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Mostow

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Everything posted by Mostow

  1. Hi, I have a couple of comments on your Campaign. It is very complicated and immature, as I have almost unsuccessfully flown 11 missions, and I will not continue as I see lots of errors and wrong ATO planning. Dispatching two aircraft against heavily defended targets is not well developed and planned. Hitting a Submarine with 2 x 250 kg bombs on each is stupid, and DCS engine didn't show damage, so why SUbs are the target? There are no Subs who can survive even 30 mm bullets in the world. CAP with four overloaded machines against the Iranian Air force. I did absolut nothing but burned fuel with 3 AI idiots, and after 20 minutes, I got a report Mission is completed. SCUD hunt. Try to identify a few vehicles among 30 others and kill them against several AAA in columns with one AI idiot. Another mission. Have you ever tried to hunt infantry in the dark on an island with a jet flying 250-300 knots? I would hang such a commander on nearest tree. At least very unrealistics. AI idiots always died in all missions. Any attempt to send those idiots on targets fails. Sory for the rude comments, but this campaign is assessed as unrealistic, and some mission seems to me just filling the gap with anything on hand.
  2. I suggest to make better status of my 3 mates from my package. Where they are, what are the doing and how many left. I often land almost alone as the reported jump out, because they flying everywhere. Situational Awareness is essential. 4 flights is too much for managing them in time. For me suits better F10 options Call SEAD, CAS, ESCORT etc.. Put at the start briefing what assets are available for your missions. This is not real if you have always your mates ready behind the carrier . Also allies flights should be considered as part of the missions and replacing damaged or destroyed aircraft. At the debriefing I'm missing what has been destroyed, and how many assets are ready for the next mission.
  3. For the hard structures use GBU 31 (the biggest one) and you will receive the required message. Sometimes I have observed that the message come later in game.
  4. Don't play it. Its bullshit for now. I try play mission 4 (night with task to destroy laboratories) with TARAWA almost on beach. They had to smoke to much wheat iot figure this out. And of course wheel chocks have to be removed before start engine. I was unable to find one fucking APC hidden among building's with useles UAV above the spot not even lasing the target. And what ....mission over after several minutes.
  5. Same issue with stupid soldiers and theirs trucks at BATUMI. I want to know the reason for this weird scene. ...Could be play in better way. Wait for MEDEVACS and run...Ground movement in DCS is always buggy...
  6. Good afternoon, The campaign logic need to be reworked. Always limited by time as one of the main missions criteria is not maintainable. Mission 3 without wingman support is impracticable. In the night find one stupid APC and than I have realised that the ugly stupid CH-53 is not waiting until the infantry is destroyed. Have you ever try to detect a man from 6000 feet flying min 250 knots at cloudy night. In the reality this is work for the accompanying helis and not for jets. The mission is about to destroy laboratories and not to hunt hidden single soldiers at night. Dozens of attempts even to catch the time for mission tasks is not what I'm praying for. So I have stopped with mission 3 iot not to waste my time reserved for combat sim flying. Yes, you have to know your aircrafts and his systems properly. It is a must. In real life planning, one objective is for package is standard. No need to fill missions with others side stories and tasks. Destroy there labs - one package, Destroy the APC and secure tje landing area - second package. Would be much playable. Many of players like reasonable reality. If I will spent more than reasonable attempts to fulfil a mission a will not play it anymore.
  7. Good afternoon, Pretty confusing the way how to command the mission. This is not a maintainable even for experience users. After taking off I did manage all radios to join the lazy flights (from fish to trimmer) let them joining up and then I realise they have been already shot down. My strategy is the first get rid off enemy jets and than AD. But what the stupid flights are doing? After several minutes I have noticed that I'm alone surrounded by herds of Migs. Not even understand how can I destroy some ground targets without proper aircover. AWACS is useless as is still reporting everything. So why the matrix? 1. supporting flights must stay above carrier until player command them. 2. AWACS matrix - useless 3. F-10 option have to be reworked - too complicated and complex. No need to tell to all flights what to do after winchester. 4. mission planner - bugs. It is time consuming before and after missions commencing, ( 20 mins checking mission F-10 is too much) Otherwise the idea in not bad.
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