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Posted

So, I was thinking this area of the sim could be one of the areas where some really high power mods could be developed. Ive started sniffing around the LUA files looking for the ones that relevent to this area.

From my limited knowledge these seem to be some of the ones that one would have to play with.

 

menuitem.lua

menu.lua

theme.lua

wingmancommandplane.lua

 

what i would like to acheive eventually, is customized radio menu commands for missions that, when used, combined with say a designated point on the map via the LWS and tshkval lock, allow the player to ID targets and pass them to ai units for fire missions or strikes (allowing the player to interact with the ai units in for instance the AFAC role.)

All that really needs to happen is for the menu command activation to set a flag to true, which is in turn set up in the editor to activate a group, and which takes the currently targgetted/designated point from the LWS beam and uses that coordinate to create a target for the ai with relevent details on target type.

 

so, if anyone has ideas, or has already done some work on this, let me know.

Posted

Wow, Customising the menus! If this is possible it would be fantastic! However, I suspect that if it were straight forward then ED would have already incorporated the functionality. I look forward (and hope) i am proven wrong though!:)

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"Great minds think alike; idiots seldom differ.":pilotfly:

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  • 4 months later...
Posted

I was thinking of this last night. Id love to be able to Datalink a target group and have friendly artillery (if within range) attack that group! It would be epic!

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