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Modify pilot's body view head model area of visibility in VR


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Hello,

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It was said that the mask is attached to the head model and once you're in a first person perspective, the head is removed entirely to avoid it being in the way. Well, for me It's been a great addition to believe that you are there in VR... but I can't stop thinking (and dreaming) about the implementation of the same case in the F4 or F15, showing in these cases the movement of the oxygen mask tube.

Considering that said mask and movement are there in F16, but they disappear in VR in the normal head movement area, appearing only if we force said movement to any side... What .lua files could be modified to "play" with these values?

  • 2 weeks later...
Posted
On 11/5/2024 at 4:03 PM, gonvise said:

Hello,

In this topic

It was said that the mask is attached to the head model and once you're in a first person perspective, the head is removed entirely to avoid it being in the way. Well, for me It's been a great addition to believe that you are there in VR... but I can't stop thinking (and dreaming) about the implementation of the same case in the F4 or F15, showing in these cases the movement of the oxygen mask tube.

Considering that said mask and movement are there in F16, but they disappear in VR in the normal head movement area, appearing only if we force said movement to any side... What .lua files could be modified to "play" with these values?

hello another topic here with workaround 

 

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