PawlaczGMD Posted November 11, 2024 Posted November 11, 2024 After playing a few more missions, it becomes quite a pain to have to order your wingman to do obvious stuff. I think it would be an improvement to give him/her the attack order automatically sometimes. For example, in the first CAP mission when the bombers attack, it was a little jarring to find out the wingman didn't react to the dramatic attack order from the controller. It's not immersive to have to go though (and remember to do it!) the comms menu in the heat of the battle for obvious stuff like shoot the bombers that just launched on our base. Is it generally the case in this campaign that you need to micro your allies or they'll do nothing? Another thing is AI fuel management - they sometimes bingo and eject when I have 3-4 k lbs left. It could just be better to give wingman infinite fuel, otherwise they use it so much faster than the player. And finally, the audio really hurts my ears. I'm not an audio guy so I don't have words to describe it precisely, but there is so much "popping?" in the recorded voice lines that is extremely unpleasant, and it's not because of the volume. Does anyone have the same issue? Which audio slider in-game can lower the volume of just this audio? 1
Gilligan Posted November 12, 2024 Posted November 12, 2024 If you are flight lead you generally need to order your wingmen to do whatever it is you want them to do, even if your flight is cleared hot, you still need to direct your wingmen. Although that said there was one mission where they engage without me going into the coms menu and ordering them to, however there is an audio file that plays ordering them to attack. As far as the other campaigns I've done, it varies. Sometimes there are scripted actions that take place regardless, especially if it's something like a pre planned strike, but a majority of times you have to order your wingmen what and when to engage if you are the flight lead. Agreed on the AI fuel management, they really struggle and bail out 30 seconds after calling bingo. Don't know what you mean on the audio thing. It's supposed to sound like a radio. There are radio volume controls in the cockpit but i'm not sure if they work for the pre-recorded audio lines.
PawlaczGMD Posted November 12, 2024 Author Posted November 12, 2024 1 hour ago, Gilligan said: If you are flight lead you generally need to order your wingmen to do whatever it is you want them to do, even if your flight is cleared hot, you still need to direct your wingmen. Although that said there was one mission where they engage without me going into the coms menu and ordering them to, however there is an audio file that plays ordering them to attack. As far as the other campaigns I've done, it varies. Sometimes there are scripted actions that take place regardless, especially if it's something like a pre planned strike, but a majority of times you have to order your wingmen what and when to engage if you are the flight lead. Agreed on the AI fuel management, they really struggle and bail out 30 seconds after calling bingo. Don't know what you mean on the audio thing. It's supposed to sound like a radio. There are radio volume controls in the cockpit but i'm not sure if they work for the pre-recorded audio lines. The voice lines physically hurt my ears, it's the only kind of sound in the game that does that.
SorelRo Posted November 12, 2024 Posted November 12, 2024 19 minutes ago, PawlaczGMD said: The voice lines physically hurt my ears, it's the only kind of sound in the game that does that. Sorry it's like this. It's the same way i am doing the voices for all the campaigns, i don't think anyone complained about ears hurting. However, how's your sound setup, and do you have "hear like in helmet" set? There's always a chance that you may be sensitive to a frequency in the sound, maybe try to lower the voice volume a bit. But, other that, I don't know what to say about the sound. Also, as a flight lead you always tell your flight what to do. and you do that through the comms menu, although a lot of things can be scripted in DCS when using another flight that follows you, by having your flight, or wingman, you have more flexibility on how they want to perform. You can use all the options on the radio coms, wait here, cover, attack mission, or even attack target, and for the most part they listen, not as quickly as you may want, but they do listen, especially for attacking the mission objectives or covering you. Cheers, 2
PawlaczGMD Posted November 12, 2024 Author Posted November 12, 2024 5 hours ago, SorelRo said: Sorry it's like this. It's the same way i am doing the voices for all the campaigns, i don't think anyone complained about ears hurting. However, how's your sound setup, and do you have "hear like in helmet" set? There's always a chance that you may be sensitive to a frequency in the sound, maybe try to lower the voice volume a bit. But, other that, I don't know what to say about the sound. Also, as a flight lead you always tell your flight what to do. and you do that through the comms menu, although a lot of things can be scripted in DCS when using another flight that follows you, by having your flight, or wingman, you have more flexibility on how they want to perform. You can use all the options on the radio coms, wait here, cover, attack mission, or even attack target, and for the most part they listen, not as quickly as you may want, but they do listen, especially for attacking the mission objectives or covering you. Cheers, I'll try to change the settings, I'm using Pimax Crystal with their premium headphones.
Tophatter14 Posted November 18, 2024 Posted November 18, 2024 On 11/12/2024 at 10:25 AM, SorelRo said: Sorry it's like this. It's the same way i am doing the voices for all the campaigns, i don't think anyone complained about ears hurting. However, how's your sound setup, and do you have "hear like in helmet" set? There's always a chance that you may be sensitive to a frequency in the sound, maybe try to lower the voice volume a bit. But, other that, I don't know what to say about the sound. Also, as a flight lead you always tell your flight what to do. and you do that through the comms menu, although a lot of things can be scripted in DCS when using another flight that follows you, by having your flight, or wingman, you have more flexibility on how they want to perform. You can use all the options on the radio coms, wait here, cover, attack mission, or even attack target, and for the most part they listen, not as quickly as you may want, but they do listen, especially for attacking the mission objectives or covering you. Cheers, I experienced the same thing on headphones in VR. Recordings were borderline painful loud. I do have hear like helmet selected. Also a weird glitch in mission 1 - I couldn’t close the canopy using the normal DCS shortcut. Exited game- launched a quick instant action mission and it worked. Went back into the game. Shortcut didn’t work. Strange.
SorelRo Posted November 18, 2024 Posted November 18, 2024 52 minutes ago, Tophatter14 said: I experienced the same thing on headphones in VR. Recordings were borderline painful loud. I do have hear like helmet selected. Also a weird glitch in mission 1 - I couldn’t close the canopy using the normal DCS shortcut. Exited game- launched a quick instant action mission and it worked. Went back into the game. Shortcut didn’t work. Strange. Canopy closing it's nothing on my end, this is either a DCS bug or some mod that somehow is messing that one up. For the sound. I don't know how the sound is handled on your VR headset, i test on Quest 2 and 3 and gaming headsets and has never been an issue for me. So, I don't really know what to say on this one..... 1
pbt31 Posted December 1, 2024 Posted December 1, 2024 I'm sorry, but this campaign relies too much on AI wingmen, which are completely buggy in DCS. It's horrifying. No matter how hard you try to take precautions (for example, make them wait while you remove the SAMs), they do whatever they want, don't obey orders, show off their fuel and get killed because they'll go anywhere, even on missions where I no longer have a threat. It seems to me that the best thing to do would be solo missions, because you can't rely on this AI. I don't know if ED will ever do anything, but it seems to me that it's really impossible to let wingmen do their thing without scripting. The campaign is very interesting and gripping, which isn't the point, but it's too exasperating right now! Regards 1
SorelRo Posted December 1, 2024 Posted December 1, 2024 The next update, which has already been submitted to ED, will include more fuel safety features for the wingman. However, from one update to another, their behaviour is changing, and it is frustrating for me as well. Usually what orders do you give them? Mission and rejoin works if the order is given as you pass the last steerpoint to the target, it may take them a bit longer than what you would achieve but they put ordinance on target most of the time. 1
pbt31 Posted December 5, 2024 Posted December 5, 2024 Last example, on mission 14, after giving my wingwoman two orders to engage Air defenses, she has definitively fired no Harm at all... Fortunately, most missions can be completed alone. Another bug (random ? ) : tower don't respond when return to base : I have verified frequency... I had this problem on several missions... And last ! RTB order was given on mission 14 when I still had threats on the RWR, and even a SAM fired at me right afterwards. Thanks
SorelRo Posted December 5, 2024 Posted December 5, 2024 I'll check on mission 14, maybe something went crazy after the update. Also will check on the tower, the tower is muted at the start of the mission so it doesn't give you wrong messages, when you lineup for takeoff. but should come back alive after 15 minutes. I'll check and let you know, and if needed i'll update it. 1
Gilligan Posted December 5, 2024 Posted December 5, 2024 1 hour ago, pbt31 said: Last example, on mission 14, after giving my wingwoman two orders to engage Air defenses, she has definitively fired no Harm at all... Fortunately, most missions can be completed alone. Another bug (random ? ) : tower don't respond when return to base : I have verified frequency... I had this problem on several missions... And last ! RTB order was given on mission 14 when I still had threats on the RWR, and even a SAM fired at me right afterwards. Thanks I think there is some issue with AI and HARMs presently as I cannot get them to use them at all in this or other campaigns (like red flag). I usually just switch their loadout to MAV's and then everything works fine.
SorelRo Posted December 6, 2024 Posted December 6, 2024 1 hour ago, Gilligan said: I think there is some issue with AI and HARMs presently as I cannot get them to use them at all in this or other campaigns (like red flag). I usually just switch their loadout to MAV's and then everything works fine. ohhh not again! FFS!
Tophatter14 Posted December 16, 2024 Posted December 16, 2024 I can’t imagine the frustration third-party developers must feel having to revisit their work every time Eagle dynamics puts out an update. 1
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