PawlaczGMD Posted October 3, 2024 Posted October 3, 2024 There is a pretty huge brightness difference of light effects between low and high res regions when using QuadViews. Low resolution- bright lights. High resolution- dim lights. This creates a very notable boundary between the regions, which is otherwise not noticeable. It ruins visuals at night. Additionally, this applies to tracer fire very strongly, so in high res, I basically cannot see tracers (including my own), but if I lower the resolution, they become easily visible. My guess is that this is an issue with how DCS renders lights, and not QV directly. To test, just spawn above a city with many lights at night, like Abu Dhabi, etc. and see how lighting changes between the foveated region. 1
Dangerzone Posted October 3, 2024 Posted October 3, 2024 Aaah - is this why I can see a bunch of other stars in my peripheral with Quadviews that I can't see in the centre while flying at night. I mean, I know in reality peripheral see's lower light more than the center of the eyes naturally - but VR did seem to pop a heck of a lot more than reality. 1
WipeUout Posted October 4, 2024 Posted October 4, 2024 Yes, see thtis as well. Lowering resolution in perihperal render area has a blooming effect. on lights. I not sure this a bug, just that when you lower resolution to very low values, this is what happens. ------------------------------------------------------------------------------------------------------------------------------------------------------------ 9800X3D, RTX 4090, 96GB DDR 5, MSI Tomahawk 870E, Crucial 2TB x 2, TM WARTHOG COMBO + PENDULAR RUDDER PEDALS, THE AMAZING PIMAX 8K X, Sony 5.1 Spks+SubW | DCS, A-10C_II, AH-64D, F-14/15E/16/18, F-86F, AV-8B, M-2000C, SA342, Huey, Spitfire, FC3.
PawlaczGMD Posted October 5, 2024 Author Posted October 5, 2024 (edited) On 10/4/2024 at 3:00 AM, WipeUout said: Yes, see thtis as well. Lowering resolution in perihperal render area has a blooming effect. on lights. I not sure this a bug, just that when you lower resolution to very low values, this is what happens. I'm not convinced that's all that it is. I also see a big difference in tracer brightness in the central foveated area between 0.75 PD, 1.0 PD, and 1.25 PD. These are all high resolutions that shouldn't suffer from such effects. I think the brightness of these effects might just be too low at high res. Edit: This is for Pimax Crystal, so high res device. Edited October 6, 2024 by PawlaczGMD 1
sleighzy Posted October 5, 2024 Posted October 5, 2024 Are “Bloom effect” in the VR settings and “Lens effect” in the System settings enabled or disabled? AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
PawlaczGMD Posted October 5, 2024 Author Posted October 5, 2024 8 minutes ago, sleighzy said: Are “Bloom effect” in the VR settings and “Lens effect” in the System settings enabled or disabled? all disabled 1
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