Philip Mongeon Posted September 24, 2024 Posted September 24, 2024 I think we can all agree that DCS is an incredible software and amazing work has been done with regards to the damage model. On that note, how involved would it be to have the AI damage model values user customizable. I think it is the overall general consensus that the AI flight and damage models feel somewhat " artificial and procedural". example: The B17 current model has the crew bail out with 1 engine out. This most certainly shouldn't be. Also, The B17 is very quick to go up in fuel flames with minimal machine gun fire (NOT cannon rounds). I think the ability to user define AI's flight behavior as well has the damage model's "probability ratios" could address the discontent that some have... Perhaps in the damage log on screen if we had a more detailed messages instead of just " enemy aircraft damaged".... which component was damaged? This would allow the user to know if he struck a fatal shot or if the plane is going down for what appears to be minor gunfire. Keeping the user "in the know" could very well address the damage model questions.
draconus Posted September 24, 2024 Posted September 24, 2024 6 hours ago, Philip Mongeon said: The B17 current model has the crew bail out with 1 engine out. This most certainly shouldn't be. Also, The B17 is very quick to go up in fuel flames with minimal machine gun fire (NOT cannon rounds). It'd be better to report this here: https://forum.dcs.world/forum/732-new-damage-model-bugs/ 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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