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Hi There,

I hope it's not just me, but (I guess) in Mission 9 the Rockeyes don't work at all (not opening, no any effect  on impact), as there is no height that can be set in the new fuze system (only arming delay). But CBU does have burst height, so can you maybe consider changing RE to CBU? Or could we users change it in ME maybe, just for that single mission? Or could you upload a mission version with CBU, to enable that mission until ED fixes the Rockeye?

Fix was promised by ED, but recently I'm a bit reluctant to trust such promises.

Thanks a lot !

Posted
1 hour ago, Razor18 said:

Hi There,

I hope it's not just me, but (I guess) in Mission 9 the Rockeyes don't work at all (not opening, no any effect  on impact), as there is no height that can be set in the new fuze system (only arming delay). But CBU does have burst height, so can you maybe consider changing RE to CBU? Or could we users change it in ME maybe, just for that single mission? Or could you upload a mission version with CBU, to enable that mission until ED fixes the Rockeye?

Fix was promised by ED, but recently I'm a bit reluctant to trust such promises.

Thanks a lot !

Hi,

You are right there has been a bug since the DCS update introducing new fuzes. It's not just RE but all programmable bombs like GBU:s. There is already a fix for that but unfortunately I'm not allowed or able to release it other ways than via official DCS update which should become next week I hope.

Changing weapon type is not recommended as it causes triggers recognizing the bomb to fail. But now that you asked I tested and you can change weapons via rearming menu on the deck. If you select different bomb, ask rearm and after crew has set those new bombs ask them to set back your first ones. Fuzes start to work. At least GBU explodes and also Rockeyes seem to open and explode. 

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