Pirke77 Posted January 13, 2010 Posted January 13, 2010 (edited) this i don't understand :( How to export: When exporting the .rn file, the name of the .max file MUST be the name of the airfield that you are moving/ creating. For example, if you are creating a new airfield and you want to replace the anapa airfield, your .max file MUST be name anapa.max otherwise it will not work. When exporting, you must select the parts you want to export. Only parts that you select will be exported. It is very important to only select .sup things when exporting the .sup file. Similarly, it is very important to select .rn things when exporting the .rn file. Failure to do this will either result in export errors or the results not working in game. What is helpful to do, is save all the .rn items into a separate .max file and save all the .sup items into another .max file. This way you can simply select all items and not have to worry about selecting both types when exporting. How to now what is .rn and what is .sup file from existing airfield ? how to now to select .rn and .sup file??? any picture will be good help, PLS:) Edited January 13, 2010 by Pirke77
Batou Posted January 16, 2010 Posted January 16, 2010 Hi what about that : We are now working on a new set of terrain tools, which will support some new terrain technologies planned for DCS: A-10C Is the future tools will be compatible with the terrain what we made...? Is there a date or relaese of this tools and what are features ? CE EVAC Asus P5K - Intel E8500 - 8Go RAM - NVIDIA GTX260 896Mo - SB Audigy 2 ZS - TrackIR4 - Warthog - Pro Fligth Rudder Pedals - LED 3D Samsung 40" - Seven64
luckybob9 Posted January 17, 2010 Posted January 17, 2010 Hi what about that : Is the future tools will be compatible with the terrain what we made...? Is there a date or relaese of this tools and what are features ? The new tools untilize new formats so I don't think the new tools will work for old stuff. I have no idea on any release date. The tools do the same features as the current ones, but support the newer file formats. For those who are having problems with the AssembleScenes.exe, I should have a solution shortly. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Batou Posted January 18, 2010 Posted January 18, 2010 I haven't try to use assemblescene.exe ! I haven't understood what it use for ? For the new tools, i hope our 3DSmax files will can be use for the new terrain format... CE EVAC Asus P5K - Intel E8500 - 8Go RAM - NVIDIA GTX260 896Mo - SB Audigy 2 ZS - TrackIR4 - Warthog - Pro Fligth Rudder Pedals - LED 3D Samsung 40" - Seven64
Pirke77 Posted January 20, 2010 Posted January 20, 2010 http://mh59.mezgaz.hu/HUNGARY_scenery/LHTL.wmv Area 20km2, 2500m×2500m textured with 1024×1024 BMP (Google Maps LOD 15 photo) i try to see this file but i cant:( where to download this LHTL.wmv to see :) to ask you why you use Google Maps LOD 15 photo ??? you can use LOD 16 photo i think is better quality, why you use 15? is any limitation to 15 for game? thnks
trujillostm Posted January 22, 2010 Posted January 22, 2010 (edited) I'm waiting for new scenery tools from Eagle D. In your LHTL.wmv file, I can see the joining lines between 10x10 km textures... I think ED can solve this in future version. Edited January 22, 2010 by trujillostm
BR55Sevas Posted February 14, 2010 Posted February 14, 2010 I have strange problem when I try to convert tiff files (in GlobMaper v 10.01) for 3DMax Displacements - result is binary image, only black and white color. All settings like in tutorials. МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl
luckybob9 Posted February 14, 2010 Posted February 14, 2010 Hmm. What does the original tiff look like? Can you upload it? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
BR55Sevas Posted February 14, 2010 Posted February 14, 2010 Hmm. What does the original tiff look like? Can you upload it? original tiffs I`ve downloaded here - http://dds.cr.usgs.gov/srtm/version2_1/SRTM3/ in 3Dmode of GlobMapers all works correct, its very strange... МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl
HUAF-074 Posted February 15, 2010 Posted February 15, 2010 Your problem is the bad format of GEOTIFF. If you export your Elevation TIFF, you need select the 16bit version !!! 1 AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro
BR55Sevas Posted February 17, 2010 Posted February 17, 2010 Your problem is the bad format of GEOTIFF. If you export your Elevation TIFF, you need select the 16bit version !!! Yes, I know this, in setting exactly 16-bit, but result, anyway, binary tiff-image... МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl
luckybob9 Posted February 17, 2010 Posted February 17, 2010 Yes, I know this, in setting exactly 16-bit, but result, anyway, binary tiff-image... Sorry about the delay, I have been quite busy lately. Did you try applying it with the displace modifier in max anyways? my Geotif files will no show up in Photoshop correctly. They appear solid black. However they work fine in 3ds max. Can you upload or link me to the exact file that you are trying to use from that previous link that you gave? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
BR55Sevas Posted February 18, 2010 Posted February 18, 2010 (edited) Did you try applying it with the displace modifier in max anyways? my Geotif files will no show up in Photoshop correctly. They appear solid black. However they work fine in 3ds max.Can you upload or link me to the exact file that you are trying to use from that previous link that you gave? I tried, but result is - terrain surface is not displaced. link for original tiff-file UPD: Thx for help, but I found a way to get terrain-mesh in Max without displayce. just use ED-script for Max, more easy way. Edited February 18, 2010 by BR=55=Sevas МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl
T-Bone Posted February 18, 2010 Posted February 18, 2010 Maybe try a different DEM source then? [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4
luckybob9 Posted February 19, 2010 Posted February 19, 2010 I used the link you gave me and it worked. Can you list your steps? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
BR55Sevas Posted February 19, 2010 Posted February 19, 2010 I used the link you gave me and it worked. Can you list your steps? lucky, thx, all works correct. I have a question - in tutorial about displace-modificator, shown strength-parametr = 75000m. why exactly 75000? I suppose if make nonNevada terrain(like in tutors) strength should be different and instance from geography... МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl
luckybob9 Posted February 20, 2010 Posted February 20, 2010 I believed we needed 75000 as the magic number to make the strength of the displacement match the scale that the game uses. The DEM's that we used were such a high resolution, that it would crash the maxscript when we tried to use it. That is why we had to use the displace method. If you use the displace method, you would need to use 75000 as well to maintain the correct scale Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
trujillostm Posted February 21, 2010 Posted February 21, 2010 I'm using other strength because of my own DEM from Spanish map server. About 1500 m.
Pirke77 Posted February 23, 2010 Posted February 23, 2010 -i done my terrain for black shark and its work in game and i see layer of google earth satellite images over my terrain :) but when i put all this files in LockOn i see my new terrain but i dont see layer of google earth satellite images over my terrain???? in black shark i put my BMP images in TempTexture folder and its work but when i do this same in lockon i didnt see my images over terrain ??? in lockon i only see green default layer over my new terrain. Where is my problem PLS ?
Pirke77 Posted February 23, 2010 Posted February 23, 2010 looks like this: -in first picture is lockon without my google satelite images layer over terrain :( its only green default layer over my terrain. -in second pictures is black shark with google satelite images layer over terrain. why i dont see same google satelite images layer over terrain in lockon ???
T-Bone Posted February 24, 2010 Posted February 24, 2010 Did you put the land BMPs in the temptexture folder? looks like this: -in first picture is lockon without my google satelite images layer over terrain :( its only green default layer over my terrain. -in second pictures is black shark with google satelite images layer over terrain. why i dont see same google satelite images layer over terrain in lockon ??? [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4
Pirke77 Posted February 24, 2010 Posted February 24, 2010 yes i am in BS work in Lockon don't work :(
T-Bone Posted February 24, 2010 Posted February 24, 2010 Do you have msn? [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4
Pirke77 Posted February 24, 2010 Posted February 24, 2010 no i dont :( i send you on pm my skype and email
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