster Munition:

with MK20 you just can select MK339 Mod1 - there you can not select a function hight. I don't know what pri and op selections do. I do not find any suitable setting in the stores page. This renders the MK20 basically usless for me - also all missions the mission designer is using this unit...

with the CBU99 you get the option to select the FMU140 wich allows you to select a hight of function. You can match this within the weapons page of the stores menu accordingly. That allows you to kill units like truks or even brdms - if you hit them dead center as if you would hit them with an iron bomb. I was not able to detect any difference in the area of effect using different hight settings from 500ft up to 2600ft. Yes the cannister seems to open sooner or later according to the setting - just the patter nor the effect on target looks to be influenced...

Posted

Before each mission, access planner and reselect all ag weapons. Just click on the selected bomb in the list. Then access the fuse section and press OK.

Posted

Requested fuze documentation back in May after 2.9.5 release. Overlay in bomb settings panel is just basic type/arming text which is better than nothing but doesn't really help much

 

Posted (edited)
On 7/17/2024 at 7:23 PM, Hekktor said:

Continuing the search, FA18 Hornet, Cluster Munition:

with MK20 you just can select MK339 Mod1 - there you can not select a function hight. I don't know what pri and op selections do. I do not find any suitable setting in the stores page. This renders the MK20 basically usless for me - also all missions the mission designer is using this unit...

The MK339 Mod1 fuze is a purely time based fuze, where you can set two different fuze timers (Primary and Optional). On the stores page of the Hornet you can then select which of the two settings you want to use.

Edited by QuiGon
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Posted (edited)
On 7/17/2024 at 10:22 AM, Hekktor said:

GBU12 works with FMU139 - and only with that fuse. Neither with the 140 nor the 152 I am getting any fuzing option on the stores page of the mfd. I assume that the FMU139 is working with the other LGBs, too.

If you're not getting fusing options in the SMS then you've caused an MC LOAD fault by putting different fuses on the same bomb type. You'll also see a crossed out LOAD in the advisories. All 3 fuses on paveways function as expected in my tests. 

The 139 is a general target fuse, 143 is a high impact G threshold hard target fuse, and the 152 is the fully digital fuse that can do the functions of both. But the in cockpit programming is only available with JDAM's using the JPF page. 

Edited by Muchocracker
Posted (edited)
11 minutes ago, alboon2000 said:

Thank you for everything !

But I don't think it's possible to edit a mission from a paid campaign, which is what I mainly play...

When you spawn in cold start. Remove all the bombs and load new ones. It doesnt have to be done in ME

Edited by Muchocracker
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