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Posted
Ridiculous argument - I honestly doubt that running Teamspeak while flying turns DCS:BS into Tetris."

 

?? er ... i guess its true.

 

well.. anyways, just trying to explain you theres a difference between a game and a sim.

 

All good with teamspeak :thumbup:

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Posted

So at the current stage, with the limited time and resources, why not implement a simple VoiP-system? Just plan and simple to aid multiplayer-gaming and promote the first modules. There's plenty of time to improve comms later, together with the rest of the MP-functionality.

 

The question is not "why not do something", but "why do something".

 

 

What would integrating simple voip to DCS add what DCS+Mumble as separate have not currently, and are those things worth the resources ED needs to do the integration? It's not like I wouldn't want even a simple voip, but if I had to choose between basic voip and let say for example collidable trees, I'd pick trees, and even godlike entities like ED have only limited amount of resources/manpower and lots of things to do. On the other hand realistic radio/comm-system would increase the level of realism so much(at least if it would be used by players) that it seems more important.

 

So my point is that ED should aim for full realism from the beginning, but if possible plan implementation so that you can release something not-so-realistic while you are perfecting it. Imho ED shouldn't waste resources doing something that wouldn't eventually be "perfect"

 

 

Of course this all is only my humble opinion, and I'll be happy with anything you release anyways. I hope that this post made any sense, it's getting bit late here.

Posted

IVC actually adds alot more to immersion and gameplay another fetaure that could go with that is adding Virtual ATC interface.:thumbup:

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Posted
The question is not "why not do something", but "why do something".

 

 

What would integrating simple voip to DCS add what DCS+Mumble as separate have not currently, and are those things worth the resources ED needs to do the integration? It's not like I wouldn't want even a simple voip, but if I had to choose between basic voip and let say for example collidable trees, I'd pick trees, and even godlike entities like ED have only limited amount of resources/manpower and lots of things to do. On the other hand realistic radio/comm-system would increase the level of realism so much(at least if it would be used by players) that it seems more important.

 

So my point is that ED should aim for full realism from the beginning, but if possible plan implementation so that you can release something not-so-realistic while you are perfecting it. Imho ED shouldn't waste resources doing something that wouldn't eventually be "perfect"

 

That's called live. Live isn't perfect. Not even eventually. You just got to be happy with what you get or do the best to improve it. But either way you have to start with the first step. And for DCS BlackShark is the first step in many regards. A great and extremely promising first step, but certainly not perfect in every single aspect.

 

We all want DCS to be a perfect simulation, but we all are experienced and intelligent enough to realize that you will never finish something if it's got to be 100% perfect. At least not if you really mean it.

 

So maybe we can discuss this now without this "if it's not perfect (we) don't implement it"-pathos-thing. :music_whistling:

 

 

Agreed, for BS it most surely would be best to have collideable trees, interactive AI-units to work as recon or call in artillery, to have a full-dynamic campaign and a lot more stuff filling the wishlist-thread.

 

BUT

 

As you perfectly said: ED have only limited amount of resources/manpower and lots of things to do.

 

So, since we all know in the meanwhile that collideable trees, an immediate rewrite of the AI- and campaign-engines are impossible without switching to a new engine, why not implement a rather easy feature based on an engine that may even be accessable for free or low cost, which even in it's most basic form would enhance teamplay and immersion a LOT for the ever growing online-community?

 

Let's not forget: Once we switch back to fixed-wings again, collideable trees are much less important, but communication still is. And it becomes even more important when multiplayer will be expanded:

Just imagine flying an Apache with another guy on the internet and having to use the chat to communicate!

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