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Posted (edited)

My friend was working on a MiG-29UB model (3DS Max 7) but he doesn't know how to export max model to .LOM file then add it into the game

Can anyone help ? Thanks !

 

ps: He's a raw hand on 3D modelling, so making the MiG-29UB is just for fun :music_whistling:

 

mig29UB1.jpg

Edited by Majesco
  • Like 1



Posted
Check that the materials are standard materials only. If theres multi materials used, you will get an export failure. Also set the animation bar to -100 to 100 with fps at 100. Normal animations wont work in lockon, they have to be argument based. This can be done in the tools.

 

Thanks OldCrow

Following your advice but he's still get export failure :doh:



Posted

Ok, make sure all objects are editable mesh or editable poly. Nurbs surfaces is not supported in lockon. If that doesnt work, try to export one object at the time to find out wich object is causing the problem. If that also doesnt work, reset all materials, and assing one of them to all objects. And if that also fails, try to export the whole model to .3ds, and then import this .3ds file to 3dsmax again and try to export to .lom (again). If nothing of this works, the only thing I can think of is that the plugins or 3dsmax isnt working properly.

  • Like 1
Posted

Another problem is whit the texture, you must to have the corrects textures with corrects material.

If this is your first model, let me help you.

I can tell how to use the LOMAC tools.

This is my mail: aler84@hotmail.com.

 

See you man.

Best regards from Argentina

Posted

Thank you guys, my friend found his mistake and exported to .lom successfully, but there're still many things to do

 

@Presidio: not me, i don't know anything about 3DSMax & LOMAC tools :D

 

LockOn2009-05-2313-56-59-15.jpg

 

ModelViewer2009-05-2313-57-57-18.jpg

 

ModelViewer2009-05-2313-58-32-54.jpg

 

bbbb-1.jpg



Posted

Glad your friend got it working;)

 

For the missing parts in hte lom, its from my experiance, they disapear cause they dont have the "correct" material assigned to them. Try reseting a material, make sure its a standard material, and assign this material to the missing parts. If that doesnt help, use the material used for the visible parts on the invisible parts

Posted

Sorry, my english is bad. haha!!!

If you need some help, only send me a PM.

Great Work, amaizing aircraft.

I´m thinking in a new Su-17M4 model.

Posted
Sorry, my english is bad. haha!!!

If you need some help, only send me a PM.

Great Work, amaizing aircraft.

 

Thank you ;)

 

Glad your friend got it working;)

 

For the missing parts in hte lom, its from my experiance, they disapear cause they dont have the "correct" material assigned to them. Try reseting a material, make sure its a standard material, and assign this material to the missing parts. If that doesnt help, use the material used for the visible parts on the invisible parts

 

No, not missing parts, because at that time he didn't make those parts yet

My friend is not conversant with 3D modelling for LO, he has taught himself 3DSMax for 7 months

So, he'll need some helps from all you guys :P

 

Some new screenshots on MiG-29UB:

 

LockOn2009-05-2712-43-23-71.jpg

 

LockOn2009-05-2712-43-36-15.jpg

 

ModelViewer2009-05-2712-45-01-90.jpg

 

ModelViewer2009-05-2712-45-48-06.jpg

 

ModelViewer2009-05-2712-45-30-06.jpg

 

1.jpg

 

2.jpg

 

3.jpg

 

4.jpg

  • Like 1



Posted

Another 2 questions:

 

1. How about the arguments ? What's the MiG-29S' argument ?

(I want his UB model replaces the stock MiG-29S)

 

2. Is possible to re-use many old MiG-29's skins on the new model ?

If possile, how to do ?



Posted

1. You can find the arguments used by all aircrafts in the lockon plugin for 3dsmax. Its called Draw Arguments for Aircrafts or something like this.

 

2. Yes its possible. The model needs to be unwraped wich means basically turning all the surfaces on the model into a 2d image wich you use to skin the aircraft. To use the stock mig-29 textures, it recuires alot of ajustments on the mapping to fit the original textures on the model. Its probably easier to make new textures for the model, but as you can see in the Mig-29 thred, Tomcats managed to fit the default mig-29 textures onto his own model. Also, since this is a 2 seater version, and the textures are for one seater, you might have to do some ajustments o nhte texture aswell to get it to fit properly.

Posted

hi guys.i have a good 3d model built and i want to import it to lock on...the problem is that i modeled it as an editable poly and after i added a mesh smooth with 2 or 3 itarations... does it work to be imported in the game?

 

another probl is that i have vray materials. are those good for lomac?

 

my model is a iar-93/j-22 orao and i want to add it as a particular plane without replacing other.if someone knows how to do.. pls help.if it isn't possble, then it ud replace the su-25...

Posted

well, you have to have max8 and import your 3ds file. but be aware. all wrapping and animations have to be done again. thats why i only modelled in max9 and converted the model to max 8 after i got done with it in basic.

now i make the unwrap and the animations for the eagle in max8.

Posted (edited)

update.....

 

Untitled-5.jpg

 

Untitled-2-1.jpg

 

 

 

 

But my friend has a trouble: slat & aileron on right wing look like this in Modelviewer (set arg = 11, 12, 13, 14) but they work well in 3DSMax 7, left slat & aileron are ok

Plz help !!!!!!

/ Moreover, how to set arg for landing gear up & down ??

 

 

3dsmax2009-06-0312-11-46-32.jpg

 

ModelViewer2009-06-0409-16-25-79.jpg

 

ModelViewer2009-06-0409-16-38-10.jpg

 

ModelViewer2009-06-0409-16-49-32.jpg

Edited by Majesco



Posted (edited)

Hello,

it looks like you loosed your pivot points. You can try this way: Use "Hirachy", them "set pivot only" and them "reset" the pivots. Otherwise, if it doesn`t works: YOU HAVE ANIMATE IT ONE MORE TIME AGAIN.

About the gears:

Well , I always use "0" for all Gears.

0- front

3- right

5- left

Frame "0" is "Gear up"- Frame 25 can be "Gear down".

Hope this pic can help you. Otherwise use the argument table for LOMAC PlugIns;)

Edited by TOMCATZ

Born to fly but forced to work.

 

TomFliegerKLEIN.gif

Posted

Hi,

about the textures:

LOMAC`s textures for Mig fighters are very well. Its very hard to create textures much better as ED- Sometimes inpossible. So it think its much better to use LOMACs textures as an good basic.

Born to fly but forced to work.

 

TomFliegerKLEIN.gif

  • 2 weeks later...
Posted

Hope my pic can help you. It looks like you mirrored your slat but not the pivot point so the slat still using the angles from the other side.

Born to fly but forced to work.

 

TomFliegerKLEIN.gif

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