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[Resolved] [2.9.6.58056] [MT] ECM requires warmup even in hot starts


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Posted

Currently, the ALQ-131 requires warmup even on all hot starts and on all pylons.

 

Track with all hot spawns attempted:

F-4_ECM_Hotstart.trk

Discord: @dsplayer

Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 

  • 4 weeks later...
Posted
On 7/30/2024 at 12:50 AM, Zabuzard said:

aaaand fixed 🙂 will be available in the patch after the upcoming.

Just did a instant action mission and it seems like this still occurs in the latest patch. Double checked in a mission I made and I still have the issue in all hot starts.

Discord: @dsplayer

Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 

Posted
Just did a instant action mission and it seems like this still occurs in the latest patch. Double checked in a mission I made and I still have the issue in all hot starts.
Sounds odd, i can doublecheck on Monday. If you can send me a mission or track that would be helpful in case I cant reproduce it myself for whatever reason. Cheers
Posted
4 hours ago, Zabuzard said:
8 hours ago, DSplayer said:
Just did a instant action mission and it seems like this still occurs in the latest patch. Double checked in a mission I made and I still have the issue in all hot starts.

Sounds odd, i can doublecheck on Monday. If you can send me a mission or track that would be helpful in case I cant reproduce it myself for whatever reason. Cheers

For sure! This track is made using the same mission that I used for the previous track provided in the first post

F-4_ECM_Hotstart_3.trk

  • Like 1

Discord: @dsplayer

Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 

Posted (edited)
On 8/24/2024 at 3:04 AM, DSplayer said:

For sure! This track is made using the same mission that I used for the previous track provided in the first post

When I replay your track, everything seems to work as it should. Everything is warmed up:

EhL9FBj.png

Can someone else try to replay the track to see if its only working on my end? Thanks.

It is possible that the code has undefined behavior here, as the implementation makes an assumption about call-order during the initialization process that I assumed to be safe. But if it is not working for you and possibly others, it might be that the assumption was unsafe, resulting in code that only works sometimes.

If what I assume is the case, I've just pushed a fix for it 🤞

Edited by Zabuzard
Posted
On 8/26/2024 at 11:42 AM, Zabuzard said:

When I replay your track, everything seems to work as it should. Everything is warmed up:

EhL9FBj.png

Can someone else try to replay the track to see if its only working on my end? Thanks.

It is possible that the code has undefined behavior here, as the implementation makes an assumption about call-order during the initialization process that I assumed to be safe. But if it is not working for you and possibly others, it might be that the assumption was unsafe, resulting in code that only works sometimes.

If what I assume is the case, I've just pushed a fix for it 🤞

 

Replaying F-4_ECM_Hotstart_3.trk on release and ECM still needs to warm up and does not emit

F-4_ECM_Hotstart_3.trk

Posted
Replaying F-4_ECM_Hotstart_3.trk on release and ECM still needs to warm up and does not emit
F-4_ECM_Hotstart_3.trk
Okay, thanks. I played it on debug mode. Possibly that change said method call order during initialization.
If that's the case, the next update will hopefully contain my fix :) Lets check again with the update.
  • 4 months later...
Posted

Not sure if the following issue is related to or was caused by fixing the one reported in this thread, but as of 2.9.11.4686, both ECM switches are in STBY when the aircraft spawns.

The checklist calls for the ECM to be switched OFF during the After Landing Checks, and I do not see a reason why maintenance personnel would place the switch to STBY prior to the crew entering the jet.

If the switch needs to be in STBY on spawn to prevent the no-warmup bug, it might be left as is, otherwise I recommend the OFF position as default.

Posted
Not sure if the following issue is related to or was caused by fixing the one reported in this thread, but as of 2.9.11.4686, both ECM switches are in STBY when the aircraft spawns.
The checklist calls for the ECM to be switched OFF during the After Landing Checks, and I do not see a reason why maintenance personnel would place the switch to STBY prior to the crew entering the jet.
If the switch needs to be in STBY on spawn to prevent the no-warmup bug, it might be left as is, otherwise I recommend the OFF position as default.
It is intentional to aid players (and Jester) in not forgetting about the warmup.

Like, STBY doesnt hurt and starts the warmup phase. So when users want to enable the jammer they can do so right away and not be like "oh damn, I forgot to tell Jester to start the warmup 5min ago".

But yes, you would normally leave it on OFF on ground and cold.
  • Silhou changed the title to [Resolved] [2.9.6.58056] [MT] ECM requires warmup even in hot starts
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