Bounti30 Posted September 6, 2024 Posted September 6, 2024 I must probably apply it incorrectly nothing happens I9 9900k, RTX3090, 64Go, Nvme SDD, X56, pro rudder pedals, Quest2
zbysiek Posted September 6, 2024 Author Posted September 6, 2024 9 hours ago, Bounti30 said: I must probably apply it incorrectly nothing happens I've updated the instructions to be more clear, let me know if you are having any issues now. 1
Zyll Posted September 7, 2024 Posted September 7, 2024 (edited) do you think it would be worthwhile to create a separate section of the same script that reports on the last modified dates of files that would be subject to optimization? My reasoning is that now that we have this excellent script to optimize, it would be nice to know after every DCS patch whether any of the original files were modified since the last time we optimized. That way we can save ourselves the trouble of running the entire hour-long process after every DCS patch. Ideally it would check last modified dates of loose files as well as individual files inside zips. Edited September 7, 2024 by Zyll 1
zbysiek Posted September 7, 2024 Author Posted September 7, 2024 (edited) 42 minutes ago, Zyll said: do you think it would be worthwhile to create a separate section of the same script that reports on the last modified dates of files that would be subject to optimization? My reasoning is that now that we have this excellent script to optimize, it would be nice to know after every DCS patch whether any of the original files were modified since the last time we optimized. That way we can save ourselves the trouble of running the entire hour-long process after every DCS patch. Ideally it would check last modified dates of loose files as well as individual files inside zips. I'll have to check how it behaves on a next update, but most likely you're going to have to disable the mod before an update, otherwise it's gonna download all the original textures again. And it wouldn't be a seperate section, it would have to be very tightly incorporated and debugged. For now i recommend keeping it as an OvGME mod on a separate drive and rerunning only if you notice any missing textures. New modules can be optimised by running the script only on their folders and merging the two mods. Edited September 7, 2024 by zbysiek 1
zbysiek Posted September 7, 2024 Author Posted September 7, 2024 UPDATE 07.09.2024 1. Changed the default file blacklist to *refl* as I noticed choppy reflections on the F-16 MFDs I recommend to: Disable all mods Delete the old mod folders Run a slow repair Rerun the script 2
Bounti30 Posted September 7, 2024 Posted September 7, 2024 On 9/6/2024 at 9:16 PM, zbysiek said: I've updated the instructions to be more clear, let me know if you are having any issues now. With new instructions, it's OK Thanks you 1 I9 9900k, RTX3090, 64Go, Nvme SDD, X56, pro rudder pedals, Quest2
Darcaem Posted September 8, 2024 Posted September 8, 2024 Thanks a lot! In my case I did experience a performance gain, I've been able to play the very same retribution CAS mission that before the texture optimization caused stutters while close to ground units and while landing back on the airbase. 1
zildac Posted September 8, 2024 Posted September 8, 2024 1 hour ago, Darcaem said: Thanks a lot! In my case I did experience a performance gain, I've been able to play the very same retribution CAS mission that before the texture optimization caused stutters while close to ground units and while landing back on the airbase. That's good news, how much VRAM does your GFX card have? 1 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
Darcaem Posted September 8, 2024 Posted September 8, 2024 Only 8GB i9700k, 64GB @3200 ram, rtx3070, 2TB m2. I play vr with G2 in windows10 1
zildac Posted September 8, 2024 Posted September 8, 2024 9 minutes ago, Darcaem said: Only 8GB i9700k, 64GB @3200 ram, rtx3070, 2TB m2. I play vr with G2 in windows10 Makes sense it helped given your VRAM 1 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
MAXsenna Posted September 8, 2024 Posted September 8, 2024 Gonna try this. Is it possible to run in subfolders so I can test individual modules/maps? And let's say I use Bartek's Caucasus mod. Could it also be optimised, unless it already is?Cheers! Sent from my SM-A536B using Tapatalk
zildac Posted September 8, 2024 Posted September 8, 2024 Gonna try this. Is it possible to run in subfolders so I can test individual modules/maps? And let's say I use Bartek's Caucasus mod. Could it also be optimised, unless it already is?Cheers! Sent from my SM-A536B using TapatalkI think it's possible, I did a similar thing for mods in my Saved Ganes folder. Just point and shoot 1 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
MAXsenna Posted September 8, 2024 Posted September 8, 2024 I think it's possible, I did a similar thing for mods in my Saved Ganes folder. Just point and shoot That's cool! Thanks! Sent from my SM-A536B using Tapatalk 1
zildac Posted September 8, 2024 Posted September 8, 2024 51 minutes ago, MAXsenna said: That's cool! Thanks! Sent from my SM-A536B using Tapatalk I *think* the only textures that really benefit from resizing are the ground units, aircraft, and other assets, so not sure how much benefit you'd see from terrain textures. I may be completely wrong though. 1 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
Zyll Posted September 8, 2024 Posted September 8, 2024 I've seen some scenery buildings get optimized, but you are right, mostly the terrain mods are working on different types of files than what this script touches. Amazing it still finds so many GB to optimize without getting into terrain files Zyll @ TAW 2
MAXsenna Posted September 8, 2024 Posted September 8, 2024 Ah, I see! Thanks guys! @zildac @Zyll Sent from my SM-A536B using Tapatalk
Bounti30 Posted September 9, 2024 Posted September 9, 2024 9 hours ago, zildac said: I *think* the only textures that really benefit from resizing are the ground units, aircraft, and other assets, so not sure how much benefit you'd see from terrain textures. I may be completely wrong though. That's a really good question. You can also resize the textures of the maps. This will lead to an increase in performance I9 9900k, RTX3090, 64Go, Nvme SDD, X56, pro rudder pedals, Quest2
MAXsenna Posted September 9, 2024 Posted September 9, 2024 That's a really good question.You can also resize the textures of the maps.This will lead to an increase in performanceYou have tried? Sent from my SM-A536B using Tapatalk
beegood Posted September 9, 2024 Posted September 9, 2024 Le 09/04/2024 à 19:11, zbysiek a dit : lignes "# ---Probleme lors de compression des fichier erreus de script
zildac Posted September 9, 2024 Posted September 9, 2024 Texconv. Exe is in the same folder as the PS script? 1 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
beegood Posted September 9, 2024 Posted September 9, 2024 il doit avoir quel chose que je fait mal quand il me demande le dossier je lui pointe la racine de DCS
Zyll Posted September 9, 2024 Posted September 9, 2024 (edited) 15 minutes ago, beegood said: il doit avoir quel chose que je fait mal quand il me demande le dossier je lui pointe la racine de DCS you need to download the file texconv.exe from the github. See the original post from zbysiek at the top of this thread, there's a link. Edited September 9, 2024 by Zyll 1
beegood Posted September 9, 2024 Posted September 9, 2024 Le faite que le fichier dcs-texture-optimizer ne soit pas sur le même disque que DCS peut avoir une incidence ?
Bounti30 Posted September 9, 2024 Posted September 9, 2024 38 minutes ago, beegood said: Le faite que le fichier dcs-texture-optimizer ne soit pas sur le même disque que DCS peut avoir une incidence ? Ce que j'ai fait et ça marche, car moi aussi je ne suis pas un expert. 1-installer powershell 7.4 2-creer sur le bureau (où ailleurs) un dossier ou il faut mettre ''TexConv.exe et le script ''dcs-texture-optimizer.ps1 '' 3-ouvrir powershell classique en admin et taper ''Set-ExecutionPolicy Unrestricted'' et repondre ''o'' pour oui afin de pouvoir executer le script 4-fermer powershell classique 5-ouvrir powershell 7.4 non admin et lui indiquer le chemin du dossier que tu as creer 6-taper ''.\dcs-texture-optimizer.ps1'' choisi le repertoire de ton DCS et c'est parti, il faudra être patient. Dans le dossier que tu as creer il apparait un dossier ''mod'' pret a l'emploi avec JSGME où OvGME. 7-ouvrir powershell classique en admin et taper ''Set-ExecutionPolicy Restricted'' 2 I9 9900k, RTX3090, 64Go, Nvme SDD, X56, pro rudder pedals, Quest2
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