Nealius Posted August 16, 2024 Posted August 16, 2024 (edited) I'm working on a sandbox mission with a whole litany of random triggers, and one task in particular is driving me nuts. It should be rather straightforward: 1. F10 menu rolls random: pickup at LZ marked on F10 map. 2. Part of group from client CH-47s at Bastion enters 2nm trigger zone, blue infantry, red infantry+fire at point, and green smoke are spawned. 3. 10 seconds later, A-10 CAS support spawns and takes out the red infantry. A-10 is set to CAS, search and engage group "red infantry" with guns, if flag is true+"red infantry" dead, AI push task to switch waypoint for RTB. Here's where it gets weird. If I skip the F10 menu and do a timer-based trigger, with an AI CH-47F entering the trigger zone, everything works as it should. If I fly it as programmed above, with the F10 menu selection and a client CH-47F, the A-10 ignores the CAS tasking, the search and engage group tasking, and doesn't honor the group dead=switch waypoint programming either. It flies off without firing a shot. The only two differences between it working and not working are: A. Client CH-47F group instead of AI CH-47F group B. Task triggered by F10 menu random flag instead of time more than x-seconds Can someone take a look at this replay track showing the erroneous behavior and see what's going on, because I'm lost at this point. I set up a failsafe that explodes the offending infantry if they're still alive after some minutes, but ideally I'd like the A-10 to do it's job. The mission is a mess of triggers, but this one in particular is the set of 8 triggers labeled "Bastion-CH47-2" under the pink marked Bastion-CH47 F10/random flag headers. Big track file (AI voicelines): https://we.tl/t-Fg5scD2Z1J Edited August 16, 2024 by Nealius
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