Jump to content

Recommended Posts

Posted

  DCS mission "The Four Horsemen": 3rd mision

I played the third mission and encountered the following issues:

1. After issuing an order to the wingman, their helicopter returned to base without completing the assigned task.

2. While I attempted to destroy all targets, after clearing the entire area and receiving no enemy fire, I continued to destroy Ural-type trucks. However, these did not appear to be hostile targets.

3. After destroying everything, nothing happened for 20 minutes. I consider this a flaw in the mission triggers.

It's not feasible to search for every target or depend on AI wingman errors. I request the inclusion of scripts that correct these issues. For example, if no communication occurs for 10 minutes, a backup script could activate to inquire about the mission's current phase. This would help overcome errors when the AI behaves differently than intended.

The mission is unplayable in its current state, especially considering that you spend 35-40 minutes playing only to discover that you need to replay it. I simply don't have time for this.

Suggestion for improvement: Implement failsafe scripts to prevent mission stalling and provide better guidance when objectives are unclear or AI behavior is problematic.

Posted
On 10/18/2024 at 5:27 PM, Mostow said:

  DCS mission "The Four Horsemen": 3rd mision

I played the third mission and encountered the following issues:

1. After issuing an order to the wingman, their helicopter returned to base without completing the assigned task.

2. While I attempted to destroy all targets, after clearing the entire area and receiving no enemy fire, I continued to destroy Ural-type trucks. However, these did not appear to be hostile targets.

3. After destroying everything, nothing happened for 20 minutes. I consider this a flaw in the mission triggers.

It's not feasible to search for every target or depend on AI wingman errors. I request the inclusion of scripts that correct these issues. For example, if no communication occurs for 10 minutes, a backup script could activate to inquire about the mission's current phase. This would help overcome errors when the AI behaves differently than intended.

The mission is unplayable in its current state, especially considering that you spend 35-40 minutes playing only to discover that you need to replay it. I simply don't have time for this.

Suggestion for improvement: Implement failsafe scripts to prevent mission stalling and provide better guidance when objectives are unclear or AI behavior is problematic.

Whilst I fully understand and appreciate your feedback, I cannot implement failsafes for all potential ED implemented bugs

[sIGPIC][/sIGPIC]

Posted
Am 18.10.2024 um 18:27 schrieb Mostow:

  DCS mission "The Four Horsemen": 3rd mision

I played the third mission and encountered the following issues:

1. After issuing an order to the wingman, their helicopter returned to base without completing the assigned task.

2. While I attempted to destroy all targets, after clearing the entire area and receiving no enemy fire, I continued to destroy Ural-type trucks. However, these did not appear to be hostile targets.

3. After destroying everything, nothing happened for 20 minutes. I consider this a flaw in the mission triggers.

It's not feasible to search for every target or depend on AI wingman errors. I request the inclusion of scripts that correct these issues. For example, if no communication occurs for 10 minutes, a backup script could activate to inquire about the mission's current phase. This would help overcome errors when the AI behaves differently than intended.

The mission is unplayable in its current state, especially considering that you spend 35-40 minutes playing only to discover that you need to replay it. I simply don't have time for this.

Suggestion for improvement: Implement failsafe scripts to prevent mission stalling and provide better guidance when objectives are unclear or AI behavior is problematic.

1. order via redu menu -> F10 -> other ? or did you try to radio menu -> F1 the wingman? cause that will not work in this campaign afaik. But yeah, the AI does crazy stuff sometimes none can "failsafe" other then ED themsleves....

3. just re-flew it without problems. after destroying the northern and northeastern targets, i got a radio message. then destroying the rest of the southern another group pops up (also radio calls). After destryoing those Rescue 2-1 is safe to land. worked.

Any mods installed maybe?

i know sometimes its hard to identify remaining targets if they dont shoot back. what i do is get to 9nm from the waypoint (target area) and "creep in" slowly, letting George scan every corner. usually works out as long as its not an urban area xD

cheers, hope this might help a little!

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...